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File List | 1994-09-28 | 11.1 KB | 198 lines |
- Toolkit for Doom CDROM, Oct. 1994. Walnut Creek CDROM.
- -------------------------------------------------------
- PWAD files (0-9, A-C)
- path: \wadszip\1
- -------------------------------------------------------
- 11BONES.TXT Round raised indoor island. Level: E1M1. (desc)
- 11BONES.ZIP Round raised indoor island. Level: E1M1.
- 11GETBFG.TXT serach and bring back the BFG9000. Level: E1M1. (desc)
- 11GETBFG.ZIP serach and bring back the BFG9000. Level: E1M1.
- 11INHELL.TXT + barons, row of mv walls to exit (desc)
- 11INHELL.ZIP + barons, row of mv walls to exit
- 11SPACE.TXT single player only level. many enemies. Level: E1M1. (desc)
- 11SPACE.ZIP single player only level. many enemies. Level: E1M1.
- 1_ON_1.TXT level good for deathmatches. Level: E2M4. (desc)
- 1_ON_1.ZIP level good for deathmatches. Level: E2M4.
- 21HEX_PN.TXT good level for any mode of play. Level: E2M1. (desc)
- 21HEX_PN.ZIP good level for any mode of play. Level: E2M1.
- 21RATMAZ.TXT You've been thrown in a maze like a rat. Level: E2M1. (desc)
- 21RATMAZ.ZIP You've been thrown in a maze like a rat. Level: E2M1.
- 23CASTLE.TXT small castle with few monsters (desc)
- 23CASTLE.ZIP small castle with few monsters
- 2BOSSES.TXT large level best for single player games. Level: E2M1. (desc)
- 2BOSSES.ZIP large level best for single player games. Level: E2M1.
- 666.TXT four square warp from hell (desc)
- 666.ZIP four square warp from hell
- 777.TXT catwalks, killer keys, 4 lift pillars (desc)
- 777.ZIP catwalks, killer keys, 4 lift pillars
- 8ISENUF.TXT research station on Sirius 4. Level: E1M1. (desc)
- 8ISENUF.ZIP research station on Sirius 4. Level: E1M1.
- ABYSS.TXT red key under door @ begin. Level: E1M1. (desc)
- ABYSS_OK.ZIP red key under door @ begin. Level: E1M1.
- ACASTLE2.TXT small keeps, 2 floor effect (desc)
- ACASTLE2.ZIP small keeps, 2 floor effect
- ACHERON.TXT hell based wad, on the acheron river. Level: E1M3. (desc)
- ACHERON.ZIP hell based wad, on the acheron river. Level: E1M3.
- AFRO.TXT exit behind you @ begin (desc)
- AFRO.ZIP exit behind you @ begin
- ALTIMA.TXT Deathmatch, plenty of weapons, ammo, etc. Level: E2M5. (desc)
- ALTIMA.ZIP Deathmatch, plenty of weapons, ammo, etc. Level: E2M5.
- AMAZED.TXT Map similar to MAZE1.WAD. Level: E1M1. (desc)
- AMAZED.ZIP Map similar to MAZE1.WAD. Level: E1M1.
- AMBUSH.TXT cyber in cage @ begin, stairs, barons (desc)
- AMBUSH.ZIP cyber in cage @ begin, stairs, barons
- ANDYWAD.TXT deathmatch wad file best for 2-4 players. Level: E1M1. (desc)
- ANDYWAD.ZIP deathmatch wad file best for 2-4 players. Level: E1M1.
- ANNEX.TXT you're stuck in hell and must get out. Level: E3M1. (desc)
- ANNEX.ZIP you're stuck in hell and must get out. Level: E3M1.
- ANTEROOM.TXT large, spiral staircasem secrets etc. Level: E2M1. (desc)
- ANTEROOM.ZIP large, spiral staircasem secrets etc. Level: E2M1.
- ANTHILL.TXT level based on the student center at U.C.I. Level: E1M1. (desc)
- ANTHILL.ZIP level based on the student center at U.C.I. Level: E1M1.
- APOCALYP.TXT set of levels to replace mission 1. Level: Multi. (desc)
- APOCALYP.ZIP set of levels to replace mission 1. Level: Multi.
- ARENA.TXT deathmatch only wad, big central room with smaller ones (desc)
- ARENA.ZIP deathmatch only wad, big central room with smaller ones
- ATICA.TXT escape from a prison. Level: E1M1. (desc)
- ATICA.ZIP escape from a prison. Level: E1M1.
- ATRIUM.TXT small, barrel trap, swamp forest (desc)
- ATRIUM.ZIP small, barrel trap, swamp forest
- AVRAX.TXT no health, tons o guns (desc)
- AVRAX.ZIP no health, tons o guns
- AWSOPALE.TXT Large room and fair amounts of enemies. Level: E1M1. (desc)
- AWSOPALE.ZIP Large room and fair amounts of enemies. Level: E1M1.
- AYRTON.TXT Deathmatch 2.0 wad file. Level: E1M1. (desc)
- AYRTON.ZIP Deathmatch 2.0 wad file. Level: E1M1.
