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Text File  |  1997-01-24  |  90KB  |  2,697 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 1984 3920 0 1431 -1 3 800 226 0
  6. LEVEL_NAME: "sex sex sex sex"
  7.  
  8. FLOORS:    1,0,0,0
  9. FILE_BASE: sexlev2.flr
  10.  
  11. CEILINGS:  1,256,1,0
  12. FILE_BASE: sexlev2.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: sexlev2.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,2,0
  20. FILE_BASE:         redsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 1,100,100,4,0
  23. FILE_BASE:         redsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 57
  32.  
  33. # ////////////////////////////////////////////////////////////////////////////
  34.  
  35.  
  36. # teleporter
  37.  
  38. OBJECT_NAME:   19
  39. PROPERTIES:    1,1,12,12,1,2,0,40,46,7,2,4,2,1
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 12,0,1,2,3,4,5,6,7,8,9,10,11
  43. ANIM_SEQ_MOVE:    0
  44. ANIM_SEQ_DIE:     0
  45. ANIM_SEQ_HIT:     0
  46. ANIM_SEQ_FIRE:    0
  47.  
  48. FILE_BASE: telprts.pcx
  49.  
  50.  
  51.  
  52. # ////////////////////////////////////////////////////////////////////////////
  53.  
  54.  
  55. #the RED FEMALE WARRIOR
  56.  
  57. OBJECT_NAME:   14
  58. PROPERTIES:    1,8,56,6,2,1,12,76,90,4,2,0,0,0
  59. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  60.  
  61. ANIM_SEQ_NEUTRAL: 1,0
  62. ANIM_SEQ_MOVE:    4,0,1,0,2
  63. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  64. ANIM_SEQ_HIT:     2,3,0
  65. ANIM_SEQ_FIRE:    4,0,4,5,0, 2,2
  66.  
  67. FILE_BASE: RHOSP.pcx
  68.  
  69.  
  70. # ////////////////////////////////////////////////////////////////////////////
  71.  
  72. # a long chain hanging from the ceiling with a shackle 
  73.  
  74. OBJECT_NAME:   18
  75. PROPERTIES:    0,1,1,1,2,0,0,24,160,1,1,0,0,0
  76. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  77.  
  78. ANIM_SEQ_NEUTRAL: 1,0
  79. ANIM_SEQ_MOVE:    0
  80. ANIM_SEQ_DIE:     0
  81. ANIM_SEQ_HIT:     0
  82. ANIM_SEQ_FIRE:    0
  83.  
  84. FILE_BASE: shackl.pcx
  85.  
  86.  
  87. # ////////////////////////////////////////////////////////////////////////////
  88.  
  89. # the floating robot
  90.  
  91. OBJECT_NAME:   17
  92. PROPERTIES:    1,8,22,2,2,2,16,116,60,2,3,0,0,0
  93. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  94.  
  95. ANIM_SEQ_NEUTRAL: 1,0
  96. ANIM_SEQ_MOVE:    1,0
  97. ANIM_SEQ_DIE:     6,16,17,18,19,20,21
  98. ANIM_SEQ_HIT:     1,0
  99. ANIM_SEQ_FIRE:    3,0,1,0, 1,2
  100.  
  101. FILE_BASE: bOTSF.pcx
  102.  
  103.  
  104.  
  105.  
  106. # ////////////////////////////////////////////////////////////////////////////
  107.  
  108. #the BLUE FEMALE WARRIOR
  109.  
  110. OBJECT_NAME:   5
  111. PROPERTIES:    1,8,54,6,2,1,12,92,90,3,2,0,0,0
  112. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  113.  
  114. ANIM_SEQ_NEUTRAL: 1,0
  115. ANIM_SEQ_MOVE:    4,0,1,0,2
  116. ANIM_SEQ_DIE:     6,48,49,50,51,52,53
  117. ANIM_SEQ_HIT:     2,3,0
  118. ANIM_SEQ_FIRE:    3,4,5,0, 1,1
  119.  
  120. FILE_BASE: BHOSP.pcx
  121.  
  122.  
  123.  
  124. # ////////////////////////////////////////////////////////////////////////////
  125.  
  126. #THE BLONDE FEMALE WARRIOR
  127.  
  128. OBJECT_NAME:   4
  129. PROPERTIES:    1,8,54,6,2,2,16,92,90,3,2,0,0,0
  130. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  131.  
  132. ANIM_SEQ_NEUTRAL: 1,0
  133. ANIM_SEQ_MOVE:    4,0,1,0,2
  134. ANIM_SEQ_DIE:     6,48,49,50,51,52,53
  135. ANIM_SEQ_HIT:     2,3,0
  136. ANIM_SEQ_FIRE:    4,0,4,5,0, 2,2
  137.  
  138. FILE_BASE: THOSP.pcx
  139.  
  140.  
  141.  
  142. # ////////////////////////////////////////////////////////////////////////////
  143.  
  144. # the head and hand locking torture device, hangs from ceiling
  145.  
  146. OBJECT_NAME:   1
  147. PROPERTIES:    1,8,8,1,2,0,0,100,180,1,1,0,0,0
  148. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  149.  
  150. ANIM_SEQ_NEUTRAL: 1,0
  151. ANIM_SEQ_MOVE:    0
  152. ANIM_SEQ_DIE:     0
  153. ANIM_SEQ_HIT:     0
  154. ANIM_SEQ_FIRE:    0
  155.  
  156. FILE_BASE: tortr.pcx
  157.  
  158.  
  159. # ////////////////////////////////////////////////////////////////////////////
  160.  
  161. # a short chain hanging from the ceiling 
  162.  
  163. OBJECT_NAME:   2
  164. PROPERTIES:    0,1,1,1,2,0,0,24,102,1,1,0,0,0
  165. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  166.  
  167. ANIM_SEQ_NEUTRAL: 1,0
  168. ANIM_SEQ_MOVE:    0
  169. ANIM_SEQ_DIE:     0
  170. ANIM_SEQ_HIT:     0
  171. ANIM_SEQ_FIRE:    0
  172.  
  173. FILE_BASE: schain.pcx
  174.  
  175.  
  176. # ////////////////////////////////////////////////////////////////////////////
  177.  
  178. # a long chain hanging from the ceiling 
  179.  
  180. OBJECT_NAME:   3
  181. PROPERTIES:    0,1,1,1,2,0,0,24,142,1,1,0,0,0
  182. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  183.  
  184. ANIM_SEQ_NEUTRAL: 1,0
  185. ANIM_SEQ_MOVE:    0
  186. ANIM_SEQ_DIE:     0
  187. ANIM_SEQ_HIT:     0
  188. ANIM_SEQ_FIRE:    0
  189.  
  190. FILE_BASE: lchain.pcx
  191.  
  192.  
  193. # ////////////////////////////////////////////////////////////////////////////
  194.  
  195.  
  196. # the double barrel fireball cannon
  197.  
  198. OBJECT_NAME:   13
  199. PROPERTIES:    1,1,8,8,2,2,0,88,42,3,3,1,16,1
  200. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  201.  
  202. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  203. ANIM_SEQ_MOVE:    0
  204. ANIM_SEQ_DIE:     0
  205. ANIM_SEQ_HIT:     0
  206. ANIM_SEQ_FIRE:    0
  207.  
  208. FILE_BASE: fircans.pcx
  209.  
  210.  
  211.  
  212. # ////////////////////////////////////////////////////////////////////////////
  213.  
  214.  
  215. # protective boots
  216.  
  217. OBJECT_NAME:   7
  218. PROPERTIES:    1,1,16,16,1,2,0,42,38,7,3,4,8,1
  219. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  220.  
  221. ANIM_SEQ_NEUTRAL: 16,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
  222. ANIM_SEQ_MOVE:    0
  223. ANIM_SEQ_DIE:     0
  224. ANIM_SEQ_HIT:     0
  225. ANIM_SEQ_FIRE:    0
  226.  
