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- *ATTENTION WAD-DEVELOPERS*
-
- *ANNOUNCEMENT - DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0*
-
- 'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the
- '/pub/doom/incoming' directory contains my thoughts and recommendations
- on implementing DEATHMATCH-specific DOOM levels. It is the result of
- taking detailed notes on DEATHMATCH design issues both as a player and
- as a WAD-designer.
-
- The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN',
- and '-ALTDEATH') are briefly discussed, as well as their effects on the
- way levels may be built and populated to accommodate them.
-
- I sincerely hope that someone out there finds my thoughts on this
- subject useful. I'd like to think that I can help others as I've been
- helped by the members of 'alt.games.doom', 'doom-editing', and the
- 'wad-team'.
-
- Again:
-
- What it's called: 'DMLDGL10.ZIP' - Deathmatch Level Design Guidelines 1.0
- Where it is: 'infant2.sphs.indiana.edu' in '/pub/doom/incoming' or wherever
- the other DOOM-informational files get put.
-
- Cheers,
-
-
- Brian Kidby (thekid@ornews.intel.com)
-