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(complete solution in English for The Secret Of Monkey Island
II: Le Chuck's Revenge)
PART I: THE LARGO EMBARGO
You start on the bridge. Go left or right, either way, Largo
will shake you down and mug you and steal your fundage. After he
leaves, bail to the right side of the bridge. Stop at the sign.
PICK UP SIGN. You will take the shovel. Exit right. You will
then be at an overhead view of the map of the island. Go to the
Swamp area. USE COFFIN. Row to the shack, you get taken up into
the voodoo mojo chick's pad. LOOK AT TABLE in the first room,
you'll see a thread of string on the table. PICK UP STRING. Now
look at the jars on the shelves next to the table. Keep looking
at things until you see the jar of ASHES-TO-LIFE. Now walk to
the right side of the room and you will enter the next room.
Talk to Mrs. Mojo Voodoo priestess chick about the ashes-to-
life. You will need to know about this for later. Now talk to
her about Largo and making a voodoo doll. She will give you a
list of ingredients you need to make the doll... (hair, thread,
body fluid, part of a dead relative.) Leave and row back to
shore, exit left back to map.
Now go to the cemetery... at the top of the hill you see some
graves and tombstones. Go up there and you will get a closeup of
the area. The first grave on the left is Largo's grandfather's
grave. USE SHOVEL ON GRAVE. You will dig up the grave and get a
bone from the deceased old feller. Exit left back to the map.
Go to the beach area. You'll find a stick on the ground. PICK
UP STICK. Now leave back to the map.
Go back to woodtick town. Go to Wally the cartographer's pad
(second door from right). Talk to Wally about things. Take a
blank sheet of paper from pile at bottom right hand side of
screen. Watch Wally closely. He will place his monocle on the
table and rub his eyes from time to time. When he does this,
quickly PICK UP MONOCLE. Exit back out the door to the left.
Look near bottom of screen, you will see a hatch leading down
to the Bloody Lip bar and you will see some windows on the side
of the ship. The window on the far left is accessible. WALK TO
WINDOW and you jump into the window and find yourself in the
kitchen. There's a knife on the table... PICK UP KNIFE. Leave
from the window you came in at.
Walk down path towards far left, you reach the farthest ship
on the left. Enter the door. See the little alligator tied to
the post? USE KNIFE ON ROPE. You will cut the alligator
(Pegbiter) loose and the little bastard runs away. The Innkeeper
freaks out and goes after Pegbiter. PICK UP BOWL in order to get
the cheese squigglies inside Pegbiter's bowl. Now exit through
the door on the far left. This is Largo's room. Quickly, before
he catches you in there, grab his toupee off the styrofoam head
on top of the desk on the far left of the room. Now bail out the
door, or wait till he comes in and throws you out.
Go to the right and up to the screen where the pirates and the
laundry dude is. PICK UP BUCKET (the bucket underneath the
pirates). Pirate on left will say don't take it. Choose dialoge
option number one for best results. You ask if it's his bucket,
he says no... you ask if minds if you take it, he says go for it
dude. You can get the bucket with the other dialogue but the
conversation takes forever (but it's funny). Ok, now you see a
box on the floor where the rat is scurrying around. OPEN BOX...
USE STICK WITH BOX... USE STRING WITH STICK.... USE CHEESE
SQUIGGLIES WITH BOX. What this does is set a trap to catch the
little rodent. Exit this screen for a moment, then come back.
The Rat will be eating the squigglies under the box. Pick Up and
Pull the string. You will catch the rat in the box. OPEN BOX.
TAKE RAT. Exit this screen.
Now enter the hatch near the bottom of the screen to get into
the Bloody Lip Bar. Talk to the Barkeeper. Keep asking him for a
drink over and over and give him a bunch of excuses. Pretty soon
Largo comes in and orders a drink. Largo spits on the wall
before he leaves. After this, USE BLANK SHEET OF PAPER WITH
DRIPPING SPIT. Now you take his spit off the wall (body fluid).
Go up the stairs to leave this screen.
