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WADS of WADS
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DOOMBSP
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DOOMDATA.H
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C/C++ Source or Header
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1994-04-06
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4KB
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196 lines
// DoomData.h
// all external data is defined here
// most of the data is loaded into different structures at run time
#ifndef __DOOMDATA__
#define __DOOMDATA__
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
typedef enum {false, true} boolean;
typedef unsigned char byte;
#endif
/*
===============================================================================
map level types
===============================================================================
*/
// lump order in a map wad
enum {ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
ML_SSECTORS, ML_NODES, ML_SECTORS , ML_REJECT, ML_BLOCKMAP};
typedef struct
{
short x,y;
} mapvertex_t;
typedef struct
{
short textureoffset;
short rowoffset;
char toptexture[8], bottomtexture[8], midtexture[8];
short sector; // on viewer's side
} mapsidedef_t;
typedef struct
{
short v1, v2;
short flags;
short special, tag;
short sidenum[2]; // sidenum[1] will be -1 if one sided
} maplinedef_t;
#define ML_BLOCKING 1
#define ML_BLOCKMONSTERS 2
#define ML_TWOSIDED 4 // backside will not be present at all
// if not two sided
// if a texture is pegged, the texture will have the end exposed to air held
// constant at the top or bottom of the texture (stairs or pulled down things)
// and will move with a height change of one of the neighbor sectors
// Unpegged textures allways have the first row of the texture at the top
// pixel of the line for both top and bottom textures (windows)
#define ML_DONTPEGTOP 8
#define ML_DONTPEGBOTTOM 16
#define ML_SECRET 32 // don't map as two sided: IT'S A SECRET!
#define ML_SOUNDBLOCK 64 // don't let sound cross two of these
#define ML_DONTDRAW 128 // don't draw on the automap
#define ML_MAPPED 256 // set if allready drawn in automap
typedef struct
{
short floorheight, ceilingheight;
char floorpic[8], ceilingpic[8];
short lightlevel;
short special, tag;
} mapsector_t;
typedef struct
{
short numsegs;
short firstseg; // segs are stored sequentially
} mapsubsector_t;
typedef struct
{
short v1, v2;
short angle;
short linedef, side;
short offset;
} mapseg_t;
enum {BOXTOP,BOXBOTTOM,BOXLEFT,BOXRIGHT}; // bbox coordinates
#define NF_SUBSECTOR 0x8000
typedef struct
{
short x,y,dx,dy; // partition line
short bbox[2][4]; // bounding box for each child
unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} mapnode_t;
typedef struct
{
short x,y;
short angle;
short type;
short options;
} mapthing_t;
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
#define MTF_AMBUSH 8
/*
===============================================================================
texture definition
===============================================================================
*/
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
} mappatch_t;
typedef struct
{
char name[8];
boolean masked;
short width;
short height;
void **columndirectory; // OBSOLETE
short patchcount;
mappatch_t patches[1];
} maptexture_t;
/*
===============================================================================
graphics
===============================================================================
*/
// posts are runs of non masked source pixels
typedef struct
{
byte topdelta; // -1 is the last post in a column
byte length;
// length data bytes follows
} post_t;
// column_t is a list of 0 or more post_t, (byte)-1 terminated
typedef post_t column_t;
// a patch holds one or more columns
// patches are used for sprites and all masked pictures
typedef struct
{
short width; // bounding box size
short height;
short leftoffset; // pixels to the left of origin
short topoffset; // pixels below the origin
int columnofs[8]; // only [width] used
// the [0] is &columnofs[width]
} patch_t;
// a pic is an unmasked block of pixels
typedef struct
{
byte width,height;
byte data;
} pic_t;
/*
===============================================================================
status
===============================================================================
*/
#endif // __DOOMDATA__