  227. FILE_BASE: boots.pcx
  228.  
  229.  
  230.  
  231.  
  232.  
  233. # ////////////////////////////////////////////////////////////////////////////
  234.  
  235.  
  236. # the automapper
  237.  
  238. OBJECT_NAME:   6
  239. PROPERTIES:    1,1,8,8,1,2,0,56,42,5,2,4,9,1
  240. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  241.  
  242. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  243. ANIM_SEQ_MOVE:    0
  244. ANIM_SEQ_DIE:     0
  245. ANIM_SEQ_HIT:     0
  246. ANIM_SEQ_FIRE:    0
  247.  
  248. FILE_BASE: mapsf.pcx
  249.  
  250.  
  251.  
  252.  
  253. # ////////////////////////////////////////////////////////////////////////////
  254.  
  255.  
  256. # a guillotine 
  257.  
  258. OBJECT_NAME:   16
  259. PROPERTIES:    0,8,8,1,2,0,0,68,154,1,1,0,0,0
  260. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  261.  
  262. ANIM_SEQ_NEUTRAL: 1,0
  263. ANIM_SEQ_MOVE:    0
  264. ANIM_SEQ_DIE:     0
  265. ANIM_SEQ_HIT:     0
  266. ANIM_SEQ_FIRE:    0
  267.  
  268. FILE_BASE: giu.pcx
  269.  
  270.  
  271.  
  272. # ////////////////////////////////////////////////////////////////////////////
  273.  
  274.  
  275. # a hanging iron maiden-like cage
  276.  
  277. OBJECT_NAME:   20
  278. PROPERTIES:    0,1,1,1,2,1,0,76,140,1,1,0,0,0
  279. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  280.  
  281. ANIM_SEQ_NEUTRAL: 1,0
  282. ANIM_SEQ_MOVE:    0
  283. ANIM_SEQ_DIE:     0
  284. ANIM_SEQ_HIT:     0
  285. ANIM_SEQ_FIRE:    0 
  286.  
  287. FILE_BASE: himaid.pcx
  288.  
  289.  
  290. # ////////////////////////////////////////////////////////////////////////////
  291.  
  292. # the  blaster mini
  293.  
  294. OBJECT_NAME:   8
  295. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  296. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  297.  
  298. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  299. ANIM_SEQ_MOVE:    0
  300. ANIM_SEQ_DIE:     0
  301. ANIM_SEQ_HIT:     0
  302. ANIM_SEQ_FIRE:    0
  303.  
  304. FILE_BASE: hblstrs.pcx
  305.  
  306. # ////////////////////////////////////////////////////////////////////////////
  307.  
  308.  
  309. # the plasma clip
  310.  
  311. OBJECT_NAME:   9
  312. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  313. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  314.  
  315. ANIM_SEQ_NEUTRAL: 1,0
  316. ANIM_SEQ_MOVE:    0
  317. ANIM_SEQ_DIE:     0
  318. ANIM_SEQ_HIT:     0
  319. ANIM_SEQ_FIRE:    0
  320.  
  321. FILE_BASE: pclp.pcx
  322.  
  323.  
  324. # ////////////////////////////////////////////////////////////////////////////
  325.  
  326.  
  327. # the chain gun ammo box
  328.  
  329. OBJECT_NAME:   10
  330. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  331. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  332.  
  333. ANIM_SEQ_NEUTRAL: 1,0
  334. ANIM_SEQ_MOVE:    0
  335. ANIM_SEQ_DIE:     0
  336. ANIM_SEQ_HIT:     0
  337. ANIM_SEQ_FIRE:    0
  338.  
  339. FILE_BASE: amo.pcx
  340.  
  341. # ////////////////////////////////////////////////////////////////////////////
  342.  
  343.  
  344. # the rocket ammo bushel
  345.  
  346. OBJECT_NAME:   11
  347. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  348. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  349.  
  350. ANIM_SEQ_NEUTRAL: 1,0
  351. ANIM_SEQ_MOVE:    0
  352. ANIM_SEQ_DIE:     0
  353. ANIM_SEQ_HIT:     0
  354. ANIM_SEQ_FIRE:    0
  355.  
  356. FILE_BASE: rktpk.pcx
  357.  
  358.  
  359. # ////////////////////////////////////////////////////////////////////////////
  360.  
  361.  
  362.  
  363. # the pipe bomb box
  364.  
  365. OBJECT_NAME:   12
  366. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  367. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  368.  
  369. ANIM_SEQ_NEUTRAL: 1,0
  370. ANIM_SEQ_MOVE:    0
  371. ANIM_SEQ_DIE:     0
  372. ANIM_SEQ_HIT:     0
  373. ANIM_SEQ_FIRE:    0
  374.  
  375. FILE_BASE: mortrs.pcx
  376.  
  377.  
  378. # ////////////////////////////////////////////////////////////////////////////
  379.  
  380.  
  381. # the hand scanner
  382.  
  383. OBJECT_NAME:   15
  384. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  385. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  386.  
  387. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  388. ANIM_SEQ_MOVE:    0
  389. ANIM_SEQ_DIE:     0
  390. ANIM_SEQ_HIT:     0
  391. ANIM_SEQ_FIRE:    0
  392.  
  393. FILE_BASE: scans.pcx
  394.  
  395.  
  396. # ////////////////////////////////////////////////////////////////////////////
  397.  
  398.  
  399. # Iron maiden Cage on floor
  400.  
  401. OBJECT_NAME:   27
  402. PROPERTIES:    0,1,1,1,2,0,0,76,98,1,1,0,0,0
  403. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  404.  
  405. ANIM_SEQ_NEUTRAL: 1,0
  406. ANIM_SEQ_MOVE:    0
  407. ANIM_SEQ_DIE:     0
  408. ANIM_SEQ_HIT:     0
  409. ANIM_SEQ_FIRE:    0
  410.  
  411. FILE_BASE: lomaid.pcx
  412.  
  413. # ////////////////////////////////////////////////////////////////////////////
  414.  
  415.  
  416. # a wooden old style keg barrel
  417.  
  418. OBJECT_NAME:   28
  419. PROPERTIES:    0,1,1,1,2,0,0,52,58,1,1,0,0,0
  420. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  421.  
  422. ANIM_SEQ_NEUTRAL: 1,0
  423. ANIM_SEQ_MOVE:    0
  424. ANIM_SEQ_DIE:     0
  425. ANIM_SEQ_HIT:     0
  426. ANIM_SEQ_FIRE:    0
  427.  
  428. FILE_BASE: keg.pcx
  429.  
  430. # ////////////////////////////////////////////////////////////////////////////
  431.  
  432. # a floor sconce with a burning fire
  433.  
  434. OBJECT_NAME:   29
  435. PROPERTIES:    0,1,6,6,2,0,0,84,88,3,2,0,0,0
  436. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  437.  
  438. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  439. ANIM_SEQ_MOVE:    0
  440. ANIM_SEQ_DIE:     0
  441. ANIM_SEQ_HIT:     0
  442. ANIM_SEQ_FIRE:    0
  443.  
  444. FILE_BASE: fir.pcx
  445.  
  446. # ////////////////////////////////////////////////////////////////////////////
  447.  
  448.  
  449. # the alien weapon mini
  450.  
  451. OBJECT_NAME:   43
  452. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  453. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  454.  
  455. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  456. ANIM_SEQ_MOVE:    0
  457. ANIM_SEQ_DIE:     0
  458. ANIM_SEQ_HIT:     0
  459. ANIM_SEQ_FIRE:    0
  460.  
  461. FILE_BASE: aliens.pcx
  462.  
  463.  
  464. # ////////////////////////////////////////////////////////////////////////////
  465.  
  466. # the laser crossbow mini
  467.  
  468. OBJECT_NAME:   44
  469. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  470. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  471.  
