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- Path: oz.cdrom.com!agate!spool.mu.edu!darwin.sura.net!CrystalData.COM!americon.fidonet.org!Devin_Carlen
- From: Devin_Carlen@americon.fidonet.org (Devin Carlen)
- Newsgroups: alt.games.doom
- Subject: Re: Regarding the Super-shotgun...
- Message-ID: <924241BB@americon.fidonet.org>
- Date: 04 Sep 94 11:12:27 -0500 CST
- Organization: Yet Another WaterGate site ! American Connection BBS
- Lines: 27
-
- Caspian had the nerve to talk about "Re: Regarding the Super-shotgun..."
- to All on 03 Sep 94 18:24:36:
-
- C> > Wow that'd be one HELL of a pain in a deathmatch game. Given it
- C> >shoots with twice the power of the normal shot gun does this (hopefully)
- C> >mean they ...um...slowed down it's reloading somewhat? I mean - a guy with
- C> >a gun like that *MUST* have a disadvantage right? =)...given this doesn't
- C> >sound fair, at least it gives a pistol toter time to scram or a beserker ti
- C> >to nail the double shotgun guy/gal. This has promise to change close quarte
- C> >combat quite a bit =).
- C> > Anybody know if they slowed or speeded up the double shotgun? Thanks
- C> >in advance for la info.
-
- This gun _frightened_ me. I jumped the first time i fired it. ;)
- The Doom ][ engine can't be complete. I played it at a friend's house and I
- know that the levels will be revamped. Most of the them IMHO opinion were just
- plain ugly and no fun to play compared to those in Doom. The Title Screen
- looked fuzzy and not completed also. I think that when I buy the Doom ][
- release I will see a lot of differences. The SuperShotgun (which I prefer to
- call the elephant gun) takes a lot longer to reload than the normal Shotgun (2
- or three seconds.) You can toggle between the normal and regular shotgun just
- like you toggle between fists, chainsaw when you are berserk.
-
- --Devin
-
- devin_carlen@tveloc.americon.fidonet.org
-
-