home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Secret Service 44b
/
SSERVCD_44B.bin
/
cd
/
archd.txt
< prev
next >
Wrap
Text File
|
1997-02-08
|
27KB
|
854 lines
Walk Through
Argentine Basin
Magellan
In the beginning you will receive a
message from Perry LaSalle, telling
you that El Topo, your boss, will
be calling in a few minutes. Talk
to a few other people around the
station until El Topo calls. He
will tell you to go to Vespucci and
pick up Perry Lasalle and bring
him to El Topo's Asylum.
Vespucci
Go to Vespucci, pick up Perry;
while you are here, talk to all the
people you can. It is important to
note that how you treat people will
reflect on you later in the game.
If you anger someone, they may tell
a friend and cost you a commission
later on. Before going to El Topo's
Asylum go to the Arms Dealer and
upgrade your sensors, your current
sensor can not tell the difference
between friend or foe, until they
fire at you!
Attack -- Mission: On the way to El
Topo's Asylum someone attacks you,
get used to it. This combat is as
simple as it gets. He is in front
of you, get him in your sights,
lock the target and blast him with
your guns. There is only one enemy
here so it should be fairly easy.
Topo's Asylum
Once at the Asylum, go talk to El
Topo, the plot thickens. Your next
mission from El Topo involves
clearing garbage debris from two
NAV points. Make sure to talk to
the arms dealer before going on the
mission to repair any damage done
to your ship in the previous fight.
Start the mission.
Clear the Debris -- Mission: At NAV
A clear all the garbage. Part of
the way through blasting the
trash, an Anarcho shows up, do as
El Topo demands and destroy him.
Now do the same at NAV B, there may
be another scout here, if so
destroy him as well. NAV C has yet
another Anarcho, they are becoming
a nuisance in the area. Go there
and blast him.
Mission accomplished. General
fighting tip: after locking onto a
target the radar display will show
you what their weapon range is.
Using this you can try to stay out
of their range while keeping them
in yours. This is one of the
reasons it is important to keep
upgrading your guns as more
advanced weapons systems become
affordable or developed.
Topo's Asylum
Speak with El Topo again, don't
forget to repair and re-arm your
ship with torpedoes if you used
any. Try to save as many credits as
possible, the more you save the
better weapons and sonar systems
you can get. Next mission. Patrol
El Topo's Asylum -- Mission: At NAV
A you are instructed to go to NAV
B, do so. Kill any Anarchos you
come across and head for NAV C.
Once there, go north until you see
three crawlers. Destroy anyone
threatening them. At NAV D you will
be told to retreat to NAV E, since
NAV D is an Anarcho base that you
cannot take out by yourself. At NAV
E you will meet up with two more of
El Topos's boats. Follow your
instructions and go with the bomber
back to the Anarcho base (NAV D).
Once at the base you will be
instructed to identify the
communications devices. One of the
buildings is a communications
center, select a building and get
within 30 meters of it to identify
it. Once you find the correct
building help the bomber destroy
it, then get out of there!
Topo's Asylum
Back at the Asylum, talk to El
Topo. It now looks like it's time
to go back to Vespucci, this time
to stop some Anarchos from
destroying it. Make sure to repair
and re-arm your ship, the missions
only become more complex from
here on out. Defend Vespucci --
Mission: At NAV A, find the
crawlers and follow until you are
told to go to another NAV point. In
the mean time, several Anarchos
will try to destroy these crawlers
so take care of them. At NAV B you
will find some more scouts, a tank
and possibly a bomber. The scouts
should be easy now, since you have
encountered them before. However,
the tank must be attacked from
behind and is very fast, so you
will need to do a lot of
maneuvering. The bomber is tough,
it is the first ship that you
will probably have to use torpedoes
on. Attack from behind - there are
less gun turrets there.