  472. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  473. ANIM_SEQ_MOVE:    0
  474. ANIM_SEQ_DIE:     0
  475. ANIM_SEQ_HIT:     0
  476. ANIM_SEQ_FIRE:    0
  477.  
  478. FILE_BASE: bows.pcx
  479.  
  480.  
  481. # ////////////////////////////////////////////////////////////////////////////
  482.  
  483.  
  484. # the heavy blaster mini
  485.  
  486. OBJECT_NAME:   45
  487. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  488. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  489.  
  490. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  491. ANIM_SEQ_MOVE:    0
  492. ANIM_SEQ_DIE:     0
  493. ANIM_SEQ_HIT:     0
  494. ANIM_SEQ_FIRE:    0
  495.  
  496. FILE_BASE: dbblsts.pcx
  497.  
  498. # ////////////////////////////////////////////////////////////////////////////
  499.  
  500.  
  501. # the HVP mini
  502.  
  503. OBJECT_NAME:   46
  504. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  505. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  506.  
  507. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  508. ANIM_SEQ_MOVE:    0
  509. ANIM_SEQ_DIE:     0
  510. ANIM_SEQ_HIT:     0
  511. ANIM_SEQ_FIRE:    0
  512.  
  513. FILE_BASE: dshots.pcx
  514.  
  515. # ////////////////////////////////////////////////////////////////////////////
  516.  
  517.  
  518. # the double machine gun mini
  519.  
  520. OBJECT_NAME:   64
  521. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  522. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  523.  
  524. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  525. ANIM_SEQ_MOVE:    0
  526. ANIM_SEQ_DIE:     0
  527. ANIM_SEQ_HIT:     0
  528. ANIM_SEQ_FIRE:    0
  529.  
  530. FILE_BASE: gatlns.pcx
  531.  
  532.  
  533. # ////////////////////////////////////////////////////////////////////////////
  534.  
  535. # the mortar mini
  536.  
  537. OBJECT_NAME:   66
  538. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  539. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  540.  
  541. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  542. ANIM_SEQ_MOVE:    0
  543. ANIM_SEQ_DIE:     0
  544. ANIM_SEQ_HIT:     0
  545. ANIM_SEQ_FIRE:    0
  546.  
  547. FILE_BASE: mortrsr.pcx
  548.  
  549. # ////////////////////////////////////////////////////////////////////////////
  550.  
  551. # the big-ass nutron cannon
  552.  
  553. OBJECT_NAME:   22
  554. PROPERTIES:    0,1,8,8,2,0,0,110,36,2,4,1,17,1
  555. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  556.  
  557. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  558. ANIM_SEQ_MOVE:    0
  559. ANIM_SEQ_DIE:     0
  560. ANIM_SEQ_HIT:     0
  561. ANIM_SEQ_FIRE:    0
  562.  
  563. FILE_BASE: nutrons.pcx
  564.  
  565.  
  566. # ////////////////////////////////////////////////////////////////////////////
  567.  
  568. # the purple laser cannon
  569.  
  570. OBJECT_NAME:   21
  571. PROPERTIES:    0,1,8,8,2,0,0,90,42,3,3,1,9,1
  572. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  573.  
  574. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  575. ANIM_SEQ_MOVE:    0
  576. ANIM_SEQ_DIE:     0
  577. ANIM_SEQ_HIT:     0
  578. ANIM_SEQ_FIRE:    0
  579.  
  580. FILE_BASE: purps.pcx
  581.  
  582. # ////////////////////////////////////////////////////////////////////////////
  583.  
  584. # the plasma cannon mini
  585.  
  586. OBJECT_NAME:   67
  587. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  588. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  589.  
  590. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  591. ANIM_SEQ_MOVE:    0
  592. ANIM_SEQ_DIE:     0
  593. ANIM_SEQ_HIT:     0
  594. ANIM_SEQ_FIRE:    0
  595.  
  596. FILE_BASE: plass.pcx
  597.  
  598. # ////////////////////////////////////////////////////////////////////////////
  599.  
  600. # the rocket lancher mini
  601.  
  602. OBJECT_NAME:   68
  603. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  604. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  605.  
  606. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  607. ANIM_SEQ_MOVE:    0
  608. ANIM_SEQ_DIE:     0
  609. ANIM_SEQ_HIT:     0
  610. ANIM_SEQ_FIRE:    0
  611.  
  612. FILE_BASE: rockts.pcx
  613.  
  614. # ////////////////////////////////////////////////////////////////////////////
  615.  
  616.  
  617. # the adenine key card
  618.  
  619. OBJECT_NAME:   70
  620. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  621. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  622.  
  623. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  624. ANIM_SEQ_MOVE:    0
  625. ANIM_SEQ_DIE:     0
  626. ANIM_SEQ_HIT:     0
  627. ANIM_SEQ_FIRE:    0
  628.  
  629. FILE_BASE: adens.pcx
  630.  
  631.  
  632. # ////////////////////////////////////////////////////////////////////////////
  633.  
  634.  
  635. # the bio coolant
  636.  
  637. OBJECT_NAME:   71
  638. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  639. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  640.  
  641. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  642. ANIM_SEQ_MOVE:    0
  643. ANIM_SEQ_DIE:     0
  644. ANIM_SEQ_HIT:     0
  645. ANIM_SEQ_FIRE:    0
  646.  
  647. FILE_BASE: bios.pcx
  648.  
  649.  
  650. # ////////////////////////////////////////////////////////////////////////////
  651.  
  652.  
  653. # the spinal lantern
  654.  
  655. OBJECT_NAME:   72
  656. PROPERTIES:    0,1,6,6,2,0,0,38,114,6,1,0,0,0
  657. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  658.  
  659. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  660. ANIM_SEQ_MOVE:    0
  661. ANIM_SEQ_DIE:     0
  662. ANIM_SEQ_HIT:     0
  663. ANIM_SEQ_FIRE:    0
  664.  
  665. FILE_BASE: bonlit.pcx
  666.  
  667.  
  668. # ////////////////////////////////////////////////////////////////////////////
  669.  
  670. # the bat
  671.  
  672. OBJECT_NAME:   73
  673. PROPERTIES:    1,1,5,5,2,0,0,16,16,5,1
  674. ATTRIBUTES:    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  675.  
  676. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  677. ANIM_SEQ_MOVE:    5,0,1,2,3,4
  678. ANIM_SEQ_DIE:     0
  679. ANIM_SEQ_HIT:     0
  680. ANIM_SEQ_FIRE:    0
  681.  
  682. FILE_BASE: bats.pcx
  683.  
  684. # ////////////////////////////////////////////////////////////////////////////
  685.  
  686. # a burning fire to be placed on floor
  687.  
  688. OBJECT_NAME:   74
  689. PROPERTIES:    0,1,8,8,2,0,0,54,72,5,2,0,0,0
  690. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  691.  
  692. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  693. ANIM_SEQ_MOVE:    0
  694. ANIM_SEQ_DIE:     0
  695. ANIM_SEQ_HIT:     0
  696. ANIM_SEQ_FIRE:    0
  697.  
  698. FILE_BASE: flamsb.pcx
  699.  
  700.  
  701. # ////////////////////////////////////////////////////////////////////////////
  702.  
  703.  
  704. # the cytosine dna key
  705.  
  706. OBJECT_NAME:   75
  707. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  708. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  709.  
  710. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  711. ANIM_SEQ_MOVE:    0
  712. ANIM_SEQ_DIE:     0
  713. ANIM_SEQ_HIT:     0
  714. ANIM_SEQ_FIRE:    0
  715.  
  716. FILE_BASE: cytos.pcx
  717.  
  718.  
  719. # ////////////////////////////////////////////////////////////////////////////
  720.  
  721.  
  722. # the guanine dna key
  723.  
  724. OBJECT_NAME:   76
  725. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  726. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  727.  
  728. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  729. ANIM_SEQ_MOVE:    0
  730. ANIM_SEQ_DIE:     0
  731. ANIM_SEQ_HIT:     0
  732. ANIM_SEQ_FIRE:    0
  733.  