Now go back to the kitchen via the window. USE RAT IN
VISCIOSUES (Soup). You drop the rat in there. Now bail again via
the window. Now go back down the hatch to the Bloody Lip. Talk
to the barkeep... a dialogue option about ordering soup now
appears... Select this option. Barkeep goes into kitchen to
check the soup out... finds rodent in soup.. fires cook... comes
out and tries to serve you soup. Tell him you don't want the
soup, he asks if you want a job. Take the job, get your weeks
wages in advance. Now go into the kitchen. Fuck this job, its
boring, you can't cook, and you already got paid, so fuck it and
bail out the window.
Exit right from the town, to the map. Go to the swamp area.
USE BUCKET ON SWAMP. You fill bucket with mud. Exit back to map,
head back into town. Go to Largo's room, CLOSE DOOR, USE BUCKET
WITH DOOR, now hide behind the clothes changing curtain. Largo
comes in, get's bucket of mud on head, clothes are dirty. Largo
goes to cleaners, follow him there. Watch the conversation.
Largo leaves. Now go back to his room, CLOSE DOOR. You will see
a laundry ticket tacked to the back of the door. PICK UP TICKET.
Go back to the laundry dude, give him the ticket, he gives you
Largo's clothes.
Now exit the town to the map, head to the swamp and back to
the Mojo bitch. Give all your voodoo doll ingredients (toupee,
bone, bra and spit) to her. She will make a voodoo doll and give
it to you with some pins.
Now get back to the town, head to Largo's room. When you go in
there he will start yelling and start to throw you out. While
he's doing this, quickly USE PINS ON VOODOO DOLL. Now watch the
animation sequence as you banish Largo from town.
Head out of town to map. Go down to peninsula. You meat
captain dreadlocks rastafarian joint toker. Talk to him. Now
select ROLL JOINT, now SMOKE JOINT WITH RASTA MAN. The two of
you start toking and get high.... ok just kidding. You talk to
him and he tells you he needs his necklace to sail. Give him
Wally's monocle and it will suffice. Now he'll give you a map
and you tell him where you want to go. Select PHATT ISLAND from
the map. While on Dread's boat remember to pick up the bag of
Parrot Chow when you see it.
PART II: THE FOUR PIECES
When you arrive on PHATT you get arrested by the guard no
matter what you say to him. After the conversation with the
Phatt pig you find yourself behind bars. PICK UP MATTRESS...
there's a stick underneath. USE STICK ON BONE (the bone is the
leg bone of the skeleton in the cell on the left.) You flip the
bone into your cell with the stick. PICK UP BONE... GIVE BONE TO
DOG. Dog walks to you, drops key, takes bone. PICK UP KEY, USE
KEY ON CELL DOOR... you are now free. Before leaving be sure to
grab the two envelopes on the shelf near the door. One is the
MANILLA envelope and one is the GORILLA envelope. In the manilla
is all your inventory, and in the gorilla is a banana and an
organ. OPEN ENVELOPES to obtain the items. Now leave the jail.
From the jail, head right. You will see a long path going off
into the distance. Along this path you will see a few alleys and
a library on the left, and a pier on the right. Head to the
pier. Talk to the old man who is fishing. Brag to him about what
a great fisher you are. He will challenge you to a contest from
which you can get his fishing pole if you win. The contest is
who catches the biggest fish. After you talk to him leave the
screen to the left. Head to the Library.
Inside the library, to the left is a model lighthouse. OPEN
LIGHTHOUSE. You find a lighthouse lens... pick it up and keep
it. Now go talk to the librarian. Apply for a library card. Now
you have a temporary card. Go over to the card catalogue. Select
a book that you WON'T NEED later. My favorite book to use for
this is the Pirate's Primer found under P in the catalog. It's a
book about software piracy... haha... You need to get two other
books at this point that you will need later. One is under D for
Disasters and pertains to the sunken ship Mad Monkey. The other
book pertains to the Ashes to Life spell and is found under
A for Ashes. Or V for Voodoo... can't remember... When you find
the three books and select Hmmm I better remember this book for
each one, go over to the librarian and ask for each book by
name. She will give you the books you request. Now leave the
library and head back to the left towards the jail.... keep
going left past the jail and you'll see a long path to the left
heading off into the distance. Take this path to the map screen.
