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- I ported this to OS/2 because for some wierd reason, I'm not able to get
- any node builder that uses EMU387 working on my 386. The nodes build,
- but the levels come out scrambled. Since EMU387 was the common factor
- with BSP11X, BSP12X, IDBSP10 and DEU521GCC, I thought porting it to OS/2
- would take care of the problem. It did.
-
- If anyone else out there uses this, let me know of any bugs you run into.
- It was a VERY easy port. Guess that speaks wonders for Colin. I had to
- comment out 2 includes, one macro, define M_PI and change the inline
- declaration. It was compiled with CSet++ and does seem to run slightly
- slower. But I didn't time it or care to track the problem down anymore
- (and it could all be in my imagination.) But if it seems too slow to use
- and you really want to use it, let me know and I'll see if there's anything
- more I can do for the speed.
-
- Mark Harrison
- harrison@lclark.edu
-
- ============================================================================
-
- This is BSP version 1.2 dos extended, written by Colin Reed:
- colin@argonaut.com
-
- New version due to bug found by Mark Harrison that caused some
- problems with flipped segs having their textures buggered up.
-
- The GO32 dos extender has been pre-pended to the executable.
-
- This builds a BSP node tree for your DOOM wad files.
-
- Usage:
-
- BSP <input file> [<output file>]
-
- If no output file is specified 'tmp.wad' is written.
-
- -----------------------------------------------------------
-
- This ZIP includes the fullly commented source code for all you
- Doom editor/utility writers out there.
-
- -----------------------------------------------------------
-
- A known problem is a conflict between the GO32 dos extender
- and QEMM's DPMI... put 'set GO32=nodpmi' in your autoexec.bat
- to avoid problems.
-
-
-