  734. FILE_BASE: guans.pcx
  735.  
  736.  
  737. # ////////////////////////////////////////////////////////////////////////////
  738.  
  739. # the nanite bio gel card
  740.  
  741. OBJECT_NAME:   77
  742. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  743. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  744.  
  745. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  746. ANIM_SEQ_MOVE:    0
  747. ANIM_SEQ_DIE:     0
  748. ANIM_SEQ_HIT:     0
  749. ANIM_SEQ_FIRE:    0
  750.  
  751. FILE_BASE: nans.pcx
  752.  
  753.  
  754. # ////////////////////////////////////////////////////////////////////////////
  755.  
  756.  
  757. # the general system power card  ver 1
  758.  
  759. OBJECT_NAME:   78
  760. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  761. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  762.  
  763. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  764. ANIM_SEQ_MOVE:    0
  765. ANIM_SEQ_DIE:     0
  766. ANIM_SEQ_HIT:     0
  767. ANIM_SEQ_FIRE:    0
  768.  
  769. FILE_BASE: pwrs.pcx
  770.  
  771.  
  772. # ////////////////////////////////////////////////////////////////////////////
  773.  
  774.  
  775. # the rexblade cdplayer 
  776.  
  777. OBJECT_NAME:   79
  778. PROPERTIES:    0,1,8,8,2,0,0,36,44,8,1,4,6,1
  779. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  780.  
  781. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  782. ANIM_SEQ_MOVE:    0
  783. ANIM_SEQ_DIE:     0
  784. ANIM_SEQ_HIT:     0
  785. ANIM_SEQ_FIRE:    0
  786.  
  787. FILE_BASE: cdply.pcx
  788.  
  789.  
  790. # ////////////////////////////////////////////////////////////////////////////
  791.  
  792.  
  793. # the multicam
  794.  
  795. OBJECT_NAME:   80
  796. PROPERTIES:    0,1,8,8,2,0,0,54,38,5,2,4,5,1
  797. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  798.  
  799. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  800. ANIM_SEQ_MOVE:    0
  801. ANIM_SEQ_DIE:     0
  802. ANIM_SEQ_HIT:     0
  803. ANIM_SEQ_FIRE:    0
  804.  
  805. FILE_BASE: camm.pcx
  806.  
  807.  
  808. # ////////////////////////////////////////////////////////////////////////////
  809.  
  810.  
  811. # the thymine dna card key
  812.  
  813. OBJECT_NAME:   81
  814. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  815. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  816.  
  817. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  818. ANIM_SEQ_MOVE:    0
  819. ANIM_SEQ_DIE:     0
  820. ANIM_SEQ_HIT:     0
  821. ANIM_SEQ_FIRE:    0
  822.  
  823. FILE_BASE: thys.pcx
  824.  
  825. # ////////////////////////////////////////////////////////////////////////////
  826.  
  827.  
  828. # the body armor regenerative gel
  829.  
  830. OBJECT_NAME:   82
  831. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  832. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  833.  
  834. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  835. ANIM_SEQ_MOVE:    0
  836. ANIM_SEQ_DIE:     0
  837. ANIM_SEQ_HIT:     0
  838. ANIM_SEQ_FIRE:    0
  839.  
  840. FILE_BASE: vrls.pcx
  841.  
  842. # ////////////////////////////////////////////////////////////////////////////
  843.  
  844.  
  845.  
  846. # a 3 spine monitor
  847.  
  848. OBJECT_NAME:   91
  849. PROPERTIES:    1,8,8,1,2,2,0,56,82,1,1,8,2,1
  850. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  851.  
  852. ANIM_SEQ_NEUTRAL: 1,0
  853. ANIM_SEQ_MOVE:    0
  854. ANIM_SEQ_DIE:     0
  855. ANIM_SEQ_HIT:     0
  856. ANIM_SEQ_FIRE:    0
  857.  
  858. FILE_BASE: spinmon.pcx
  859.  
  860.  
  861. # ////////////////////////////////////////////////////////////////////////////
  862.  
  863. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  864.  
  865. # the rocket
  866.  
  867. OBJECT_NAME:   48
  868. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  869. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  870.  
  871. ANIM_SEQ_NEUTRAL: 3,0,1,2
  872. ANIM_SEQ_MOVE:    0
  873. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  874. ANIM_SEQ_HIT:     0
  875. ANIM_SEQ_FIRE:    0
  876.  
  877. FILE_BASE: nrocket.pcx
  878.  
  879. # ////////////////////////////////////////////////////////////////////////////
  880.  
  881. # the red plasma
  882.  
  883. OBJECT_NAME:   50
  884. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  885. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  886.  
  887. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  888. ANIM_SEQ_MOVE:    0
  889. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  890. ANIM_SEQ_HIT:     0
  891. ANIM_SEQ_FIRE:    0
  892.  
  893. FILE_BASE: phtons.pcx
  894.  
  895. # //////////////////////////////////////////////////////////////////////////
  896.  
  897. # the nrg disk
  898.  
  899. OBJECT_NAME:   53
  900. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  901. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  902.  
  903. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  904. ANIM_SEQ_MOVE:    0
  905. ANIM_SEQ_DIE:     3,5,6,7
  906. ANIM_SEQ_HIT:     0
  907. ANIM_SEQ_FIRE:    0
  908.  
  909. FILE_BASE: pfirebg.pcx
  910.  
  911.  
  912. # ////////////////////////////////////////////////////////////////////////////
  913.  
  914. # the green plasma energy pulse
  915.  
  916. OBJECT_NAME:   51
  917. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  918. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  919.  
  920. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  921. ANIM_SEQ_MOVE:    0
  922. ANIM_SEQ_DIE:     4,5,6,7,8
  923. ANIM_SEQ_HIT:     0
  924. ANIM_SEQ_FIRE:    0
  925.  
  926. FILE_BASE: pgplas.pcx
  927.  
  928.  
  929. # ////////////////////////////////////////////////////////////////////////////
  930.  
  931.  
  932. # the fire ball
  933.  
  934. OBJECT_NAME:   54
  935. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  936. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  937.  
  938. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  939. ANIM_SEQ_MOVE:    0
  940. ANIM_SEQ_DIE:     3,5,6,7
  941. ANIM_SEQ_HIT:     0
  942. ANIM_SEQ_FIRE:    0
  943.  
  944. FILE_BASE: pfireb.pcx
  945.  
  946.  
  947. # ////////////////////////////////////////////////////////////////////////////
  948.  
  949.  
  950.  
  951. # the grenade 1
  952.  
  953. OBJECT_NAME:   57
  954. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  955. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  956.  
  957. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  958. ANIM_SEQ_MOVE:    0
  959. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  960. ANIM_SEQ_HIT:     0
  961. ANIM_SEQ_FIRE:    0
  962.  
  963. FILE_BASE: pipe.pcx
  964.  
  965. # ////////////////////////////////////////////////////////////////////////////
  966.  
  967.  
  968. # the smoke puff
  969.  
  970. OBJECT_NAME:   60
  971. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  972. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  973.  
  974. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  975. ANIM_SEQ_MOVE:    0
  976. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  977. ANIM_SEQ_HIT:     0
  978. ANIM_SEQ_FIRE:    0
  979.  
  980. FILE_BASE: smkpfh.pcx
  981.  
  982. # ////////////////////////////////////////////////////////////////////////////
  983.  
  984.  
  985. # the smoke puff without a hole
  986.  
  987. OBJECT_NAME:   61
  988. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  989. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  990.  
  991. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  992. ANIM_SEQ_MOVE:    0
  993. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  994. ANIM_SEQ_HIT:     0
  995. ANIM_SEQ_FIRE:    0
  996.  
  997. FILE_BASE: flmpf.pcx
  998.  
  999. # ////////////////////////////////////////////////////////////////////////////
  1000.  
