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- ___________________________________
- / \
- -------============< Blackadder's DeHackEd Patch Reviews >============-------
- \___________________________________/
- \ July 24, 1994 /
- \_______________/
-
-
- PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2!
-
- I welcome any comments you may have on this. I know I've probably left out
- some patches, so if you know of any that aren't listed here, just tell me.
- Also, if anyone has a better idea for the format of this listing, let me
- know.
-
- I extracted many of these patches from alt.binaries.doom, so they all
- might not have found their way to infant2.sphs.indiana.edu. If anyone would
- like me to FTP any of these to infant, just ask. Or, I can uuencode and post
- them to alt.binaries.doom, if you like.
-
- Hopefully, I'll be able to make regular updates to this listing, every
- week or so.
-
- I hope some people find this to be useful!
-
- Michael Adcock (a.k.a. Blackadder)
-
- adcock@menudo.uh.edu <- Please send to this address if possible.
- st29o@jetson.uh.edu
-
-
- P.S. I know this may not be the proper place to say this, but I _am_ going
- to try to get the Registered version of the Barneystein patch for
- Wolfenstein 3D finished. Up until now, this summer has been _very_
- busy... I have not given up on it!
-
-
- -----------------------------------------------------------------------------
- Brief Outline:
- - Editors
- - DeHackEd Patches (Alphabetical by filename.)
- - Quick Reference (Checklist)
- -----------------------------------------------------------------------------
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Here's a brief description of each of the info. fields I use in here:
-
- Name/Filename: The name of the editor, or the filename of the patch.
- Archive: A .ZIP file the patch/editor can be found in.
- Author: Creator of the patch/editor.
- Email: Author's email address, if any (and if known).
- Date: Filestamp date. Some are estimates (ie. give or take a day).
- Comments: This is my opinion of the patch/editor, or some hints from me.
- Quote: A direct quote taken from the text/info file included in the
- archive. I tried to keep them brief but informative.
- Type: This one may not be that obvious.
- - Some patches were originally done to show the possibilities
- of DeHackEd. I denote these with INSTRUCTIONAL.
- - Some patches were created as stand-alone alterations to the
- game. These are marked as PLAYABLE.
- Of course, all of these patches are playable, and to my
- knowledge, there are no awful bugs in any of these.
- - Basically, if you want to learn how to hack the .exe to
- do different things, check out the INSTRUCTIONAL patches.
- - If you only want to play really cool patches, then check out
- the PLAYABLE ones.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- Doom executable editing tools:
- -----------------------------
-
-
- Name: DeHackEd 1.3
- Archive: dhacked13.zip
- Author: Greg Lewis (Tree)
- Email: gregory.lewis@umich.edu
- Date: 7/2/94
- Comments: Version 1.2 didn't allow frame table editing. This one does.
- Quote: "The Doom.exe hack editor!"
-
-
- Name: DHMERGE 1.1
- Archive: dhmerge.zip
- Author: Alden Bates
- Email: ????
- Date: 7/21/94
- Comments: Merges patches like v1.0, but now the second patch takes priority.
- You can also merge older DeHacked patches.
- Quote: "DhMerge is a simple command line program which merges two
- dehacked patches into a third."
-
-
- Name: Deframed 1.0
- Archive: defram10.zip
- Author: Chris Gillespie
- Email: gilles2@hubcap.clemson.edu
- Date: 6/29/94
- Comments: This was made before DeHackEd v1.3 was released. It comes with some
- sample patches. DeHackEd now seems to be the 'standard' editor to
- use.
- Quote: "Deframed v. 1.0 is a very crude utility to extract the frame
- table from the registered version 1.2 of DOOM.EXE. Patch files
- can be created in text or binary format, edited and written
- back to DOOM.EXE."
-
-
-
- DeHackEd v1.3 Patches:
- ---------------------
-
-
- Filename: army1.deh
- Archive: dh-army.zip
- Author: Matt Fell
- Email: matt.burnett@acebbs.com
- Date: 7/19/94
- Comments: All monsters are now space marines. The player is a 'demon.'