- AYRTON_2.TXT update of aryton.wad file. Level: E1M1. (desc)
- AYRTON_2.ZIP update of aryton.wad file. Level: E1M1.
- BARREL2.TXT Update of barrel.wad. Level: E1M1. (desc)
- BARREL2.ZIP Update of barrel.wad. Level: E1M1.
- BASE.TXT remake of E1M9, good for deathmatch. Level: E1M1. (desc)
- BASE.ZIP remake of E1M9, good for deathmatch. Level: E1M1.
- BASTARD3.TXT really cool kitchens & bathrooms. Level: E1M1. (desc)
- BASTARD3.ZIP really cool kitchens & bathrooms. Level: E1M1.
- BCOMPLEX.TXT good deathmath level, cyberdemon. Level: E2M2. (desc)
- BCOMPLEX.ZIP good deathmath level, cyberdemon. Level: E2M2.
- BDMWAD.TXT reorder: 21,24,31,22,33,11,35,38,28. Level: E1M1. (desc)
- BDMWAD.ZIP reorder: 21,24,31,22,33,11,35,38,28. Level: E1M1.
- BEHOLDER.TXT warp with thin walls. Level: E2M1. (desc)
- BEHOLDER.ZIP warp with thin walls. Level: E2M1.
- BEWARE.TXT large wad that requires running! Level: E2M6. (desc)
- BEWARE.ZIP large wad that requires running! Level: E2M6.
- BIGBRO.TXT 8 pits @ begin, traps (desc)
- BIGBRO.ZIP 8 pits @ begin, traps
- BILBO11.TXT deathmatch wad for single player. Level: E1M1. (desc)
- BILBO11.ZIP deathmatch wad for single player. Level: E1M1.
- BILLY.TXT single or mutiple player map. Level: E2M1. (desc)
- BILLY.ZIP single or mutiple player map. Level: E2M1.
- BIOTECH.TXT a level. single or dm play. Level: E1M1. (desc)
- BIOTECH.ZIP a level. single or dm play. Level: E1M1.
- BLT.TXT medium sized with mixed enemies and decor. Level: E2M1. (desc)
- BLT.ZIP medium sized with mixed enemies and decor. Level: E2M1.
- BLUDLST2.TXT 4 halls leading into center room. Level: E2M1. (desc)
- BLUDLST2.ZIP 4 halls leading into center room. Level: E2M1.
- BOBWORLD.TXT mod e1m1, more warps & monsters (desc)
- BOBWORLD.ZIP mod e1m1, more warps & monsters
- BRIAN3L1.TXT mod e3m1 (desc)
- BRIAN3L1.ZIP mod e3m1
- BRIDGE.TXT Simple little bridge. Level: E1M1 (desc)
- BRIDGE.ZIP Simple little bridge. Level: E1M1
- BS_L21.TXT mostly outdoor level. Level: E1M1. (desc)
- BS_L21.ZIP mostly outdoor level. Level: E1M1.
- BS_L22.TXT outdoor, transporters, etc. Level: E1M2. (desc)
- BS_L22.ZIP outdoor, transporters, etc. Level: E1M2.
- BUNKER.TXT trapped in an enemy bunker. Level: E1M1. (desc)
- BUNKER.ZIP trapped in an enemy bunker. Level: E1M1.
- BUTT.TXT deathmatch map. Level: E1M1. (desc)
- BUTT.ZIP deathmatch map. Level: E1M1.
- BUTTV2.TXT Updated version of BUTT for +D2 (desc)
- BUTTV2.ZIP Updated version of BUTT for +D2
- BU_CLAF2.TXT Claflin Hall (Boston University Campus). Level: E1M1. (desc)
- BU_CLAF2.ZIP Claflin Hall (Boston University Campus). Level: E1M1.
- BW1.TXT wad pack of two wad files. Level: Multi. (desc)
- BW1.ZIP wad pack of two wad files. Level: Multi.
- BWARENEW.TXT Very detailed, many lifts, switches. Level: E2M6. (desc)
- BWARENEW.ZIP Very detailed, many lifts, switches, triggers. Level: E2M6.
- B_JAIL11.TXT Prison scene, single player. Level: E1M1. (desc)
- B_JAIL11.ZIP Prison scene, single player. Level: E1M1.
- B_LOCK.TXT Simple and easy level. Level: E2M1. (desc)
- B_LOCK.ZIP Simple and easy level. Level: E2M1.
- CANYON.TXT long open canyon (desc)
- CANYON.ZIP long open canyon
- CASTLE.TXT large castle w slime moat (desc)
- CASTLE.ZIP large castle w slime moat
- CASTLEM.TXT Search through a large castle. Level: E1M2. (desc)
- CASTLEM.ZIP Search through a large castle. Level: E1M2.
- CATACOMB.TXT Catacombs, an evil level. Level: E3M4. (desc)
- CATACOMB.ZIP Catacombs, an evil level. Level: E3M4.
- CAVERN.TXT set of levels to replace episode 1. Level: Multi. (desc)
- CAVERN.ZIP set of levels to replace episode 1. Level: Multi.