  1001. # the blue plasma energy pulse
  1002.  
  1003. OBJECT_NAME:   52
  1004. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1005. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1006.  
  1007. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1008. ANIM_SEQ_MOVE:    0
  1009. ANIM_SEQ_DIE:     4,4,5,6,7
  1010. ANIM_SEQ_HIT:     0
  1011. ANIM_SEQ_FIRE:    0
  1012.  
  1013. FILE_BASE: pbplas.pcx
  1014.  
  1015.  
  1016. # ////////////////////////////////////////////////////////////////////////////
  1017.  
  1018. # the purple new plasma projectile
  1019.  
  1020. OBJECT_NAME:   55
  1021. PROPERTIES:    32,1,9,9,1,0,0,44,44,7,2,0,0,0
  1022. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1023.  
  1024. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1025. ANIM_SEQ_MOVE:    0
  1026. ANIM_SEQ_DIE:     5,4,5,6,7,8
  1027. ANIM_SEQ_HIT:     0
  1028. ANIM_SEQ_FIRE:    0
  1029.  
  1030. FILE_BASE: purpro.pcx
  1031.  
  1032.  
  1033.  
  1034.  
  1035. # /////////////////////////// END WEAPONS //////////////////////////////////
  1036.  
  1037.  
  1038. [GAME_OBJECTS]
  1039.  
  1040. NUMBER_OF_OBJECTS:  283
  1041.  
  1042. OBJECT_NAME:    512
  1043. NUM_PROPERTIES: 4
  1044. PROPERTIES:     0,2,1,2
  1045. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1046.  
  1047. # These are the Inputs
  1048. NUM_PROPERTIES: 10
  1049. PROPERTIES:     0,0,0,27,46,0,221,0,0,0
  1050. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1051.  
  1052. NUM_PROPERTIES: 10
  1053. PROPERTIES:     0,1,0,24,44,0,221,0,0,0
  1054. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1055.  
  1056. # These are the Outputs
  1057. NUM_PROPERTIES: 4
  1058. PROPERTIES:     0,0,0,0
  1059. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1060.  
  1061. OBJECT_NAME:    512
  1062. NUM_PROPERTIES: 4
  1063. PROPERTIES:     1,2,1,2
  1064. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1065.  
  1066. # These are the Inputs
  1067. NUM_PROPERTIES: 10
  1068. PROPERTIES:     1,0,0,32,46,0,221,0,0,0
  1069. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1070.  
  1071. NUM_PROPERTIES: 10
  1072. PROPERTIES:     1,1,0,29,44,0,221,0,0,0
  1073. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1074.  
  1075. # These are the Outputs
  1076. NUM_PROPERTIES: 4
  1077. PROPERTIES:     1,0,0,0
  1078. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1079.  
  1080. OBJECT_NAME:    512
  1081. NUM_PROPERTIES: 4
  1082. PROPERTIES:     2,2,1,2
  1083. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1084.  
  1085. # These are the Inputs
  1086. NUM_PROPERTIES: 10
  1087. PROPERTIES:     2,0,0,37,46,0,221,0,0,0
  1088. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1089.  
  1090. NUM_PROPERTIES: 10
  1091. PROPERTIES:     2,1,0,34,44,0,221,0,0,0
  1092. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1093.  
  1094. # These are the Outputs
  1095. NUM_PROPERTIES: 4
  1096. PROPERTIES:     2,0,0,0
  1097. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1098.  
  1099. OBJECT_NAME:    512
  1100. NUM_PROPERTIES: 4
  1101. PROPERTIES:     3,1,1,0
  1102. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1103.  
  1104. # These are the Inputs
  1105. NUM_PROPERTIES: 10
  1106. PROPERTIES:     3,0,0,4,58,0,221,0,0,0
  1107. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1108.  
  1109. # These are the Outputs
  1110. NUM_PROPERTIES: 4
  1111. PROPERTIES:     3,0,0,0
  1112. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1113.  
  1114. OBJECT_NAME:    512
  1115. NUM_PROPERTIES: 4
  1116. PROPERTIES:     4,2,1,2
  1117. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1118.  
  1119. # These are the Inputs
  1120. NUM_PROPERTIES: 10
  1121. PROPERTIES:     4,0,0,12,45,0,221,0,0,0
  1122. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1123.  
  1124. NUM_PROPERTIES: 10
  1125. PROPERTIES:     4,1,0,12,42,0,221,0,0,0
  1126. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1127.  
  1128. # These are the Outputs
  1129. NUM_PROPERTIES: 4
  1130. PROPERTIES:     4,0,0,0
  1131. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1132.  
  1133. OBJECT_NAME:    512
  1134. NUM_PROPERTIES: 4
  1135. PROPERTIES:     5,2,1,2
  1136. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1137.  
  1138. # These are the Inputs
  1139. NUM_PROPERTIES: 10
  1140. PROPERTIES:     5,0,0,8,26,0,221,0,0,0
  1141. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0
  1142.  
  1143. NUM_PROPERTIES: 10
  1144. PROPERTIES:     5,1,0,5,25,0,221,0,0,0
  1145. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1146.  
  1147. # These are the Outputs
  1148. NUM_PROPERTIES: 4
  1149. PROPERTIES:     5,0,0,0
  1150. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1151.  
  1152. OBJECT_NAME:    512
  1153. NUM_PROPERTIES: 4
  1154. PROPERTIES:     6,2,1,2
  1155. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1156.  
  1157. # These are the Inputs
  1158. NUM_PROPERTIES: 10
  1159. PROPERTIES:     6,0,0,13,19,0,221,0,0,0
  1160. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0
  1161.  
  1162. NUM_PROPERTIES: 10
  1163. PROPERTIES:     6,1,0,14,16,0,221,0,0,0
  1164. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1165.  
  1166. # These are the Outputs
  1167. NUM_PROPERTIES: 4
  1168. PROPERTIES:     6,0,0,0
  1169. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1170.  
  1171. OBJECT_NAME:    512
  1172. NUM_PROPERTIES: 4
  1173. PROPERTIES:     7,2,1,2
  1174. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1175.  
  1176. # These are the Inputs
  1177. NUM_PROPERTIES: 10
  1178. PROPERTIES:     7,0,0,11,10,0,221,0,0,0
  1179. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1180.  
  1181. NUM_PROPERTIES: 10
  1182. PROPERTIES:     7,1,0,8,9,0,221,0,0,0
  1183. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1184.  
  1185. # These are the Outputs
  1186. NUM_PROPERTIES: 4
  1187. PROPERTIES:     7,0,0,0
  1188. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1189.  
  1190. OBJECT_NAME:    512
  1191. NUM_PROPERTIES: 4
  1192. PROPERTIES:     8,2,1,2
  1193. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1194.  
  1195. # These are the Inputs
  1196. NUM_PROPERTIES: 10
  1197. PROPERTIES:     8,0,0,15,3,0,221,0,0,0
  1198. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1199.  
  1200. NUM_PROPERTIES: 10
  1201. PROPERTIES:     8,1,0,16,7,0,221,0,0,0
  1202. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1203.  
  1204. # These are the Outputs
  1205. NUM_PROPERTIES: 4
  1206. PROPERTIES:     8,0,0,0
  1207. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1208.  
  1209. OBJECT_NAME:    512
  1210. NUM_PROPERTIES: 4
  1211. PROPERTIES:     9,1,1,0
  1212. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1213.  
  1214. # These are the Inputs
  1215. NUM_PROPERTIES: 10
  1216. PROPERTIES:     9,0,0,51,5,0,221,0,0,0
  1217. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1218.  
  1219. # These are the Outputs
  1220. NUM_PROPERTIES: 4
  1221. PROPERTIES:     9,0,0,0
  1222. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1223.  
  1224. OBJECT_NAME:    512
  1225. NUM_PROPERTIES: 4
  1226. PROPERTIES:     10,1,1,0
  1227. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1228.  