Vespucci
At Vespucci, El Topo contacts you
again. Now it's off to Entropoint
II and points unknown. There are
several side missions you can try
for more credits before you go,
feel free to do so, the more
credits the better. Talk to
everyone here as well (it's a good
general rule to do so anyhow) and
then head to Atacama City. Once
again, talk to EVERYONE, several
will lead to side missions.
Atacama City
Once you arrive in Atacama City
speak to everyone there - again
there is the opportunity for some
side missions here. Repair and
re-arm your ship and proceed to
Scavanger.
Scavanger
In Scavanger, make sure you speak
with Fuller in Garcia's Lounge,
along with everyone else. Accept
and complete any side missions you
feel like attempting. Now go to
Atacama City.
Atacama City
Once you arrive at Atacama City
speak with everyone then head
towards Lima I.
Lima I
In Lima I accept the mission from
Vasquez, then head back to
Atacama-City and speak with Chris
Kruegar. Watch the cut-scene, then
you will be in Galapagos. After
you're done speaking with Chris
Kruegar, speak with everyone else
and head towards Mockturtule II.
Mockturtle II
In Mockturtle II you will have the
choice of doing a side mission.
Once completed (if you accepted
it), make your way towards
Mockturtle I.
Mockturtle I
At Mockturtle I make sure you speak
with Iwan King, then hurry back to
Styx to let Chris Kruegar know how
your meeting with Iwan King went.
Speak with anyone else at Styx.
Make sure your ship is repaired and
re-armed then dock and start the
mission. Fake attack on STYX --
Mission: Go to NAV A and wipe out 2
of the enemy ships. Move along to
NAV B and engage the enemy until
you are allowed to use the
auto-pilot. It doesn't really
matter how many ships you destroy
here, the important part is that
you keep them busy. After the
mission Chris Kruegar will contact
you. Repair your ship and meet
Kruegar on the Posidean. Once
there, speak with Kruegar once more
and then dock and start the
mission. Revenge of King's Anarchos
-- Mission: Immediately find cover
from the enemy bomber because those
torpedo's can wipe you out quickly.
Try and keep it occupied until
reinforcements come, then proceed
to NAV A. Once there take out the
bomber.
Posidean
Back on the Posidean, speak with
Kruegar. When he tells you to
relax, go and repair your ship and
then go back to the crew room and
speak with Kruegar once again.
Atlantic Federation, Neopolis
Once in Neopolis go to the meeting
room and speak with Franco Farelli
and then make your way to Jules I.
Once there speak with Kross and
then make sure your ship is
repaired and FULLY armed before the
next mission. It is extremely hard
- so beware!
Pirates in Gibbs Canyon -- Mission:
After reaching NAV A, continue down
the canyon and cut your engines.
Flow with the current until you
slow down, then restart your
engines. When you reach the base,
find the gas tanks and search for
the Helinox system tank. When you
take that one out, all the other
tanks will follow. After that,
follow the pipes, target and
destroy the control unit. (Hint:
save some torpedo's for the control
unit.) You need to take it out
quickly. If you can find a ledge
above the unit, the enemy gun
towers might not be able to find
you. This will make your task
much easier.
Neopolis
Make your way to Neopolis. Once
there, speak with Franco Farelli
and General Cox, along with anyone
else you find. Again the
opportunity is here to do some side
missions if you choose to. Speak
with the Mogh follower and go back
to General Cox and let him know how
the conversation went.
Deepdraft II
Head to Deepdraft II and speak with
the Admiral. Dock and proceed to
Seacore, once there speak to Capt.
Bullock. Here you'll find yourself
in Limbo. Speak with everyone as
usual. Go back into the crew room
and talk to Franklyn. Then dock and
start the mission. Attack on
Freighter Ishtar -- Mission: Head
out to NAV A and identify the
Ishtar (Hint: You need to be
within 30 meters to identify
something). Retreat back to NAV B
and escort the bombers there. Keep
the mercenaries busy until the
bombers complete their mission.
Keep an eye out for the captain of
the Ishtar. When he tries to escape
towards the east, follow him and
make sure his ship becomes
disabled.
