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-
-
-
- SGI DOOM FAQ
- ************
-
- Version 1.0
- August 5, 1994
-
- Information for SGI people
- ==========================
-
- 1. What is DOOM?
- 2. Where can I get DOOM for the SGI?
- 3. It doesn't work!
- 1. It crashes with a broken pipe!
- 2. It gives an error about incompatible architecture!
- 3. It gives an X error in X_CreateWindow!
- 4. It runs for a while and just stops!
- 4. The window is too small!
- 5. Why is there no music?
- 6. How do I get the other levels?
- 7. How do I register?
- 8. When will the DOS registered version of 1.6 be out?
- 9. I need to ask id Software a question.
- 10. Where is DOOM information on the net?
- 11. Are there DOOM utilities for unix?
-
- Information for PC people
- =========================
-
- 1. What is an SGI?
- 2. Wow, it must scream then, huh?
- 3. Does it look really cool?
- 4. Any other differences?
-
- About this FAQ
- ==============
-
-
-
- Information for SGI people
- ==========================
-
- 1. What is DOOM?
-
- Basically, Doom is an 3D arcade game where you run around in a
- maze and kill things with shotguns and chainsaws. There is a slim
- plot, if you care about those things. After you get tired of killing
- things, you can run it over the net and kill things together with
- your friends. After you get tired of that, you can kill your friends.
-
- 2. Where can I get DOOM for the SGI?
-
- From the README.sgi
-
- SGI will be releasing a prettier version of this (icons, standard
- Indizone install style, etc) on the next Indizone CD they master.
-
-
- Until then, you can get the SGI version via anonymous ftp from
-
- ftp://infant2.sphs.indiana.edu/pub/doom/id/sgixdoom.tar.gz
- ftp://ftp.uwp.edu/pub/games/id/sgixdoom.tar.Z
-
-
- Unpack it in it's own directory. Read the README.sgi. There
- are two programs, sgixdoom and sndserver. doom1.wad
- is the data for the first level.
-
- 3. It doesn't work!
- 1. It crashes with a broken pipe!
-
- You probably don't have sound on your system. (A
- $180,000 computer with no sound? Go figure.) Move the
- sndserver somewhere out of your path and it'll work
- fine, just with no sound.
-
- 2. It gives an error about incompatible architecture!
-
- The original version id Software released was compiled
- with the -mips2 flag, which meant that only R4000
- machines could play it. A new version has been released
- that will work with R3000's; go get a new version off one
- of the ftp sites.
-
- 3. It gives an X error in X_CreateWindow!
-
- Your Xserver is probably running in TrueColor mode. It
- should be running in PseudoColor mode. Check
- /var/X11/xdm/Xserver or use the command
- xdpyinfo to see. If it is, restart your Xserver in
- PseudoColor mode.
-
- Is there any way to temporarily switch modes so that you
- can play the game? If you know, please tell me and I'll
- include it here
-
- 4. It runs for a while and just stops!
-
- Yeah, mine too. Anybody know why?
-
- 4. The window is too small!
-
- Read the README.sgi file. Start the game with the -2, -3, or
- -4 flag set. Reports are that low-end Indys can handle up to -3,
- most everything else can use -4 (pixel quadrupuling: full screen).
-
- 5. Why is there no music?
-
- Dunno. I assume the music is inside the wad file, so presumably
- some enterprising hacker could get it out. In the meantime,
- download a stereo audio MPEG player and go visit the Internet
- Underground Music Archive for songs to DOOM by.
-
- 6. How do I get the other levels?
-
- This is alluded to in the README.sgi, but not spelled out. You
- obviously need a registered version. Buy the DOS version of the
- DOOM (see below). You'll need version 1.6, which should be out
- sometime in August. If you have a PC, you can get the current
- version (1.3) and use a forthcoming patch to upgrade to 1.6
- instead.
-
- The registration magic is inside the new doom.wad file you'll
- get. The file is 10 Megs. You should be able to just transfer it
- over from your PC to your SGI and start playing. (If you ftp,
- remember to use binary mode.) Having the registered wad also
- enables things like the -file argument to load in homemade
- patched wad (PWAD) files.
-
- Nobody's done this yet, so stay tuned to see if it'll actually work.
-
- 7. How do I register?
-
- It costs $40 to register DOOM. From the README
-
- To register the entire DOOM trilogy call 1-800-IDGAMES.
- If you live outside of the USA, or if you wish to purchase
- DOOM with a check or money order please refer to the text
- file, (ORDER.FRM) located in your DOOM directory.
-
-
- I don't have an ORDER.FRM, so go download a DOS shareware
- version to get one.
-
- 8. When will the DOS registered version of 1.6 be out?
-
- The beta of the shareware version is out now. The registered
- version should be out in a few weeks (sometime in August), so
- they say. finger help@idsoftware.com for more info.
-
- 9. I need to ask id Software a question.
-
- Their email address is help@idsoftware.com. Don't mail
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- them bug reports or ask for help about the SGI verison. From
- the README.sgi,
-
- I did this for fun. It doesn't generate revenue. Please don't
- call or write us with bug reports. They cost us money. Thanks.
- Besides, the Indy has to go back, so the bugs can't be fixed.
-
-
- That's why I made this FAQ. If the answer to your question is not
- here, post to comp.sys.sgi.apps or alt.games.doom .
- Then email me the answer so I can include it in this file. You can
- safely assume that no bugs will get fixed in the SGI version.
-
- 10. Where is DOOM information on the net?