  1229. # These are the Inputs
  1230. NUM_PROPERTIES: 10
  1231. PROPERTIES:     10,0,0,28,16,0,221,0,0,0
  1232. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1233.  
  1234. # These are the Outputs
  1235. NUM_PROPERTIES: 4
  1236. PROPERTIES:     10,0,0,0
  1237. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1238.  
  1239. OBJECT_NAME:    512
  1240. NUM_PROPERTIES: 4
  1241. PROPERTIES:     11,1,1,0
  1242. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1243.  
  1244. # These are the Inputs
  1245. NUM_PROPERTIES: 10
  1246. PROPERTIES:     11,0,0,27,32,0,221,0,0,0
  1247. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1248.  
  1249. # These are the Outputs
  1250. NUM_PROPERTIES: 4
  1251. PROPERTIES:     11,0,0,0
  1252. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1253.  
  1254. OBJECT_NAME:    512
  1255. NUM_PROPERTIES: 4
  1256. PROPERTIES:     12,1,1,0
  1257. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1258.  
  1259. # These are the Inputs
  1260. NUM_PROPERTIES: 10
  1261. PROPERTIES:     12,0,0,44,29,0,221,0,0,0
  1262. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1263.  
  1264. # These are the Outputs
  1265. NUM_PROPERTIES: 4
  1266. PROPERTIES:     12,0,0,0
  1267. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1268.  
  1269. OBJECT_NAME:    512
  1270. NUM_PROPERTIES: 4
  1271. PROPERTIES:     13,2,1,0
  1272. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1273.  
  1274. # These are the Inputs
  1275. NUM_PROPERTIES: 10
  1276. PROPERTIES:     13,0,0,53,21,0,221,0,0,0
  1277. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1278.  
  1279. NUM_PROPERTIES: 10
  1280. PROPERTIES:     13,1,0,39,13,0,221,0,0,0
  1281. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1282.  
  1283. # These are the Outputs
  1284. NUM_PROPERTIES: 4
  1285. PROPERTIES:     13,0,0,0
  1286. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1287.  
  1288. OBJECT_NAME:    512
  1289. NUM_PROPERTIES: 4
  1290. PROPERTIES:     14,1,1,0
  1291. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1292.  
  1293. # These are the Inputs
  1294. NUM_PROPERTIES: 10
  1295. PROPERTIES:     14,0,0,58,31,0,221,0,0,0
  1296. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1297.  
  1298. # These are the Outputs
  1299. NUM_PROPERTIES: 4
  1300. PROPERTIES:     14,0,0,0
  1301. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1302.  
  1303. OBJECT_NAME:    512
  1304. NUM_PROPERTIES: 4
  1305. PROPERTIES:     15,1,1,0
  1306. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1307.  
  1308. # These are the Inputs
  1309. NUM_PROPERTIES: 10
  1310. PROPERTIES:     15,0,0,46,55,0,221,0,0,0
  1311. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0
  1312.  
  1313. # These are the Outputs
  1314. NUM_PROPERTIES: 4
  1315. PROPERTIES:     15,0,0,0
  1316. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1317.  
  1318. OBJECT_NAME:    512
  1319. NUM_PROPERTIES: 4
  1320. PROPERTIES:     16,2,1,2
  1321. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1322.  
  1323. # These are the Inputs
  1324. NUM_PROPERTIES: 10
  1325. PROPERTIES:     16,0,0,21,21,0,221,0,0,0
  1326. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1327.  
  1328. NUM_PROPERTIES: 10
  1329. PROPERTIES:     16,1,0,15,10,0,221,0,0,0
  1330. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1331.  
  1332. # These are the Outputs
  1333. NUM_PROPERTIES: 4
  1334. PROPERTIES:     16,0,0,0
  1335. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1336.  
  1337. OBJECT_NAME:    512
  1338. NUM_PROPERTIES: 4
  1339. PROPERTIES:     17,6,1,6
  1340. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1341.  
  1342. # These are the Inputs
  1343. NUM_PROPERTIES: 10
  1344. PROPERTIES:     17,0,0,49,60,0,221,0,0,0
  1345. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1346.  
  1347. NUM_PROPERTIES: 10
  1348. PROPERTIES:     17,1,0,53,55,0,221,0,0,0
  1349. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1350.  
  1351. NUM_PROPERTIES: 10
  1352. PROPERTIES:     17,2,0,53,49,0,221,0,0,0
  1353. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1354.  
  1355. NUM_PROPERTIES: 10
  1356. PROPERTIES:     17,3,0,61,48,0,221,0,0,0
  1357. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1358.  
  1359. NUM_PROPERTIES: 10
  1360. PROPERTIES:     17,4,0,61,54,0,221,0,0,0
  1361. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1362.  
  1363. NUM_PROPERTIES: 10
  1364. PROPERTIES:     17,5,0,61,61,0,221,0,0,0
  1365. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0
  1366.  
  1367. # These are the Outputs
  1368. NUM_PROPERTIES: 4
  1369. PROPERTIES:     17,0,0,0
  1370. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1371.  
  1372. OBJECT_NAME:    515
  1373. NUM_PROPERTIES: 19
  1374. PROPERTIES:     0,0,128,4,-4,3,1,0,1,0,0,0,0,25,45,0,26,45,0
  1375. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1376.  
  1377. OBJECT_NAME:    515
  1378. NUM_PROPERTIES: 19
  1379. PROPERTIES:     1,-128,0,128,-128,0,1,0,0,0,0,0,1,53,34,0,53,37,0
  1380. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1381.  
  1382. OBJECT_NAME:    515
  1383. NUM_PROPERTIES: 19
  1384. PROPERTIES:     2,0,128,4,-4,3,1,0,1,1,0,0,0,30,45,0,31,45,0
  1385. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1386.  
  1387. OBJECT_NAME:    515
  1388. NUM_PROPERTIES: 19
  1389. PROPERTIES:     3,0,128,4,-4,3,1,0,1,2,0,0,0,35,45,0,36,45,0
  1390. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1391.  
  1392. OBJECT_NAME:    515
  1393. NUM_PROPERTIES: 19
  1394. PROPERTIES:     4,0,128,4,-4,3,1,0,1,3,0,0,0,4,59,0,5,59,0
  1395. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1396.  
  1397. OBJECT_NAME:    515
  1398. NUM_PROPERTIES: 19
  1399. PROPERTIES:     5,0,128,4,-4,3,1,0,1,4,0,0,0,13,44,0,14,44,0
  1400. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1401.  
  1402. OBJECT_NAME:    515
  1403. NUM_PROPERTIES: 19
  1404. PROPERTIES:     6,0,128,4,-4,3,1,0,1,5,0,0,0,6,26,0,7,26,0
  1405. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1406.  
  1407. OBJECT_NAME:    515
  1408. NUM_PROPERTIES: 19
  1409. PROPERTIES:     7,0,128,4,-4,3,1,0,1,6,0,0,0,13,17,0,13,18,0
  1410. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1411.  
  1412. OBJECT_NAME:    515
  1413. NUM_PROPERTIES: 19
  1414. PROPERTIES:     8,0,128,4,-4,3,1,0,1,7,0,0,0,9,9,0,10,9,0
  1415. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1416.  
  1417. OBJECT_NAME:    515
  1418. NUM_PROPERTIES: 19
  1419. PROPERTIES:     9,0,128,4,-4,3,1,0,1,8,0,0,0,16,4,0,16,6,0
  1420. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1421.  
  1422. OBJECT_NAME:    515
  1423. NUM_PROPERTIES: 19
  1424. PROPERTIES:     10,0,128,4,-4,3,1,0,1,9,0,0,0,35,12,0,36,12,0
  1425. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1426.  
  1427. OBJECT_NAME:    515
  1428. NUM_PROPERTIES: 19
  1429. PROPERTIES:     11,0,128,3,-4,3,1,0,1,10,0,0,0,30,21,0,31,21,0
  1430. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1431.  