- CAVERNS.TXT escape from prison and get the gun. Level: E1M2. (desc)
- CAVERNS.ZIP escape from prison and get the gun. Level: E1M2.
- CAVLAB11.TXT 20 meatballs, 10 barons, 1 exit (desc)
- CAVLAB11.ZIP 20 meatballs, 10 barons, 1 exit
- CEMENT.TXT hard level to beat. Level: E2M3. (desc)
- CEMENT.ZIP hard level to beat. Level: E2M3.
- CHASE.TXT best in deathmatches. Level: E1M1. (desc)
- CHASE.ZIP best in deathmatches. Level: E1M1.
- CHASE21A.TXT deathmatch wad with cage. Level: E2M1. (desc)
- CHASE21A.ZIP deathmatch wad with cage. Level: E2M1.
- CHOICES.TXT relatively small wad single or multi-player. (desc)
- CHOICES.ZIP relatively small wad single or multi-player.
- CHRISK11.TXT cyber in room w lift bridge. Level: E1M1. (desc)
- CHRISK11.ZIP cyber in room w lift bridge. Level: E1M1.
- CHRISK12.TXT update of chrisk11.wad. Level: E1M1. (desc)
- CHRISK12.ZIP update of chrisk11.wad. Level: E1M1.
- CHRIS_E1.TXT replacement levels from episode 1. Level: Multi. (desc)
- CHRIS_E1.ZIP replacement levels from episode 1. Level: Multi.
- CHURCH.TXT church looking wad file, deathmatch. Level: E1M7. (desc)
- CHURCH.ZIP church looking wad file, deathmatch. Level: E1M7.
- CIRCLE.TXT A circle w/guns in outside doorways. (desc)
- CIRCLE.ZIP A circle w/guns in outside doorways.
- CJME2M1.TXT hex room, bad HOM bugs, exit? (desc)
- CJME2M1.ZIP hex room, bad HOM bugs, exit?
- CLASH.TXT linked rooms with suicide corners (desc)
- CLASH.ZIP linked rooms with suicide corners
- CLEIM10.TXT A complete 9-level replacement for Episode 2. (desc)
- CLEIM10.ZIP A complete 9-level replacement for Episode 2, new graphics.
- CNFUSION.TXT good single player wad file. Level: E1M1. (desc)
- CNFUSION.ZIP good single player wad file. Level: E1M1.
- COD2.TXT fishy wad file, single or co-op. Level: E1M1. (desc)
- COD2.ZIP fishy wad file, single or co-op. Level: E1M1.
- COLOSEUM.TXT 4 color warp in center, barons (desc)
- COLOSEUM.ZIP 4 color warp in center, barons
- COMBAT.TXT 3 small, quick deathmatch, 1 weapon (desc)
- COMBAT.ZIP 3 small, quick deathmatch, 1 weapon
- COMCON.TXT tough map with many enemies. Level: E1M4. (desc)
- COMCON.ZIP tough map with many enemies. Level: E1M4.
- CONVERTM.TXT human conversion lab, helo pad, dungeon. Level: E1M1. (desc)
- CONVERTM.ZIP human conversion lab, helo pad, dungeon. Level: E1M1.
- COOPERS.TXT large difficult wad file. Level: E1M1. (desc)
- COOPERS.ZIP large difficult wad file. Level: E1M1.
- COR81.TXT sunspension bridge, health room (desc)
- COR81.ZIP sunspension bridge, health room
- CORE.TXT press plates with hand print (desc)
- CORE.ZIP press plates with hand print
- CORR2.TXT no exit, 1 of each weapon (desc)
- CORR2.ZIP no exit, 1 of each weapon
- CORTYARD.TXT tough basement, maze, and teleports. Level: E1M1. (desc)
- CORTYARD.ZIP tough basement, maze, and teleports. Level: E1M1.
- CORTYR_B.TXT huge, light post (desc)
- CORTYR_B.ZIP huge, light post
- CRATER.TXT Docking Crater Alpha. Level: E1M3. (desc)
- CRATER.ZIP Docking Crater Alpha. Level: E1M3.
- CRESCENT.TXT crescent shaped outside courtyard (desc)
- CRESCENT.ZIP crescent shaped outside courtyard
- CROSFR01.TXT Cross Fire, a first-effort. Level: E1M1. (desc)
- CROSFR01.ZIP Cross Fire, a first-effort. Level: E1M1.
- CROSS.TXT "id rules" in map (desc)
- CROSS.ZIP "id rules" in map
- CROSST.TXT updated cross.wad (desc)
- CROSST.ZIP updated cross.wad
- CRUSHER.TXT cyber crush trap, pillars rise if shot (desc)
- CRUSHER.ZIP cyber crush trap, pillars rise if shot
- CWWAD.TXT 1 room, trenches, + inviso's (desc)
- CWWAD.ZIP 1 room, trenches, + inviso's
- CYKE.TXT cyber behind barrels, bl key abv chasm (desc)
- CYKE.ZIP cyber behind barrels, bl key abv chasm
-