Now head to PHATT Mansion.
Enter the mansion through the front door. Try to walk up the
stairs. The guard stops you. Tell him he's confused you with
your cousin Guybrush. Then tell him you think there is a fire in
the kitchen. He leaves, you can now proceed up the stairs. When
you get into the Phattboy's bedroom he's asleep. Notice there is
a book on top of his fat belly. Move the cursor over the book
and you see the title is famous pirate quotations. You will now
need to use your book to offset the weight of his book so you
can take it. Select USE PIRATE PRIMER WITH FAMOUS PIRATE QUOTES.
After a short animation which is reminiscent of Indy Jones and
the Temple of Doom, you end up with the Quote book. Leave this
place now and go back to the wharf.
Head over to the path where the library is. You will see two
alleys. Head into the first alley. There's a guy betting with a
guy who's running a roulette wheel. He wins the bet and
leaves... quickly follow this guy out of the alley. He heads
into the second alley, follow him there and hide behind the
crates and watch what he does. He then leaves. Now go up to the
door, select OPEN PEEPHOLE, Guybrush knocks on the door. When
the dude answers the door select the first dialogue option (Give
me the next roulette number). He will ask for the password. What
he will do is hold up some fingers and say one thing, then hold
up different fingers and say another thing. For instance he'll
hold up four fingers and say "If this is two", then he'll hold
up one finger and say "Then what is this". You will then have to
select a number. In this example the answer would be FOUR. Why?
Well, here's the secret - When he first holds his hand up, count
how many fingers he has up. This will be the magic number.
Everything else he says is just designed to throw you off. He'll
make you repeat the deal successfully three times in a row. Just
keep telling him the number of fingers he holds up first and
you'll get it right each time. After three times he tells you
the number you need to win roulette. After you get the number,
go back to the roulette wheel and place a bet. Win the ticket to
the party, go back to the gamblers club, get the next number, go
back to roulette, place bet, win, take the money, go back to the
gamblers club, get the next number, go back to the roulette
dude, place bet, win, take the circus tickets.... Now leave and
go back to Dread's ship on the far right. Ask Homeboy to take
you to BOOTY ISLAND.
When you arrive on Booty go into the first shop you see on the
left, the antique shop and buy everything you can get. This
includes the following items: SHIPS HORN, SIGN ABOUT PARROT,
FEATHER PEN, HUB CAPS, PIRATE HATS, ELVIS PLATE, SHINY SAW,
PARROT'S MIRROR, maybe some other shit too... Don't worry about
money, you will have plenty to get all you need. In order to buy
things select PICK UP (ITEM) and Guybrush will say he wants to
buy it. The Antique Dealer will then either tell Guybrush the
price and offer to sell the item, or decline to sell the item
entirely. The few things you might have trouble buying are the
Sign about Parrot and the Parrot's Mirror. To buy the sign about
the parrot, the antique dealer will decline to sell it first,
then agree to sell it. With the parrot's mirror, the dealer will
decline to sell it unless you do something first. Here's what
you do... First make sure you bought the sign about the parrot.
Once you do this there will be an empty hook left in the place
where the sign was. Take your bag of parrot chow that you got
from Dread's ship. Select USE EMPTY BAG OF PARROT CHOW ON HOOK.
You will hang the parrot chow bag on the hook. The picture of
the parrot on the parrot chow bag will attract the parrot. The
parrot will walk from the left end of the perch to the right end
of it in order to look at the bag of parrot chow. Now that the
parrot is not looking at the mirror anymore, the dealer will let
you buy the parrots mirror. Select PICK UP MIRROR to get the
dealer to sell it. After you buy everything, talk to the dealer
about the piece of the map on his counter. He wants millions for
this map piece, but he'll also trade something for it. He tells
you about the figurehead of a sunken ship called the Mad Monkey.
Find the figurehead and he'll trade it for the map. We'll find
the figurehead later.... for now, leave the antique shop and
head on across the street over to the costume shop.