  1432. OBJECT_NAME:    515
  1433. NUM_PROPERTIES: 19
  1434. PROPERTIES:     12,0,128,4,-4,2,1,0,1,11,0,0,0,28,29,0,28,31,0
  1435. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1436.  
  1437. OBJECT_NAME:    515
  1438. NUM_PROPERTIES: 19
  1439. PROPERTIES:     13,0,128,4,-4,3,1,0,1,12,0,0,0,45,30,0,45,31,0
  1440. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1441.  
  1442. OBJECT_NAME:    515
  1443. NUM_PROPERTIES: 19
  1444. PROPERTIES:     14,0,128,4,-4,8,1,0,1,13,0,0,0,41,17,0,42,17,0
  1445. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1446.  
  1447. OBJECT_NAME:    515
  1448. NUM_PROPERTIES: 19
  1449. PROPERTIES:     15,0,128,4,-4,3,1,0,1,14,0,0,0,59,32,0,62,32,0
  1450. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1451.  
  1452. OBJECT_NAME:    515
  1453. NUM_PROPERTIES: 19
  1454. PROPERTIES:     16,0,128,4,-4,3,1,0,1,15,0,0,0,44,56,0,45,56,0
  1455. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1456.  
  1457. OBJECT_NAME:    515
  1458. NUM_PROPERTIES: 19
  1459. PROPERTIES:     17,0,128,4,-4,3,1,0,1,16,0,0,0,20,16,0,23,16,0
  1460. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1461.  
  1462. OBJECT_NAME:    515
  1463. NUM_PROPERTIES: 19
  1464. PROPERTIES:     18,-128,0,128,-128,0,1,0,0,0,0,0,1,46,40,0,49,40,0
  1465. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1466.  
  1467. OBJECT_NAME:    515
  1468. NUM_PROPERTIES: 19
  1469. PROPERTIES:     19,-128,0,128,-128,0,1,0,0,0,0,0,1,56,34,0,58,34,0
  1470. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1471.  
  1472. OBJECT_NAME:    515
  1473. NUM_PROPERTIES: 19
  1474. PROPERTIES:     20,-128,0,128,-128,0,1,0,0,0,0,0,1,59,34,0,59,36,0
  1475. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1476.  
  1477. OBJECT_NAME:    515
  1478. NUM_PROPERTIES: 19
  1479. PROPERTIES:     21,-128,0,128,-128,0,1,0,0,0,0,0,1,49,34,0,52,34,0
  1480. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1481.  
  1482. OBJECT_NAME:    515
  1483. NUM_PROPERTIES: 19
  1484. PROPERTIES:     22,-128,0,128,-128,0,1,0,0,0,0,0,1,40,53,0,48,53,0
  1485. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1486.  
  1487. OBJECT_NAME:    515
  1488. NUM_PROPERTIES: 19
  1489. PROPERTIES:     23,-128,0,128,-128,0,1,0,0,0,0,0,1,40,51,0,42,51,0
  1490. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1491.  
  1492. OBJECT_NAME:    515
  1493. NUM_PROPERTIES: 19
  1494. PROPERTIES:     24,-128,0,128,-128,0,1,0,0,0,0,0,1,43,51,0,45,51,0
  1495. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1496.  
  1497. OBJECT_NAME:    515
  1498. NUM_PROPERTIES: 19
  1499. PROPERTIES:     25,-128,0,128,-128,0,1,0,0,0,0,0,1,46,51,0,48,51,0
  1500. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1501.  
  1502. OBJECT_NAME:    515
  1503. NUM_PROPERTIES: 19
  1504. PROPERTIES:     26,-128,0,128,-128,0,1,0,0,0,0,0,1,40,49,0,42,49,0
  1505. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1506.  
  1507. OBJECT_NAME:    515
  1508. NUM_PROPERTIES: 19
  1509. PROPERTIES:     27,-128,0,128,-128,0,1,0,0,0,0,0,1,43,49,0,45,49,0
  1510. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1511.  
  1512. OBJECT_NAME:    515
  1513. NUM_PROPERTIES: 19
  1514. PROPERTIES:     28,-128,0,128,-128,0,1,0,0,0,0,0,1,46,49,0,48,49,0
  1515. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1516.  
  1517. OBJECT_NAME:    515
  1518. NUM_PROPERTIES: 19
  1519. PROPERTIES:     29,-128,0,128,-128,0,1,0,0,0,0,0,1,43,47,0,43,54,0
  1520. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1521.  
  1522. OBJECT_NAME:    515
  1523. NUM_PROPERTIES: 19
  1524. PROPERTIES:     30,-128,0,128,-128,0,1,0,0,0,0,0,1,46,47,0,46,54,0
  1525. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1526.  
  1527. OBJECT_NAME:    515
  1528. NUM_PROPERTIES: 19
  1529. PROPERTIES:     31,0,128,4,-4,1,1,0,1,17,0,0,0,51,44,0,52,44,0
  1530. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1531.  
  1532. OBJECT_NAME:    513
  1533. NUM_PROPERTIES: 16
  1534. PROPERTIES:     0,0,0,0,0,0,0,0,0,1,29,51,0,32,53,0
  1535. ATTRIBUTES:     1,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1536.  
  1537. OBJECT_NAME:    513
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  1883. NUM_PROPERTIES: 30
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  1888. NUM_PROPERTIES: 30
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  1893. NUM_PROPERTIES: 30
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  1898. NUM_PROPERTIES: 30
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  1902. OBJECT_NAME:    29
  1903. NUM_PROPERTIES: 30
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  1905. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1906.  
  1907. OBJECT_NAME:    29
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  1911.  
  1912. OBJECT_NAME:    29
  1913. NUM_PROPERTIES: 30
  1914. PROPERTIES:     0,1540,3453,210,0,0,64,1,0,0,8000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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  1917. OBJECT_NAME:    29
  1918. NUM_PROPERTIES: 30
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  1923. NUM_PROPERTIES: 30
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  1928. NUM_PROPERTIES: 30
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  1932. OBJECT_NAME:    74
  1933. NUM_PROPERTIES: 30
  1934. PROPERTIES:     0,3428,2145,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1935. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
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  1937. OBJECT_NAME:    74
  1938. NUM_PROPERTIES: 30
  1939. PROPERTIES:     0,3556,2457,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1940. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1941.  
  1942. OBJECT_NAME:    74
  1943. NUM_PROPERTIES: 30
  1944. PROPERTIES:     0,3872,2465,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1945. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
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  1947. OBJECT_NAME:    74
  1948. NUM_PROPERTIES: 30
  1949. PROPERTIES:     0,3160,2533,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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  1952. OBJECT_NAME:    74
  1953. NUM_PROPERTIES: 30
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  1955. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1956.  
  1957. OBJECT_NAME:    74
  1958. NUM_PROPERTIES: 30
  1959. PROPERTIES:     0,1180,1561,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1960. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1961.  
  1962. OBJECT_NAME:    74
  1963. NUM_PROPERTIES: 30
  1964. PROPERTIES:     0,1048,1729,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1965. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1966.  
  1967. OBJECT_NAME:    74
  1968. NUM_PROPERTIES: 30
  1969. PROPERTIES:     0,1152,1889,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1970. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1971.  
  1972. OBJECT_NAME:    74
  1973. NUM_PROPERTIES: 30
  1974. PROPERTIES:     0,3456,737,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1975. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1976.  
  1977. OBJECT_NAME:    74
  1978. NUM_PROPERTIES: 30
  1979. PROPERTIES:     0,3840,737,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1980. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1981.  
  1982. OBJECT_NAME:    74
  1983. NUM_PROPERTIES: 30
  1984. PROPERTIES:     0,3324,2493,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1985. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1986.  
  1987. OBJECT_NAME:    74
  1988. NUM_PROPERTIES: 30
  1989. PROPERTIES:     0,3480,2305,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1990. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1991.  