Scranager
In Scranager, speak with everyone
especially the Brewmaster. Again
there are side missions available
here, accept them if you wish. This
next mission described is the one
from Franklyn which you have to do.
ENTROX agent at LIMBO -- Mission:
Hurry to NAV B, get the enemies
attention and let them chase you
back to NAV A. Engage the enemy
there but stay close to the gun
turrets, since these will help you
with your attack.
Scranager
After the mission in Scranager
speak with the Brewmaster once
more. Try and get him to help you
capture Captain Sorrow. When you
speak with Sorrow use the info.
that the Brewmaster gave you to
persuade him to board your ship.
If he refuses don't worry about it
- you will just lose the bonus that
Bullock had offered you, but that's
a lot of credits to loose. Head
back to the Seacore and speak with
Bullock. Destroy the Lock --
Mission: You need to take out the
generator A.S.A.P., Ignore all the
enemies and fly straight to NAV A.
Find the generator and destroy it
quickly. You need to meet the
captured bomber at NAV B. Once you
hook up with him, move on to NAV C
and take out all the gun
turrets.(Hint: If you can get above
and behind the gun turrets
sometimes they won't locate you
right away, which makes destroying
them much easier.) Escort the
saboteur while he completes his
mission. Stay very close to him and
try and draw enemy fire away from
him while he finishes his mission.
Seacore
After the pirate base is destroyed
you need to protect the Seacore
from the remaining angry pirates.
Make any repairs if needed, then
dock and start the mission. Help
Seacore -- Mission: Stay close to
NAV A and destroy any enemies you
encounter. Proceed to NAV B and do
the same, then move on to NAV C.
Again, take out all the enemies and
then make your way to NAV E.
Escort the command bomber back to
NAV D and take out any boats that
threaten the command bomber.
Seacore
After that you will find yourself
back on the Seacore. Speak with
Bullock and watch the cut-scene. In
Floating Bombay you need to speak
with everyone. Take any side
missions that appeal to you. Make
your way to New Babel and speak
with Yallah Rangon. After speaking
with everyone else, dock and go to
the...
Star of Bengalia.
Speak with Yallah Rangon once you
arrive. Patrol Star of Bengalia --
Mission: Patrol NAV B, then head to
NAV C and inspect the paralyzed
scout ship. Be careful - there are
other enemy ships in the area.
After destroying them, head back to
NAV A and protect the Star of
Bengalia against all attackers.
Track down the remaining enemy
ships at NAV D.
Star of Bengalia
Back on the Star of Bengalia, speak
with Yallah Rangoon and then make
any repairs or upgrades to your
boat. Now start the next mission.
Protect the Breathing Gas Transport
-- Mission: Meet with the squadron
and follow them to the gas
transport. Once there, escort the
transport. When the strange ship
attacks, wait for the other ships
to disable it. Then hit it while
its paralyzed.
Star of Bengalia
After the mission speak with Yallah
on the Star of Bengalia. Once you
arrive in Ajanta II, speak with
Admiral Peacock. For the next
mission you need to load up on
Flash shark torpedoes. You might
want to upgrade your torpedo
magazine here as well, you will
need a lot of torps for the
upcoming missions.
Boarding a Biont Scout -- Mission:
Hurry to NAV B and hit the
mysterious Biont with your Flash
Shark torpedoes until it's
paralyzed. Once it's disabled,
protect the specialist while it
examines the paralyzed boat, then
escort them to NAV A. Keep the
attacking Biont's off their backs.
(Hint: When trying to paralyze a
Biont with the Flash Shark, try and
get as close as possible to the
Biont before launching the
torpedo.)
Ajanta I
Once the mission is completed you
need to go to Ajanta I. After
arriving in Ajanta I, speak with
Admiral Peacock in the destroyed
hall. Dock and make your way to the
Polar. Once there, El Topo will
contact you. After speaking with
him, talk to Admiral Peacock and
watch the cut scene.