Inside the costume shop the costume dude will not give you a
costume unless you have one reserved. If you show him your
ticket to Governor Marley's party he will give you your reserved
costume. Select GIVE MARDIS GRAS PARTY TICKET TO COSTUME DUDE.
He will give you the costume that had been reserved for the
previous owner of the ticket. Unfortunately the costume is not
quite your style, but you are stuck with it and it will get you
where you need to go, so take it and leave.
Now walk to the right from the costume shop and meet up with
Kate who is standing near Stan's Used Coffin Store waving flyers
and yelling. Talk to her and take a flyer from her. Now say
goodbye and proceed on your way, moving right.
Walk past Stan's shop (you'll deal with him later), you will
see the spitting contest, just keep walking past it towards the
right of the screen (you'll enter it later), and then you'll get
to the far right of the screen, exit it and arrive at the map of
the island. Select Gov. Marley's Mansion from the map.
On your way to the mansion you meet a chick guard dressed as
LeChuck. Have a conversation with her, put your costume on, then
proceed to the mansion. When you get to the mansion, before you
enter, notice there is a path running to the back of the
mansion. There are actually two paths, one heading left, and one
right. Take either path and you arrive in back. There is a back
door which leads to the kitchen and there are some garbage cans.
Select PUSH GARBAGE CANS. You make a loud noise with the cans
and the cook get's way pissed and comes out yelling at you. Run
away from the cook and he will chase after you. Run to the path
and follow it to the front of the mansion. Keep running past the
front of the mansion to the opposite path and follow it around
the other side of the mansion towards the rear again. You will
have made a complete circle around the mansion, the cook has
been chasing you all the way. Quickly enter the kitchen door
before the cook catches you. Inside the kitchen you see a pot of
fish. Take one of the fish and leave the kitchen. Let the cook
yell some more and ignore him and he will go back in the
kitchen. Now take one of the paths back to the front of the
mansion and enter the mansion via the front door. All of the
guests will ignore you so don't waste time talking to them. Look
to the far left side of the room, there is a painting there. You
see a piece of the map you need stuck on the corner of the
painting. PICK UP PIECE OF MAP. Now leave the mansion. You will
get stopped by the gardener and the dog and taken back into the
mansion and taken upstairs to see Gov. Marley. Marley will be
pissed and the two of you will have a conversation. Select all
of the polite, grovelling dialogue selections and you will be
ok. Don't piss her off more. She will end up taking the map and
tossing it out the window. Leave the room, head on downstairs
and out the front door. Try to pick up the map piece and it will
float away and then get carried by the wind and finally land on
the side of the cliff. Go back inside the mansion. Go upstairs
and into Gov. Marley's room. She's gone now. Notice the oar
mounted above her bed. PICK UP OAR. Now leave, go downstairs and
out the door. The dog will bark and you tell him to shut the
hell up. When the dog shuts up, select PICK UP DOG, and you will
take the dog Guybrush and stuff him in your pocket. Now leave to
the right, heading down the path away from the mansion and you
will arrive back at the overhead view of the map. Select Dread's
ship from here and when you get to the ship have him take you
back to PHATT Island.
Back on Phatt Island take the path over to the pier with the
old fishing man. Select GIVE FISH TO MAN. You will have a
conversation and he will admit you caught the biggest fish and
you win. Your prize is his fishing pole so he gives you his pole
and leaves. Go back to Dread's Ship and have him take your ass
back to BOOTY Island.
Back on Booty Island go down the path to the left past the
antique shop, behind the old man with the cannon and you'll
enter the overhead view map. Select the cliff at the bottom of
the map. When you arrive there, select WALK TO SIDE OF CLIFF.
You will get a view of the map on the side of the cliff. Select
USE FISHING POLE WITH PIECE OF MAP. You will cast your line,
hook the map and start reeling it up. When you almost have the
map, a bird flys by and takes the map from you and flys to the
BIG TREE. Leave the cliff area and you'll be back on the
overhead view of the map of the island. From here, select the
big tree and walk to it.
