put "You are in a cell similar to your own. The previous"& " inhabitant seems to have already vacated the premises." & return & "The exit is to the west." into field "info"
global position
put "open cell" into position
global keyhide
if keyhide is "yes" then
show card field "keyhide"
else hide card field "keyhide"
pass opencard
end opencard
-- part 1 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=190 top=187 right=204 bottom=210
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 10 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=219 top=193 right=205 bottom=236
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "key" into objectname
visual effect zoom open
go to card "key"
end mouseUp
-- part 11 (field)
-- low flags: 01
-- high flags: 0001
-- rect: left=219 top=194 right=207 bottom=240
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: keyhide
----- HyperTalk script -----
on mouseup
end mouseup
-- part 13 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=360 top=113 right=191 bottom=403
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: hallway open door
----- HyperTalk script -----
on mouseUp
global objectname
put "door" into objectname
global halldoor
if halldoor contains "openED" then
visual effect zoom open
go to card "hallway open door"
exit mouseup
end if
put "open" into halldoor
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part 15 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=205 top=171 right=188 bottom=225
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 16 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=221 top=159 right=176 bottom=241
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 17 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=240 top=160 right=172 bottom=252
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 18 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=223 top=174 right=186 bottom=235
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 19 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=209 top=187 right=199 bottom=221
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 20 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=194 top=176 right=188 bottom=206
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 21 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=210 top=160 right=172 bottom=222
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part 22 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=179 top=191 right=203 bottom=191
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bunk
----- HyperTalk script -----
on mouseUp
global objectname
put "bunk" into objectname
visual effect zoom open
go to card "bunk"
end mouseUp
-- part contents for background part 6
----- text -----
You are in a cell similar to your own. The previous inhabitant seems to have already vacated the premises.