Tornado Zone, Machina Antarctica
In Machina Antarctica you need to
talk to everyone there, then dock
and start the mission. Attack on
Bellingshausen -- Mission: This is
a very tough mission so make sure
you are fully armed before
attempting it. Take out all the
scouts that are attacking the gas
tanks. Find the command bomber,
destroy it and then finish the rest
of the Anarcho's.
Machina Antarctica
Back in Machina Anaratica speak
with Barhelm and then dock and go
to Little Paris. Once there, speak
with the beggar and everyone else.
Dock and make your way to
Entropoint III. Check in and jump
to Entropoint V. After you
arrive, dock and move along to the
Big Fat Mama. Make sure you speak
with everyone on the Big Fat Mama.
You need to gather all the info.
you can. Then dock and start the
mission. Attack on Blue Hawaiiù
Mission: At NAV A, wait for any
enemy ships that make it through
the mine field. One will try to
escape back the way he came. Follow
him, and identify the enemy
freighter.
Blue Hawaii
Return to the Blue Hawaii. Meet up
with their defenses at NAV B. From
there you need to take out the
enemy tanks. (Hint: Cluster bombs
are extremely effective against
multiple tanks when they are
grouped together.) Then take out
the enemy bombers. From the
auto-pilot, select Deepdrift.
Deepdrift
In Deepdrift, after speaking with
Santiago, talk to everyone else
there and then make your way back
to the Big Fat Mama. Once there,
speak with Santiago again and make
your way back to Deepdrift. Pick up
Fritz Rasmussen, then dock and go
to the Mole. Gotcha -- Mission: You
need to kill all the enemies in the
area extremely fast - so use your
torpedoes. Make your way to NAV A
and finish them off.
Mole
Once at the Mole speak with
Colosimo start the attack on the
Big Fat Mama. Attack on the Big Fat
Mama -- Mission: Go to NAV A, take
out the guard ships and escorts.
Then finish off the weapon
transports. After that's done, hook
up with the squadron at NAV C and
take out the rest of the Guard
ships.
Mole
Back on the Mole, take the 5,000
credits that Colosimo gives you and
upgrade your ship as much as
possible for the upcoming missions.
Capturing Big Fat Mama -- Mission:
Follow the bomber and clear the
minefield on the way to the Big Fat
Mama. Protect the bomber as it
boards and disables the Big Fat
Mama. Once it's disabled, finish
off the remaining guards.
Mole
After that is done, repair your
ship then go take out Santiago. The
End of Santiago -- Mission: This
one's pretty basic but very
gratifying. Take out the guards
then send Santiago to the Abyss
where he belongs.
Mole
Back on the Mole, after speaking
with Colosimo you need to speak
with general Cox on the Triton.
Dock and take care of Willy Boy.
Patrol Big Fat Mama -- Mission: At
NAV A, keep Willy's people from
destroying the crawlers. When the
attack wave from the south comes,
stay close to the Big Fat Mama and
destroy all the Bombers who attempt
to infiltrate the Fat Mama. Make
sure you don't let any bombers slip
by you when you are attacking other
ships. It doesn't take long for
them to capture the Mama. Once the
bombers are taken care of, destroy
Willy Boy's remaining ships.
Triton
Once back on board the Triton,
speak with everyone. Go to the
weapon shop and make any repairs or
upgrades as needed. Then dock and
start the next mission.
Avalon's Under Siege -- Mission:
Follow the canyon N.E. until you
get to the transport. Identify it,
then take out the escorts. Once
they are finished, wipe out the
transport. Move on to NAV A. Once
there, go straight up about 300
meters and kill the berserker
Mogh's.
Clans Union, Avalon
After that mission you will find
yourself at Avalon. Make sure you
speak with everyone there. Then
dock and do the mission. The Mogh
Battle -- Mission: Once at NAV A
destroy all the Mogh's while
protecting the Freighter. Hurry on
to NAV B and destroy the operations
center as quick as possible. Move
on to NAV C and meet up with the
battle squadron. Take out all the
Mogh's in the area, and help the
battle squadron destroy the energy
supply.
