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- DOOM/MASTER 3.0 Simply Silly Software
- ───────────────────────────────────────────────────────────────────────
- The Ultimate DOOM Shell (c) Copyright 1994
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-
- WHAT IS DOOM/MASTER : Doom/Master (DM) is the most complete shell for
- ───────────────────── loading and configuring DOOM from id Software.
- DM has been designed and coded by an avid DOOM player, with input
- coming from many other DOOM players as to functionality and features.
-
- DM 3.0 is the newest in the line, and I think you will agree, is by far
- the best ever. When I started to upgrade DM 2.1, I decided to start
- over from scratch. Many of the bugs inside 2.1 were the product of
- trying to patch together code that was never designed to be used by
- anyone other than the 3 people it was originally written for. The
- result is a lean, mean, frag'n machine.
-
- DM 3.0 is really made up of 3 separate programs that work together.
- The first is DOOM/MASTER itself (DM.EXE). This is the main shell and
- where you will be spending most of your time. Second is DMSERDRV.
- Originally a quick fix that would allow DOOM to play via modem at
- speeds of 14.4 and above, it has grown in to an integral part of
- DOOM/MASTER. Finally, there is DMSERCFG, a program that helps take the
- bite out of moDOOMing. An easy to use, modem quick configuration
- program that will not only setup DMSERDRV, but SERSETUP from id
- software. It takes what can be quite a trying process and makes it
- easy as pie.
-
- So, sit back and get ready for the ride of your life...
-
-
- NEW FEATURES IN 3.0 : DOOM/MASTER 3.0 has been completely rewritten.
- ───────────────────── So there are many, many new features. The most
- important aspect of the new DM is it is no longer just a shell.
- Instead, think of DM 3.0 as a player database. Where DM 2.1 revolved
- around a bunch of options, and oh yea, it had a phonebook, DM 3.0 is
- based completely around the player. In 2.1, he was a name, in 3.0 he
- (or she) is a person. A person complete with a Name and/or a Handle,
- even a rating. And with DM 3.0, each and every player has his/her own
- set of options, completely separate from any other players.
-
- The next big new feature is pwad support. PWADS, the external levels
- created by you and me are quickly becoming the "hottest" thing. Many
- of us have 100+ different PWADS that we play around with and we all
- have the same problem... almost every PWAD out there replaces E1M1!
- Some of the other shells have tried to solve this problem by allowing
- you to edit the episode and mission information for that WAD. But what
- if it has graphic and sound that go with it. Or what if you want to
- play that level two times in a row. ONLY DOOM/MASTER gives you
- complete PWAD control. DM uses an intelligent LEVEL EXTRACTOR to give
- you the ability to play ANY level, in ANY pwad, in ANY order, as ANY
- episode/mission. It will automatically convert sound and graphic patch
- files (it's even smart enough to know to convert the F_SKY textures) to
- fit the way you want it to play.
-
- Not only can you rip the guts from any PWAD, you can play with them
- too. DM 3.0 has a powerful ITEM/LIGHT/FLOOR randomizer built right it.
- Now, you can have a different level each time you play. Most
- randomizers allow you to change the items, but we took it 3 steps
- further. First, DM 3.0 also allows you to randomize the lighting in
- the level. Now, light areas can be dark, and dark areas can be light.
- This feature alone puts such a new spin on DOOM, it has to be tried to
- be believed. On top of that, DM can be made to randomize the way the
- lights work (either blinking or pulsing) and if the floor is filled
- with death-slime. Finally, with DM 3.0 you can randomize DEATHMATCH
- starts. No more unfair advantage, just randomize it. Best of all, DM
- can be synchronized on 2 machines, by entering the same seed, so it
- will create 2 PWADS that are EXACTLY the same, allowing for completely
- random deathmatch games (all in UNDER 15 seconds on a 486dx2-
- 66)...amazing..
-
-
- A player database, god-like PWAD support, and randomization, what more
- could you ask for.. How about CD-ROM audio support, a new skill level
- (PRAY TO GOD) that makes NIGHTMARE look like a wet dream, full support
- for DOOM 1.4, 1.5, and 1.6; including TURBO speed, response files,
- alternate deathmatch... the WORKS. If it can be done in DOOM, it can
- be done a lot easier in DM.
-
- And we did not stop just with DM. DMSERDRV has been completely redone
- also. Sure, its still the same old reliable driver it always was, but
- now, it supports both DOOM 1.2, and DOOM 1.5 (and 1.6) connection
- methods. This means it's fully compatible with almost EVERY serial
- driver out there and is the only driver to be compatible with DOOM
- 1.6's SERSETUP. Also, with the addition of the "-nohangup" switch,
- DMSERDRV can be used with DM, to allow you to exit a modem game, change
- your settings, and go right in to the game without hanging up. It has
- busy signal detection (yes, it will redial for you) and can tell if you
- don't have the phoneline hooked up. My god does it ever end.
-
- As you can see, DM 3.0 is the complete shell for DOOM. Don't even
- bother unzipping any other.
-