When you arrive at the big tree, you will see a bunch of holes
in the tree. The first hole has a plank stuck into it that will
act like a step. Take the oar from your inventory and stick it
into the second hole. ie. USE OAR WITH HOLE. Now step up on the
big tree root from the left. Now walk to the plank, now walk to
the oar. When you step on the oar it will break and you will
fall and hit your head and become unconscious. You will have a
dream then you will wake up again. Pick up the broken oar and
leave this scene, back to the overhead map. From here select
Dread's ship. When you get to the ship, have him take you back
to SCAB Island.
Head on over to the left and enter the first door you see,
which will be the Woodsmith's workshop. Select GIVE BROKEN OAR
TO WOODSMITH. The Woodsmith will fix your oar, reinforce it, and
give it back to you. Leave the workshop. Walk left and head on
over to Wally the Cartographer's pad.
At Wally's all you need to do is replace his monocle with
something he can see with. Give him the lighthouse lens you got
from the model lighthouse at the library. Select GIVE LIGHTHOUSE
LENS TO WALLY. Now leave Wally's abode and head on across the
way to the Bloody Lip Bar.
When you get down the hatch to the Bloody Lip Bar, order some
drinks. The barkeep dude will have a variety of specialty drinks
that have colorful names. Order one of each drink. The Barkeeper
will give you a free crazy straw. You will USE CRAZY STRAW WITH
DRINKS later in the game in order to drink them. Now ask the
barkeep for some near-grog. He'll tell you that Kate bought all
the near grog. You'll need to know about this later. Now look
over at Jojo the monkey. See his metronome? (That ticking thing
on top of the piano). Place the banana on the metronome ie. USE
BANANA ON METRONOME. Jojo becomes dazed while looking at the
banana. Select PICK UP JOJO... you pick the monkey up and stuff
him in your pocket. Now leave this scene, head back up the
stairs to the surface.
Now proceed left and up to where the laundry dude and the
pirates are. The pirates are all kicking back and sleeping. You
need to get a few things from the Woodsmith's workshop, so the
goal here is to somehow get the Woodsmith to leave his shop...
Perhaps if you created an incident where an emergency Woodsmith
housecall would be necessary you could accomplish your task. Any
ideas? Take a look at 'ole pegleg the pirate... see his peg leg?
Select USE SAW ON PEGLEG. You saw his peg leg off! haha. Now
leave this area. The pegleg dude wakes up, notices his peg leg
is gone and starts screaming. From here go to the Woodsmiths
Workshop.
When you get to the workshop, notice that the Woodsmith is
gone. He went out to go fix the peg leg you sawed off. Now that
he's gone you can take a few things that you will need later.
Take the Woodsmith's hammer from the wall, then take some nails.
That's all you'll need from here so leave this area and go back
down the path to the right till you get to the overhead map. Now
select Dread's ship and have him take you back to BOOTY Island.
Back on Booty Island head on over to Stan's and go inside.
Stan is a high pressure salesman and one of the most hilarious
characters I've seen in an adventure game in a very long time.
Some of the things he will say to sell you his things are
incredibly funny. So ask Stan to see a coffin and enjoy some of
the things he says during the conversation. At one point he hops
inside the coffin to show you how roomy it is. At this point
select CLOSE COFFIN, and you will close the coffin door on top
of him. Stan should give you a complimentary Stan's Used
Coffin's promotional hanky sometime at this point of the game.
Now, quickly select USE NAILS ON COFFIN. If you do this quickly
enough you will hammer the coffin lid down with the nails and
seal it shut. If you aren't quick enough Stan jumps out before
you get the chance, but you can get him to go back in just by
talking to him and asking him to show you the coffin again.
After Stan is nailed shut into the coffin he really starts
saying some damn funny things. For a really good laugh ring the
bell on the counter while stan is sealed in the coffin... OK now
do what you came to do, take the CRYPT KEY. It's on the back
wall behind the counter. You can break the cash register open
with the hammer if you want, but it's empty so don't bother.
Leave Stan's store (poor Stan).