Triton
Speak with Admiral Cox once you
arrive at the Triton. He will give
you another mission, so make any
repairs or upgrades then dock and
do the mission. The Shogunate is
Attacking -- Mission: Proceed to
NAV A, start destroying the enemy.
When the Triton starts to have
problems hurry to NAV B and protect
it. Shoot down any torpedo's that
are launched. Take out the enemy
bombers first, then finish off the
rest of the attackers.
Triton
Back on the Triton, after speaking
with Cox, repair your ship then its
back to the grind. Attack on Triton
-- Mission: Hurry to NAV B, once
there destroy the Alpha squadron.
(Hint: Try and destroy the bombers
first, it makes things a lot easier
for you.) Once Alpha is destroyed
move on to NAV A. Destroy all the
enemies that are attacking the
Triton. Watch out for the
bombers. Take out both waves of
attackers.
Triton
Back in the Triton, Major Lopez
will tell you to meet him on the
Polar, do so. Speak with Major
Lopez and everyone else. Dock and
do the mission. Guard the striates
at Sector A -- Mission: At NAV A
take out any enemies that you come
across. Hurry to NAV B and protect
the supply freighter. Go to NAV D
and protect the freighter with the
plans. Don't worry when the plans
are stolen, just take out the rest
of the enemies.
Polar
On the Polar, you need to speak
with everyone and upgrade your guns
to plasma if you have enough
credits. Akira's 2nd Wave of Attack
-- Mission: Hurry to NAV B, destroy
the attackers. Make your way to NAV
C take out the tanks. When prompted
go to NAV A and protect the tank
transport. Destroy all the enemies
and remember to use the cluster
bomb if you find a lot of tanks
grouped together.
Polar
Back on the Polar, a new ship
awaits you. Go to the arms dealer
and spend some credits. Make sure
you load up on Flash Sharks.
Warning of the Bionts in the Red
Sea -- Mission: Find and paralyze
the Biont scouts. Once they are
disabled, destroy them. Don't worry
about the Biont bomber.
Polar
After the mission, re-arm your ship
with Flash Sharks for the next
mission against the bomber. Akira's
Kamikaze Action -- Mission: Head
towards NAV B and take out the
bomber's escorts. Then send the
bomber to a watery grave.
Polar
On the Polar, speak with everyone.
Re-arm your ship with Flash Sharks
again for the next mission against
the Biont's. The Shogunate against
the Bionts -- Mission: Proceed to
NAV A, use the Flash Sharks to
paralyze all the Biont's. Once they
are all disabled go back and
destroy them. After that go and
help the Shogunate warriors at NAV
B. Do the same thing you did at NAV
A; paralyze and destroy the
Biont's.
Polar
After your return to the Polar,
talk to everyone, then dock and
free Hong Long. Free Hong Long --
Mission: Head out to NAV A. Once
you pass it, cut your engines and
let the current carry you. When the
current stops carrying you, restart
your engines. Find and destroy the
energy containers, then take out
the Bomber of Zalman.
Shogun Territory, Polar
Upon returning to the Polar, speak
with Hong Long and Major Lopez.
After that you'll find yourself in
Svesda Wostock. Make sure you speak
with everyone there. Be careful
about which side missions you
choose to accept. Upgrade and
repair your ship as required, then
dock and start the mission.
Attack on Svesda Wostock --
Mission: Meet up with the task
force at NAV A. Proceed with them
to NAV B and engage the Biont's.
Once the freighters are attacked,
hurry to NAV C. Once there, take
out all the Biont's as quickly as
possible. (Hint: When fighting
against a large number of Biont's
make sure you paralyze all of them
first - then go back and destroy
them.)
Svesda Wostock
Back on Svesda Wostock, speak with
everyone. Repair and restock your
ship with Flash Sharks and go start
the mission. The Battle for the
Water Works -- Mission: You need to
follow the Samuri. When you see the
Biont's, engage and destroy them.
