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-
- Wacker beta7
- -----------
-
- For those of you who are asking what is wacker. It is a Doom
- utility that allows wad manipulation and creation of NEW textures
- for the doom environment. You can load and save any graphic
- object within doom to a BMP file. It has facilities to cross
- reference textures and patches. A batch mode allows wacker to
- be run from command line bypassing the graphic front end.
-
- This release is a bug fix of beta6 with some new functions added,
- the major reason for release of beta7 is the bug fix:
-
- * Several people have mailed me about having problems aligning
- textures using the mouse+keys. If fixed this problem. It only
- occurs with SOME mouse drivers that object to me changing the
- upper limit of mouse movement and returning a mouse pointer
- which was modulo 2. The movement code has been re-worked to
- avoid this problem
-
- * Barry@infant2 asked me to add some automation to texture making.
- There is a new command LTB which will allow you to load a bitmap
- in directly as a texture and automatically create the patch as
- well. This is described in DOX.TXT under LTB.
-
- * Some people complained about wacker not loading their textures
- back in after they'd saved them. This is not a bug in wacker,
- in older versions of wacker you have to enclose your patches
- in P_START & P_END markers. I've now changed the code so that
- if the patches are references by TEXTURE1 or TEXTURE1 then they
- are automagically detected even if P_START & P_END are not
- present.
-
- Happy Dooming
-
- Spike
-
-