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- From: jcmccorm@jmack.b11.ingr.com (Cary McCormick)
- Newsgroups: alt.games.doom
- Subject: Re: Doom 2 - bugfree?!?
- Date: 2 Sep 1994 20:24:04 GMT
- Organization: Intergraph Corporation, Huntsville, AL
- Lines: 24
- Distribution: world
- Message-ID: <3481l4$j0f@b11.b11.ingr.com>
- References: <346to7$4l5@spool.mu.edu>
- NNTP-Posting-Host: jmack.b11.ingr.com
-
- In article <346to7$4l5@spool.mu.edu>, terry@chaos.mcs.mu.edu (Terry) writes:
- |> I've been seeing all the posts on Doom 2 and it is pretty obvious that they
- |> are all pirated version. However, everyone is saying how it is no big
- |> improvement over the Doom 1 engine. What I haven't been seeing is everyone
- |> complaining about bugs with the game. I thought the biggest deal about
- |> Doom 1 v1.666 was that it was going to be bug free. Since I see no bug
- |> reports, I take it iD came through on their promise of a "bug-free" engine.
- |>
- |> Terry
- |>
- |> Still can't wait to see it...
- |>
-
- Well, I certainly don't want to imply that the guys at ID may have bugs in their
- code, but there may be a couple of reasons why there are no bug reports.
-
- 1 - There is not enough volume shipped yet. The more people that get it,
- the more variations on platforms, and the more chance to find bugs.
-
- 2 - If you had a pirated copy of Doom II, would you complain to ID that
- it "doesn't work with my sound card"?
-
- | J. Cary McCormick | Intergraph Corporation |
- | | jcmccorm@ingr.com (205) 730-6185 |
-