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- Wads_Up - A Doom Level Editor
-
- Version 1v1
- 22/04/94 - G. Whitehead
- gary@stek.demon.co.uk
-
- At:
- ocf.unt.edu as wadsup11.zip
- (Also wadsupex.zip contains sup files for Visual Basic)
-
- Requires:
- Windows 3.1
- vbrun300.dll \
- picclip.vbx \ uploaded as wadsupex.zip
- cmdialog.vbx /
- threed.vbx /
-
- Also Requires:
- Some sort of NODE builder. (eg. BSP by Colin Reed)
-
- Why Wads_Up?
- Simple to use. You shouldn't need to know all the intricacies of the
- WAD file to use it.
- Very quick at building up the basic structure of your level. You want to
- build a 12 walled room? Just type in 12, click on the map in two places
- and you have a 12 walled room. Move the corners of the room to desired
- position with the mouse. Want a corridor off this room? Create a 4
- walled room. Merge one of the walls with one of the walls of the
- original room. Move the rest of the corridor to the desired position.
- It's done. Everything is defaulted and you can run it from there. No
- fiddling with sidedefs, sectors, linedefs, vertexes. It should all
- be done by the program. Change heights, textures, light levels, etc.
- Runs under Windows. Allows you to multi-task with DOOM itself, editing
- and playing levels without all the tedious booting up of DOOM. On
- v1.2 this only works if you don't a) Add/Delete Objects or monsters,
- and b) change the structure of the rooms. In v1.3 of DOOM, ID are
- catering for this functionality so you should be able to do this fully.
- Doesn't touch your DOOM.WAD file. (Unless you tell it to!)
- Can reference Multi-Wads for GFX, levels, etc.
-
- Why not Wads_up?
- You don't have Windows.
- You have an irrational hatred of Windows.
- You don't have a powerful enough pc.
- You prefer getting into the structures of the WAD and have many long free
- evenings to work them all out.
-
- What's in Wads_up?
- 100% Point, Click, Drag interface
- AGD: Auto Gap detection featuring advice on whether players can move up
- steps, under roofs, etc.
- Full save enabled (only registered DOOM)
- Editing done on interfaces as opposed to zones for much better
- understanding of level layout from editor.
- sidedef/linedef/etc structure hidden from user and presented in a more
- understandable way.
- Door editor for creation of doors (including key operation) in just a
- few simple mouse clicks. Easiest to use you're likely to see.
- Left and Right mouse clicks on walls in map selects sectors at each
- side of Wall.
- Multi-WAD capability. Load up your DOOM wad (So you can view GFX and get
- Texture info) and load up the WAD(s) you want to work on at the same
- time.
- NEW: Full level building. This is in it's first incarnation and any bug reports
- would be gratefully received. But, hey, It works for me.
- NEW: Any sector can now be made into a door.
-
- To install:
- If you don't have vbrun300.dll, threed.vbx, picclip.vbx or cmdialog.vbx then
- download the wsdsupex.zip.
- Move *.vbx and *.dll into your \windows\system directory
- Put the wadsup.exe anywhere.
-
- To use:
- Load up your master DOOM file (DOOM.WAD) to enable game saving.
- Pick a level to edit or load up a WAD file that you are already working on
- Edit it.
- Save the finished level as wadsup.wad
- Run a NODE builder on the WAD. (eg. the excellent bsp by Colin Reed -
- ocf.unt.edu /pub/doom/wad_edit/bsp11x.zip)
- Run doom on the finished wad, eg:
- doom -file tmp.wad
-
- Advice to WAD builders everywhere:
-
- Please DON'T upload wads that work with episode 1. You are basically giving
- all the people who haven't paid for DOOM more levels to play with, thus
- discouraging them from buying. The least we can do is respect the wishes
- of ID on this one.
-
- SMALL DISCLAIMER:
- This program is a tool, like a hammer. Hit yourself over the head with
- it and it ain't my fault!