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SpaceEscape
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SpaceEscape
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card_13048.txt
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Text File
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1988-07-31
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3KB
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159 lines
-- card: 13048 from stack: in
-- bmap block id: 43715
-- flags: 4000
-- background id: 2669
-- name: Sec2
----- HyperTalk script -----
on opencard
global secdoorhide
if secdoorhide is "yes" then
show card field "secdoorhide"
show button "open"
hide button "closed"
else
hide card field "secdoorhide"
show button "closed"
hide button "open"
end if
global deadsec
if deadsec is "" then
go to card "secretary"
exit opencard
end if
put "There is a dead secretary slumped on the desk." into field "info"
if secdoorhide is "yes" then put " There is an open doorway to the"& " north." after last word of field "info"
pass opencard
end opencard
-- part 1 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=226 top=124 right=215 bottom=274
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "door" into objectname
go card "door of cell1"
end mouseUp
-- part 2 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=277 top=169 right=228 bottom=392
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "desk" into objectname
visual effect zoom open
go card "sec's desk"
end mouseUp
-- part 3 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=315 top=145 right=194 bottom=361
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "dead secretary" into objectname
visual effect zoom open
go card "dead secretary"
end mouseUp
-- part 4 (field)
-- low flags: 01
-- high flags: 0001
-- rect: left=227 top=205 right=217 bottom=273
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: secdoorhide
-- part 6 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=226 top=124 right=215 bottom=274
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: open
----- HyperTalk script -----
on mouseUp
global objectname
put "doorway" into objectname
go to card "guard room door"
global gdoors
put "n" into gdoors
end mouseUp
-- part 8 (button)
-- low flags: 80
-- high flags: 0000
-- rect: left=226 top=124 right=215 bottom=274
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: closed
----- HyperTalk script -----
on mouseUp
global objectname
put "door" into objectname
visual effect zoom open
go to card "closed hallway door"
end mouseUp
-- part contents for background part 18
----- text -----
Dead Secretary
-- part contents for background part 6
----- text -----
There is a dead secretary slumped on the desk. There is an open doorway to the north.