  1992. OBJECT_NAME:    74
  1993. NUM_PROPERTIES: 30
  1994. PROPERTIES:     0,3052,2461,33,0,0,64,1,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1995. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1996.  
  1997. OBJECT_NAME:    73
  1998. NUM_PROPERTIES: 30
  1999. PROPERTIES:     2,1800,365,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2000. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2001.  
  2002. OBJECT_NAME:    73
  2003. NUM_PROPERTIES: 30
  2004. PROPERTIES:     2,2104,437,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2005. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2006.  
  2007. OBJECT_NAME:    73
  2008. NUM_PROPERTIES: 30
  2009. PROPERTIES:     2,2504,473,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2010. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2011.  
  2012. OBJECT_NAME:    73
  2013. NUM_PROPERTIES: 30
  2014. PROPERTIES:     2,2632,277,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2015. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2016.  
  2017. OBJECT_NAME:    73
  2018. NUM_PROPERTIES: 30
  2019. PROPERTIES:     2,2936,289,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2020. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2021.  
  2022. OBJECT_NAME:    73
  2023. NUM_PROPERTIES: 30
  2024. PROPERTIES:     2,1520,285,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2025. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2026.  
  2027. OBJECT_NAME:    73
  2028. NUM_PROPERTIES: 30
  2029. PROPERTIES:     2,2036,297,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2030. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2031.  
  2032. OBJECT_NAME:    73
  2033. NUM_PROPERTIES: 30
  2034. PROPERTIES:     2,2288,481,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2035. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2036.  
  2037. OBJECT_NAME:    73
  2038. NUM_PROPERTIES: 30
  2039. PROPERTIES:     2,1464,437,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,1320,104,230,3156,632,230,10,0
  2040. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2041.  
  2042. OBJECT_NAME:    72
  2043. NUM_PROPERTIES: 30
  2044. PROPERTIES:     0,2108,2429,55,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2045. ATTRIBUTES:     1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2046.  
  2047. OBJECT_NAME:    72
  2048. NUM_PROPERTIES: 30
  2049. PROPERTIES:     0,2108,2301,55,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2050. ATTRIBUTES:     1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2051.  
  2052. OBJECT_NAME:    72
  2053. NUM_PROPERTIES: 30
  2054. PROPERTIES:     0,2108,2177,55,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2055. ATTRIBUTES:     1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2056.  
  2057. OBJECT_NAME:    75
  2058. NUM_PROPERTIES: 30
  2059. PROPERTIES:     0,128,3841,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2060. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2061.  
  2062. OBJECT_NAME:    76
  2063. NUM_PROPERTIES: 30
  2064. PROPERTIES:     0,1988,1601,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2065. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2066.  
  2067. OBJECT_NAME:    70
  2068. NUM_PROPERTIES: 30
  2069. PROPERTIES:     0,2880,897,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2070. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2071.  
  2072. OBJECT_NAME:    18
  2073. NUM_PROPERTIES: 30
  2074. PROPERTIES:     0,2672,3881,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2075. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2076.  
  2077. OBJECT_NAME:    18
  2078. NUM_PROPERTIES: 30
  2079. PROPERTIES:     0,3288,3537,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2080. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2081.  
  2082. OBJECT_NAME:    18
  2083. NUM_PROPERTIES: 30
  2084. PROPERTIES:     0,3288,2977,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2085. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2086.  
  2087. OBJECT_NAME:    18
  2088. NUM_PROPERTIES: 30
  2089. PROPERTIES:     0,3908,2769,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2090. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2091.  
  2092. OBJECT_NAME:    18
  2093. NUM_PROPERTIES: 30
  2094. PROPERTIES:     0,3972,3629,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2095. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2096.  
  2097. OBJECT_NAME:    18
  2098. NUM_PROPERTIES: 30
  2099. PROPERTIES:     0,3748,3913,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2100. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2101.  
  2102. OBJECT_NAME:    18
  2103. NUM_PROPERTIES: 30
  2104. PROPERTIES:     0,3392,3945,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2105. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2106.  
  2107. OBJECT_NAME:    18
  2108. NUM_PROPERTIES: 30
  2109. PROPERTIES:     0,2720,821,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2110. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2111.  
  2112. OBJECT_NAME:    18
  2113. NUM_PROPERTIES: 30
  2114. PROPERTIES:     0,2780,929,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2115. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2116.  
  2117. OBJECT_NAME:    18
  2118. NUM_PROPERTIES: 30
  2119. PROPERTIES:     0,2612,937,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2120. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2121.  
  2122. OBJECT_NAME:    18
  2123. NUM_PROPERTIES: 30
  2124. PROPERTIES:     0,2476,809,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2125. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2126.  
  2127. OBJECT_NAME:    18
  2128. NUM_PROPERTIES: 30
  2129. PROPERTIES:     0,2492,957,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2130. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2131.  
  2132. OBJECT_NAME:    18
  2133. NUM_PROPERTIES: 30
  2134. PROPERTIES:     0,2948,825,176,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2135. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2136.  
  2137. OBJECT_NAME:    73
  2138. NUM_PROPERTIES: 30
  2139. PROPERTIES:     2,3424,305,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2140. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2141.  
  2142. OBJECT_NAME:    73
  2143. NUM_PROPERTIES: 30
  2144. PROPERTIES:     2,3460,181,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2145. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2146.  
  2147. OBJECT_NAME:    73
  2148. NUM_PROPERTIES: 30
  2149. PROPERTIES:     2,3844,301,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2150. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2151.  
  2152. OBJECT_NAME:    73
  2153. NUM_PROPERTIES: 30
  2154. PROPERTIES:     2,3952,189,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2155. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2156.  
  2157. OBJECT_NAME:    73
  2158. NUM_PROPERTIES: 30
  2159. PROPERTIES:     2,3844,129,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2160. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2161.  
  2162. OBJECT_NAME:    73
  2163. NUM_PROPERTIES: 30
  2164. PROPERTIES:     2,3608,141,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3360,96,230,4000,364,230,10,0
  2165. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2166.  
  2167. OBJECT_NAME:    73
  2168. NUM_PROPERTIES: 30
  2169. PROPERTIES:     2,3524,2781,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2170. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2171.  
  2172. OBJECT_NAME:    73
  2173. NUM_PROPERTIES: 30
  2174. PROPERTIES:     2,3704,2781,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2175. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2176.  
  2177. OBJECT_NAME:    73
  2178. NUM_PROPERTIES: 30
  2179. PROPERTIES:     2,3520,2661,230,0,0,64,1,1,16,1000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2180. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2181.  
  2182. OBJECT_NAME:    74
  2183. NUM_PROPERTIES: 30
  2184. PROPERTIES:     0,3504,2717,33,0,0,64,1,1,16,9000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2185. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  2186.  
  2187. OBJECT_NAME:    74
  2188. NUM_PROPERTIES: 30
  2189. PROPERTIES:     0,3616,2769,33,0,0,64,1,1,16,9000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2190. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  2191.  
  2192. OBJECT_NAME:    74
  2193. NUM_PROPERTIES: 30
  2194. PROPERTIES:     0,3732,2721,33,0,0,64,1,1,16,9000,0,0,0,0,0,0,0,0,0,0,0,3492,2656,230,3752,2792,230,10,0
  2195. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  2196.  
  2197. OBJECT_NAME:    7
  2198. NUM_PROPERTIES: 30
  2199. PROPERTIES:     0,928,865,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2200. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2201.  
  2202. OBJECT_NAME:    68
  2203. NUM_PROPERTIES: 30
  2204. PROPERTIES:     0,1120,721,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2205. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2206.  
  2207. OBJECT_NAME:    15
  2208. NUM_PROPERTIES: 30
  2209. PROPERTIES:     0,1700,861,45,0,0,64,2,0,0,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2210. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2211.  
  2212. OBJECT_NAME:    10
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