- o WWW sites
- o Original Unofficial Doom Site (VHhold's DOOM
- Web Node)
- o Pherion's DOOM Web Node
- o Sven's DOOM Web Node
- o Tim's DOOM Web Node
- o Piotr's Doom Web Node
- o DOOM Home Page
- o finger help@idsoftware.com for the latest on
- DOOM releases
- o alt.games.doom, alt.games.doom.newplayers,
- alt.games.doom.announce, alt.binaries.doom
- o anonymous ftp. The main ftp site is
- ftp://infant2.sphs.indiana.edu/pub/doom (also fsp, port
- 21); infant2 is mirrored at ftp.uwp.edu, ftp.orst.edu,
- ftp.uni-erlangen.de, and aurora.bld189.jccbi.gov; other
- sites are ftp.uwp.edu/pub/games/id,
- ftp.uml.edu/msdos/Games/ID, and
- wuarchive.wustl.edu/pub/MSDOS_UPLOADS/games/doomstuff
- o A huge FAQ is available. (here is HTML form of version
- 5.7) Excerpted from the FAQ:
-
- The "Official" DOOM FAQ can still be requested from me, however. My
- Internet E-mail address is "ap641@cleveland.freenet.edu." Please make the
- subject of your E-mail "DOOM FAQ Request."
- The "Official" DOOM FAQ is posted every two weeks (or earlier
- if a new version is released) on the following Usenet groups.
- (1) comp.sys.ibm.pc.games.action
- (2) comp.sys.ibm.pc.games.announce
- (3) comp.sys.ibm.pc.games.misc
- (4) alt.games.doom
- The "Subject:" line of the post will be "'Official' DOOM FAQ v??.??"
- where "??.??" is the version number of the FAQ.
- New releases of the "Official" DOOM FAQ are uploaded to the
- following Internet FTP sites.
- (1) ftp.uwp.edu IN /pub/incoming/id
- IN /pub/msdos/games/id/home-brew/doom
- (2) infant2.sphs.indiana.edu IN /pub/doom/incoming
- IN /pub/doom/text
- (3) wuarchive.wustl.edu IN /pub/MSDOS_UPLOADS/games/doomstuff
- The file name of the upload will be "doom??.faq" where "??" is the
- version number of the FAQ.
-
- 11. Are there DOOM utilities for unix?
-
- Obviously, you can't use any patches for DOS on your SGI
- executable. You can use people's homemade wad files once you
- are registered. Since a linux port of DOOM is coming, many of
- the wad editors, etc., may be ported soon. Look around the ftp
- sites; some of the utilities may come with code; port them
- yourself and then announce them!
-
- janer@isy.liu.se (Jan Eriksson) says:
-
- If anyone is interested I have made a UNIX port of id's BSP
- node builder. Actually it's a port of Ron Rossbach's port to DOS.
- It's available via anonymous ftp from ftp.isy.liu.se in
- /pub/colour/doom/bsp_unix.tar.Z
- In the same directory there's also wadgc.zip which contains
- some other UNIX programs for editing DOOM .WAD files (Made by
- a friend of mine).
-
-
- Information for PC people
- =========================
-
- 1. What is an SGI?
-
- Silicon Graphics, Incorporated. If you don't know, you can't
- afford one :-). High-end 3D graphics unix workstations.
- Indvidual models called things like Indigo, Indy, Crimson, Onyx,
- etc.
-
- 2. Wow, it must scream then, huh?
-
- It does ok. But DOOM is mainly doing a lot of pixmap blitting to
- the screen. It doesn't take advantage of SGI's special graphics
- hardware of the SGI, which are used to do very fast 3D
- transformations, since DOOM isn't doing "real" 3D.
-
- Of course, this means the SGI version of QUEST is going to be
- wicked fast!
-
- 3. Does it look really cool?
-
- It's an exact port. All the bitmaps, sounds, etc. are exactly the
- same. Even though you can play with quadrupled pixmaps on a
- 1280 x 1024 screen, the images look good and move fast. I don't
- have a PC, so I can't compare. From the README
-
- The design philosophy of this port was to get something working
- which was fun. It ain't no opus just because it runs on an SGI
- so don't get your hopes up.
-
-
- 4. Any other differences?
-
- No music. No mouse support.
-
- About this FAQ
- ==============
-
- This is a frequently-asked questions file for the SGI version of the game
- DOOM from id Software. I am putting this together as a service since id
- is offering no technical support on this port.
-
- This is hastily thrown together from net sources. No guarantees on any
- of the information. I will update it as I become aware of changes, but
- please mail me, since I don't spend every minute fingering id software
- and reading alt.games.doom. Nor do I plan to get heavily into making
- .wad files and the like, so I'm not going to be up on the latest poop. If
- you would like to take over responsibility for this SGI DOOM FAQ, just
- ask.
-
- All this information is from the net. Unfortunately I didn't save people's
- names. If you feel you should be credited for some piece of information,
- or would like to be listed here in the acknowledgements, just email me
- and I'll add you.
-
- This FAQ will be posted once or twice to alt.games.doom and
- comp.sys.sgi.apps. Please feel free to put it on any ftp sites, etc. It is also
- available via the World Wide Web at
- http://cornelius.ucsf.edu/~troyer/sgidoomfaq.html.
-
- You can mail me, John Troyer, at troyer@cgl.ucsf.edu. Corrections and
- suggestions appreciated.
-
- john <troyer@cgl.ucsf.edu>
- (Fri Aug 5 22:21:07 1994)
-