Now head on over to the right and you arrive at the spitting
contest. Stand over near the flag markers in the ground and
select USE SHIP HORN (the horn that you got from the antique
shop). When you blow the horn the spitmaster will leave
momentarily. Now's your chance so act quickly. Select PICK UP
FLAG. You will move the flag markers around in a way such that
the distance is less to win first place in the spit contest. The
Spitmaster will now come back. Look at the colorful drinks from
the bar in your inventory. You will need to mix the blue and the
yellow drink to form a green drink that will make your spit
thick. Select USE YELLOW DRINK WITH BLUE DRINK. The drinks will
mix into a green one. Now select USE CRAZY STRAW WITH GREEN
DRINK. You will drink some of the green drink and it will make
your spit nice and thick. Now select TALK TO SPITMASTER... Tell
him you want to enter the contest... Select a name for yourself,
I chose the best one, Captain Loogie. haha. Ok now you don't
need to hawk or swish or anything to win the contest, the trick
is all in the wind at this point. See the line of spit contest
spectators? Look at the last spectator on the right. She is
wearing this sash around her waist that will blow in the wind
from time to time. Keep a close eye on this sash. Point the icon
to PTOOIE and poise your finger over your mouse, ready to click.
When the wind blows the sash up you know the wind will be right
to help your spit fly high and far. With a little timing you can
click on PTOOIE just as the sash is blowing and your spit will
fly well and you will win first prize. (A plaque with a loogie
on it). If you fuck up, you can try and try again so keep trying
until you win and get your Loogie Plaque. When you do get your
first prize, head back over towards the left and go back to the
antique shop.
At the shop select GIVE PLAQUE TO SHOPKEEPER. He won't seem to
interested in buying the plaque at first, but in your
conversation if you keep selecting dialogue selections that hype
up the plaque and make it sound like a valuable item you can get
the dude to offer you 6000 pieces of eight for the plaque. Say
yes and sell him the plaque for the 6k, then leave the shop. Now
you have enough money to charter a glass bottom boat from Kate
and search for the Figurehead of the sunken ship, Mad Monkey.
Ahh, but first you must know the coordinates of where the sunken
ship is located. Select LOOK AT MAD MONKEY BOOK, and it will
tell you the coordinates. Write these coordinates down and walk
over to the right and talk to the flyer lady, Kate.
Talk to Kate and ask her to charter her ship. She'll ask you
to show her where you want to go on the map. When you move the
icon around, coordinates will appear. Move the icon around until
you are pointing to the same coordinates shown in the book that
you wrote down. Select that point and you'll be out on Kates
boat in the ocean. Select "Dive down into the sea". You will
swim down to the bottom of the ocean and see a sunken ship. The
Figurehead is at the front of the ship to the right. Swim over
to it and pick it up. It is too heavy to swim back up to the
surface with, so swim back over to the left and you'll see the
anchor. Swim to the anchor and select PULL ROPE (the rope that
is attached to the anchor)... Once you do this Kate will haul
you and the anchor back aboard the boat. You will soon arrive
back on BOOTY Island. Talk to kate again. Ask her if she is the
same Kate who bought all the near-grog. She is, so ask her for
some of the near-grog. She'll be a stingy bitch and refuse to
give you any. You'll get some revenge on the cunt for that a
little later. For now, head on over to the Antique Shop.
At the antique shop select GIVE FIGUREHEAD TO ANTIQUE
SHOPKEEPER DUDE. He will trade you his piece of the map. You now
have your first of four map pieces that you need. Let's go get
the second piece from the Big Tree.... Exit the shop, head off
to the left to get to the overhead map view. From here select
BIG TREE and go there.
Once you arrive at the big tree select USE REINFORCED OAR WITH
HOLE to place your repaired oar back into that second hole. Now
walk to the big tree root, walk to the plank, walk to the oar.
Now you will be standing atop the oar, and you will need to
select PICK UP PLANK. Pick up the plank from behind you. Now
Select USE PLANK WITH HOLE to put the plank in the third hole up
which is to the right of the oar you're standing on. Pretty soon
he'll get the idea and climb up the rest of the tree by himself.
