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Virtual Reality Homebrewer's Handbook
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math.txt
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1996-03-19
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EXECUTIONABLE FILE: MATH.EXE
AUTHOR: Robin Hollands (r.hollands@sheffield.ac.uk)
DESCRIPTION: Visualisation of a simple mathematical function.
REQUIRED: 386 or 486 PC with VGA card. Mouse or Cyberman recommended.
CONTROLS: Mouse or Cyberman will be recognised automatically; cyberman has
preference.
Keyboard: '4' : Rotate left
'6' : Rotate right
'8' : Look up
'2' : Look down
'+' : Move forward
'-' : Move backwards
'*' : Double movement speed
'/' : Half movement speed
's' : Returns to saved position and speed
'p' : Exports the current screen to a PCX file
'f' : Flips mouse mode between movement and cursor
'q' : Quits the program and returns to text mode
Mouse: In movement mode:
Mouse forward : Look up
Mouse backwards : Look down
Mouse left : Rotate left
Mouse right : Rotate right
Left button : Move forward
Right button : Move backwards
Left and Right button : shuffle in direction of mouse
movement (eg. left/right or up/down)
Centre button (if fitted) : Flips mouse mode to cursor
In cursor mode :
Move cursor to object of interest and press left button to
select. Press centre button to flip mouse mode back to
movement.
Cyberman:In movement mode:
Moving the Cyberman in any of the 6 DOF (except roll) results
in corresponding viewpoint movement. Movement
forwards/backwards and left/right is proportional to Cyberman
displacement from centre. Press centre button to flip to mouse
cursor mode.
NOTES: An extra dimension can be added - time. Press 'm' to start the equation
following time, and press 'm' again to stop it. VROOM was never meant for this
sort of visualisation and hence runs relatively slowly (depending on platform)