home *** CD-ROM | disk | FTP | other *** search
- DMapEdit v3.0 - a doom map editor!
-
-
- Welcome to DMapEdit. DMapEdit is a true, full-featured map editor, and
- not just a thing editor. With it, you can create new maps from scratch,
- from the ground up, or just modify existing WADs. It has many powerful
- features that other editor don't have. It is also one of the easiest to
- use editor around. Want the power of DEU, with the ease of use of
- DoomCad? Give this a try; it might just answer your prayers.
-
- This is the shareware version of DMapEdit v3.0. It can do everything
- the Registered version can do, except it is limited to saving only small
- maps (subfiles 4k or smaller). If you evaluate this editor and decide
- to register, it only costs $5, one time payable for the rest of your
- life. Not too bad, eh?
-
- --------------------
- New stuff since v2.1
- --------------------
-
- * memory usage has been drastically altered. You should be able to use
- it with less memory now, and with larger files, as long as you have
- memory for it all. The old limits I had for everything are now
- gone. It still uses base memory, and not EMS or XMS. Until I know
- how to use these memories, it will stay this way. If your map gets
- too big to for DMapEdit, it's probably too to play with Doom without
- it being slow on the average pc. Split into a few missions instead!
-
- * texture picklists! No need to try and remember/figure out all the
- wall texture names. If you become familiar with the names, though,
- and know just what texture you want, you can still just type it in,
- (for power users like myself), by clicking with the right mouse
- button instead.
-
- * zooming, roundoff, and the grid has been changed around. Zooming has
- "half-steps" now. The grid now displays to the scale of the roundoff
- level, unless the space would fall below 7 pixils between lines. In
- this case, every other line/fourth line, eighth/etc is drawn instead.
-
- * made a new hilight method, which is now the default. If you liked the
- old way better, though, it is still possible to use that. Just put
- "flash mode=old" in the INI file. Which brings us to:
-
- * INI file support. You change all sorts of default settings in the
- "dmapedit.ini" file. Take a look at it. A list of all INI file
- variables and values is discussed in "dme_ini.doc".
-
- * There is now a crosshare that shows where adding things, etc will be
- put. With roundoff values greater than 1, this position can be
- different from the mouse hotspot. ("roundoff" is know and "snap-to
- grid" in some other editors) If it gets on your nerves or something,
- you can turn it off with the 'x' key.
-
- * node generator has been improved to eliminate the "sliver" effect it
- used to produce. The "sliver" effect is a very narrow vertical line
- that you can see through while playing doom. The speed hasn't been
- changed from v2.1. This will be worked on for the next version,
- hopefully.
-
- * loading/saving to a working datafile is no longer supported. Such
- files are obsolete, and PWADs should be used instead. The new
- load/save routines have been greatly improved as well. "L" and "S"
- are now used to load/save to/from a PWAD, which is first prompts
- your for. "Alt-L" and "Alt-S" will also load/save to/from a PWAD,
- but it doesn't prompt you for the name first, unless this is the
- first time it has asked you.
-
- * ability to re-configure the mouse buttons. Key to do this is <tab>.
- Then just click the function button with the whatever mouse button
- you wish that button to be used for.
-
- * ability to mark objects (an object is a Thing, Vertex, Line, Sidedef,
- or Sector). Except for Things, all marked objects affect the marking
- of the remaining object. Thus, if you mark a sector, it also marks
- all the lines touching the sector, all sidedefs facing the sector,
- and all vertexes involved. Once you have marked object(s), you can
- do several things with them as a group. See the appropriate section
- below for more information.
-
- * Ok and Cancel buttons have been added to the relevent windows. The
- <enter> key simulates the Ok button, and <esc> for Cancel also.
-
- * Most of the edit modes have been changed around a little to be more
- intuative and useful.
-
- * More error checking routines have been implemented.
-
- * many bugs have been corrected from v2.1, including: change level bug,
- which reported inability to open "", display filter buttons wouldn't
- light up, "sliver" bug in node generator, creating 'donut sectors.'
- That's all I can remember offhand.
-
- Ok, so this isn't at it's full potential yet, but it's been a long time
- since the last version, so I figured it was time to get this version
- out, even if it is a little hap-hazard. The next version should be a
- little better organized and less rushed. I figured you'd rather have
- this version as it is, then just use v2.1 instead. But, if that what
- you want to do, you still can. If you do, though, you are wierd.
-
- There is still plenty of things needing improvements, but I'm not going
- to sit on this version any longer. I'll have a follow-up version v3.1
- or v3.2 a little later with these improvements. Anyway, let me know if
- you have any wishes in this area. Look at the future expansion section
- first, though. I have worked hard (along with joost schuur) to try and
- insure this version is bug free. Well, I beleive it is, though some
- things could be a little better. Anyway, enjoy.
-
- -Jason
-
-