- Monsters have access to all space marine weapons. (ie. BFG, etc.)
- Player wepons have been modified as well.
- Quote: "It is a complete and consistent change of the doom environment."
- Type: PLAYABLE
-
-
- Filename: barrel.deh
- Archive: ????
- Author: ????
- Email: ????
- Date: 7/19/94
- Comments: The barrels have a life of their own.
- Quote: ????
- Type: PLAYABLE
-
-
- Filename: barrel1.deh
- Archive: dhbarrel.zip
- Author: Matt Fell
- Email: matt.burnett@acebbs.com
- Date: 7/18/94
- Comments: All monsters are barrels. Each type of barrel attacks
- differently.
- Quote: "But gee, there's a lot of barrels around..."
- Type: PLAYABLE
-
-
- Filename: firework.deh
- Archive: firework.zip
- Author: Chris Gillespie
- Email: gilles2@hubcap.clemson.edu
- Date: 6/29/94
- Comments: Gives you quite a show, no matter what level you are on.
- Unless you're foolhardy, you better be a GOD for this one!
- Quote: "...upped the ammo values for bullets and shells ... changed
- PUFF to BFG blasts you can detonate ... BLUD to Rockets
- blasts you can detonate."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: flamethr.deh
- Archive: flame12.zip
- Author: Night Child
- Email: night@iastate.edu
- Date: 7/7/94
- Comments: Night Child did a great job on the 'functionality' of this
- weapon, but the graphics have a slight bug. If you know your
- DeHackEd stuff, try changing the initial and final frames
- to the CacoDemon fireball explosion, or the Bullet Puffs.
- Bullet Puffs are my favorite, but it can give the impression
- that your marine is taking a leak on everyone!
- Quote: "Turns troopers [and others!] into instant piles of slop..."
- Type: PLAYABLE
-
-
- Filename: flamwpn.deh
- Archive: dhmerge.zip (1.0)
- Author: Alden Bates
- Email: ????
- Date: 7/18/94
- Comments: Combines flamethrower (flamethr.deh) and
- superweapon (suprwepn.deh) patches.
- Quote: "...merged superweapon/flamethrower."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: lamp2imp.deh
- Archive: lamp2imp.zip
- Author: Jason Gorski
- Email: bgorski@emr1.emr.ca
- Date: 6/23/94
- Comments: Lamps become imps.
- Quote: "This concept can be used to turn any inanimate thing into a
- monster."
- Type: INSTRUCTIONAL
-
-
- Filename: lightfun.deh
- Archive: lightfun.zip
- Author: Jeff ????
- Email: ????
- Date: 7/6/94
- Comments: Most light sources change into monsters. Kinda a spinoff of
- lamp2imp.deh...
- Quote: "The objects I've patched are... naw, that would take the fun
- out of it."
- Type: PLAYABLE
-
-
- Filename: lots.deh
- Archive: dhmerge.zip (1.1)
- Author: Alden Bates
- Email: ????
- Date: 7/18/94
- Comments: Combines 5 existing patches:
- suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh
- Quote: none
- Type: PLAYABLE
-
-
- Filename: mine.pat
- Archive: mine.zip
- Author: Klaus Breuer
- Email: kabreuer@faui09.informatik.uni-erlangen.de
- Date: 7/7/94
- Comments: This one is definately fun to play with. It's fun to use in the
- game, and it's cool to hack around with. Change the speed for
- 'shufflepuck' mines. You know, they don't have to be partially
- invisible... Try dropping one under a door and watch... Also,
- check out the CyberDemon. If you use the Aliens graphics WAD,
- be sure to use this patch!!! The Queen has a serious bowel
- problem!
