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- Doom PostScript map generator. V1.2
- Copyright James Bonfield, 3/3/94
-
- Modified for PC by Gerhard Karnik (g.karnik@att.com) 3/29/94
- Enhancements (V1.2) by Gerhard Karnik (g.karnik@att.com) 5/12/94
-
- This program produces PostScript maps of Doom levels, extracted from the Wad
- file. The program is written for the UNIX operating system, and so you need a
- method of transfering your doom.wad file, (or perhaps having it visible by,
- say, mounting your DOS partition).
-
- Thick lines represent solid walls on the map.
- Circles represent objects.
- Arrows represent the enemy. The direction of the arrow is the direction the
- creature is facing.
- Gray lines represent secret passages.
-
- USAGE: doom_ps [-o] [-m] [-dm] [wadfile] [level]
-
- -o Do not display objects
- -m Do not display monsters
- -dm Display deathmatch items
- wadfile Selects another wad file (default is "DOOM.WAD")
- level Level number (default is all levels), can use "E1M1" or "11"
-
- The postscript will then be displayed to stdout.
-
-