Remember to paralyze them first,
then go back and destroy them. Do
the same thing to the second wave
of Biont's.
Svesda Wostock
Once you return to Svesda Wostock,
speak with everyone, then repair
and rearm your ship. Chase!!! --
Mission: Follow the rookies until
you get to NAV A. Start attacking
the enemy. Do what Ping says and
hurry to NAV B. Once there, destroy
all the Biont's. Keep an eye out
for the rookies - if one gets in
trouble, help him out immediately.
Remember all the rookies must
survive.
Polar
Once you arrive on the Polar, speak
with everyone, then dock and go to
the Challenger. At the Challenger
you need to speak with Admiral Ping
in the Shang Chang Long. Then dock
and start the mission. Biont
activities in the Marianas Trench
-- Mission: Meet up with the battle
forces at NAV A. From there you
need to move on to NAV B and
identify the bomber's cargo. Then
engage the enemy and protect the
power plant. Keep the enemy busy
until they give up and retreat.
Challenger
Back on the Challenger speak with
Admiral Ping. Then you need to dock
and choose Progress. Once there,
speak with the scientist and get
all the information you can off
him, then dock and return to the
Polar. In the crew room on the
Polar you'll find Fritz Rasmussen;
speak with him. After that load up
on Flash Sharks then dock and start
the mission.
Recovering the Seismobomb --
Mission: You need to drop the
waterman off at NAV A. Once that's
done engage the Biont's until the
waterman contacts you. Once the
waterman is ready, pick him up back
at NAV A. Secure the bomb and
hurry to NAV B.
Polar
On the Polar, after completing the
mission, repair your ship and get
ready for the next mission.
Defending the Polar -- Mission:
This one's fairly easy, all you
need to do is destroy all the
attacking Biont's.
Survion, Polar
Return to the Polar after repelling
the Biont's. Speak with general Cox
and get ready for the next mission.
It's one of the hardest yet. Sector
B of the 1st Ring -- Mission: You
need to take out all the gun
turrets first, then engage and
destroy the enemy ships. Try and
take out the gun turrets quickly
because they are the main threat to
the squadron. When engaging the
Biont's make sure you don't get too
close to the Biont battleships;
their firepower is definitely more
than you can handle. Help the
squadron finish off the remaining
Biont's.
Polar
After returning to the Polar, speak
with Admiral Cox. Rearm your ship
and start the next mission. The
Attack on Sector C -- Mission: Go
to NAV A and help protect the Star
of Bengalia. You need to take out
the gun turrets first, then destroy
the bombers and scouts. When
prompted head to NAV B and help
destroy the remaining gun turrets
and enemies. (Hint: Some of the gun
turrets are hidden behind the
garbage, so you might have to clear
some out of the way before you can
get to the gun turrets).
Polar
Repair and rearm your ship back on
the Polar, then it's back to the
grind. The Triton attack on Sector
D -- Mission: You need to protect
the Triton at NAV A. Once that is
done move on to NAV B and destroy
all gun turrets and enemies. Make
sure you take out the gun turrets
first as they are more of a threat
then the ships are.
Polar
After returning to the Polar, speak
with Hong Long. Then get ready for
the next to last mission. You might
want to carry a few Big Bang torp's
for use against the Biont
battleships. The Attack on Sector E
-- Mission: You need to protect the
Polar by helping bring down the
battleships. Attack the
battleship's gun turrets to draw
fire away from the Polar. When Hong
Long joins the battle, watch her
back because she has to survive.
Destroy all the enemies and gun
turrets in the area.
Polar
Back on the Polar you need to speak
with Admiral Cox. Then make sure
your ship is fully upgraded for the
last battle. For this last mission
you are virtually on your own. Just
a couple of hints; when taking out
the many gun turrets, use the
canyon walls for cover. If your
shields are getting low, retreat
and find a good hiding spot while
they recharge. Good luck on this
one - the fate of all of Aqua
depends on you!