- Quote: "This patch will turn your rocket launcher into a mine dropper."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: morfmons.deh
- Archive: morfmons.zip / dhacked13.zip
- Author: Greg Lewis (Tree)
- Email: gregory.lewis@umich.edu
- Date: 6/26/94
- Comments: Monsters morph into other monsters. They look like other
- monsters, and attack with the force of other monsters, but their
- hipoints remain the same.
- Quote: "By mix & matching frame #'s, monsters will "morph" depending
- on if they're attacking, dying, etc."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: mrsloppy.deh
- Archive: mrsloppy.zip
- Author: Alden Bates
- Email: ????
- Date: 7/20/94
- Comments: Mr. Bates didn't give away the surprise in his description file,
- so I won't spoil it either. But please, try this patch!
- Mr. Sloppy kinda grows on you...
- Quote: "...you'll have a completely new monster in DOOM."
- Type: PLAYABLE
-
-
- Filename: newjayf.deh
- Archive: r12-21b.zip
- Author: Jason Gorski
- Email: bgorski@emr1.emr.ca
- Date: 7/2/94
- Comments: This one does a lot. Have fun figuring it out.
- Quote: "...added two new monsters... sped up the weapons..."
- Type: PLAYABLE
-
-
- Filename: normal*.deh, normal*.pat
- Archive: many
- Author: many
- Email: N/A
- Date: Since DeHackEd was released.
- Comments: Many archives contain this file. Use it to restore your original
- 'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just
- (s)ave an image of your original file before you mess with it.
- Quote: none
- Type: N/A
-
-
- Filename: ouch.deh
- Archive: ????
- Author: ????
- Email: ????
- Date: 7/19/94.
- Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh).
- Quote: ????
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: reality1.pat
- Archive: reality1.zip
- Author: Steve Abson
- Email: ai960@FreeNet.Carleton.CA
- Date: 7/2/94
- Comments: As the name implies, this patch makes Doom closer to 'reality'
- by implementing exploding items. The new Cacodemon 'fireballs'
- [see Quote] are great!
- Quote: "...The Barrel Bomb, ... explodable items, ...
- Lost Soul-shooting Cacodemons!!!!"
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: revenge.deh (1.0)
- Archive: revenge.zip
- Author: Alden Bates
- Email: ????
- Date: 7/15/94
- Comments: This is a great patch! Personally, I like the trigger happy
- chaingun Troopers, because you can use this 'bug' to your
- advantage.
- Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
- and more."
- Type: PLAYABLE
-
-
- Filename: revenge.deh (1.1)
- Archive: revenge.zip
- Author: Alden Bates
- Email: ????
- Date: 7/18/94
- Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain
- rocket launcher is overkill to the extreme. Oh, and beware of
- no-clipping Imps! It's kinda fun to get killed in GOD mode
- by a BFG carrying CyberDemon...
- Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
- and more... A Trooper with sense... Spider-demon with the
- chain rocket launcher."
- Type: PLAYABLE
-
-
- Filename: revwpn.deh
- Archive: dhmerge.zip (1.0)
- Author: Alden Bates
- Email: ????
- Date: 7/15/94
- Comments: Combines superweapon (suprwepn.deh) and
- revenge (revenge.deh) patches.
- Quote: "...merged superweapon/revenge."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: rocket.hak
- Archive: rckt_hak.zip
- Author: Ron ????
- Email: if25097@maine.maine.edu
- Date: 6/28/94
- Comments: A handy way to destroy your own rockets (or someone elses!)
- Quote: "...explode when you shoot at them... their speed is cut down to
- about 1/3... you can destory them before they get you."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: shadow.deh
- Archive: shadow.zip
- Author: Michael Adcock (Blackadder)
- Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
- Date: 7/4/94.
- Comments: Instead of spitting fireballs, the CacoDemons attack with a
- 'shadow kick'. (So what if the things don't have legs!)
- Quote: none
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: soul.deh
- Archive: soul.zip
- Author: Alden Bates
- Email: ????
- Date: 7/22/94
- Comments: Watch the 'soul-sphere' run away from you screaming!
- Quote: none
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: suprwepn.deh
- Archive: suprwepn.zip / dhacked13.zip
- Author: Greg Lewis (Tree)
- Email: gregory.lewis@umich.edu
- Date: 6/30/94
- Comments: Rapid fire missiles, shotgun, BFG, etc.
- Quote: "...change the frame durations for the weapons."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: undead12.deh
- Archive: undead12.zip
- Author: Chris Gillespie
- Email: gilles2@hubcap.clemson.edu
- Date: 7/7/94
- Comments: Now you can watch as monsters resurrect from the dead.
- Be sure to check out the Imp!
- Quote: "...the tormented souls of the ones you have slain may come back
- to haunt you."
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: volatile.deh
- Archive: volatile.zip
- Author: Michael Adcock (Blackadder)
- Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
- Date: 7/6/94.
- Comments: All the monsters will explode when hurt. (Don't stand too close!)
- (Not challenging, but funny!)
- Quote: none
- Type: INSTRUCTIONAL/PLAYABLE
-
-
- Filename: wow!.deh
- Archive: wow!.zip
- Author: Michael Adcock (Blackadder)
- Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
- Date: 7/17/94.
- Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh,
- flamethr.deh) I did some touch-up work on the flamethrower, and
- the mine-dropper. If you like lot's of action, try this patch!
- Quote: none
- Type: PLAYABLE
-
-
- -----------------------------------------------------------------------------
-
-
- Quick Reference (Checklist):
-
-
- Filename Author Date Type
- ---------------------------------------------------------------------
- [] army1.deh Matt Fell 7/19/94 PLAYABLE
- [] barrel.deh ???? 7/19/94 PLAYABLE
- [] barrel1.deh Matt Fell 7/18/94 PLAYABLE
- [] firework.deh Chris Gillespie 6/29/94 INSTRUCTIONAL/PLAYABLE
- [] flamethr.deh Night Child 7/7/94 PLAYABLE
- [] flamwpn.deh Alden Bates 7/18/94 INSTRUCTIONAL/PLAYABLE
- [] lamp2imp.deh Jason Gorski 6/23/94 INSTRUCTIONAL
- [] lightfun.deh Jeff ???? 7/6/94 PLAYABLE
- [] lots.deh Alden Bates 7/18/94 PLAYABLE
- [] mine.pat Klaus Breuer 7/7/94 INSTRUCTIONAL/PLAYABLE
- [] morfmons.deh Greg Lewis (Tree) 6/26/94 INSTRUCTIONAL/PLAYABLE
- [] mrsloppy.deh Alden Bates 7/20/94 PLAYABLE
- [] newjayf.deh Jason Gorski 7/2/94 PLAYABLE
- [] ouch.deh ???? 7/19/94 INSTRUCTIONAL/PLAYABLE
- [] reality1.pat Steve Abson 7/2/94 INSTRUCTIONAL/PLAYABLE
- [] revenge.deh (1.0) Alden Bates 7/15/94 PLAYABLE
- [] revenge.deh (1.1) Alden Bates 7/18/94 PLAYABLE
- [] revwpn.deh Alden Bates 7/15/94 INSTRUCTIONAL/PLAYABLE
- [] rocket.hak Ron ???? 6/28/94 INSTRUCTIONAL/PLAYABLE
- [] shadow.deh Michael Adcock 7/4/94 INSTRUCTIONAL/PLAYABLE
- [] soul.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE
- [] suprwepn.deh Greg Lewis (Tree) 6/30/94 INSTRUCTIONAL/PLAYABLE
- [] undead12.deh Chris Gillespie 7/7/94 INSTRUCTIONAL/PLAYABLE
- [] volatile.deh Michael Adcock 7/6/94 INSTRUCTIONAL/PLAYABLE
- [] wow!.deh Michael Adcock 7/17/94 PLAYABLE
-