When you get there and you see the three treehouses, look way up
at the top treehouse on the left. Select it to walk up there.
You will find a telescope up there... PICK UP TELESCOPE. Now
head back down to the first treehouse and enter the doorway. The
bird that stole your map piece is in there sitting on top of a
large pile of other maps that you will never need. How will you
ever find your map now? Well remember the doggie at Marley's
pad? He seemed to have a nose that could sniff out objects that
belonged to Gov. Marley. Maybe he could sniff out the map for
you... Select USE DOGGIE ON PILE OF MAPS. The dog will jump into
the pile and come out with your map. Congratulations - you now
have two of four map pieces. Leave the treehouse and climb back
down the tree. Go to the overhead map view and select Dread's
ship. Have him take your ass back to SCAB Island.
Once you arrive on SCAB Island, head back to the right to get
to the overhead map view. From here select the CEMETERY. At the
CEMETERY on the right hand side there are several tombs and one
crypt. Go to the crypt and select USE CRYPT KEY (from Stan's) ON
CRYPT. You will open the door and go inside. Walk to the last
coffin on the very bottom right-hand side of the room. Now you
need to refer to your book of pirate quotes that you got from
King Phatt boy. Select LOOK AT BOOK OF PIRATE QUOTATIONS. Read a
few of the quotes. Now select LOOK AT COFFIN, to examine the
coffin on the bottom right hand side of the room. You will
notice some familiar quotes. Now select OPEN COFFIN. You will
remove the lid and see some ashes inside. Now select PICK UP
ASHES and you will get some ashes. Now leave the crypt, exit the
CEMETERY to the left and you'll be back on the overhead map.
From here go to the swamp area.
At the swamp area take the coffin boat back to the voodoo mojo
bitch and tell her you got some ashes so she can make an
ashes-to-life potion for you. Give her the ashes and she'll say
she forgot the recipe for the potion. Give her the book about
ashes to life that you got from the library. The book contains
the recipe and will allow her to make the potion for you. Get
the potion and leave the place, row back to the shore and exit
left back to the map. From here head back on over to the
CEMETERY.
Back at the CEMETERY enter the crypt again and LOOK AT OPEN
COFFIN. Now select USE ASHES-TO-LIFE POTION ON ASHES. The dead
dude will come back to life. He's the guy who owns that wiener
hut on the beach. He didn't know he was dead. Talk to him and
tell him he's dead. He has this nagging feeling he left his
stove burners on back at the wiener shack. Offer to turn the
stove off for him and he'll give you the key to the place. Leave
the crypt and exit the CEMETERY back to the map. Select the
beach area at the top of the map and go there.
At the beach walk over to the shack and select USE KEY ON
DOOR, the door will open. Walk inside and you'll see that the
burners are indeed on. Select USE KNOBS and you will turn the
burners off. Now exit the shack, then exit the beach left and
get back to the map. From here select the CEMETERY again.
Back at the CEMETERY, enter the open crypt again. Look at the
open coffin. Select USE ASHES-TO-LIFE POTION ON ASHES and he
comes back to life again... Tell him you turned his burners
off... he can rest in peace now and will give you his piece of
the map. Congratulations you now have THREE OF FOUR Map Pieces!
Exit the crypt, exit the CEMETERY and you'll be back on the map.
Select Dread's ship and have him take you over to PHATT ISLAND.
Now that you're back on PHATT Island you're gonna get some
payback on that Kate bitch who wouldn't give you any near-grog.
Still have Kate's flyer in your inventory? Good... See your face
on that wanted poster pasted to the wall? Select USE KATE'S
PICTURE ON WANTED POSTER and you will paste Kate's face over
yours on the wanted poster! Now leave this scene by going into
the library or something. Kate will walk up to the poster and
see it. The guard will come over and, thinking she is you, take
Kate and throw the bitch in jail. Now head back over to the jail
and go inside. Kate's envelope containing her personal
possessions is lying on one of the shelves near the door. Take
the envelope and open it and you will have yourself a bottle of
near-grog. You'll need this later. Leave the jail and walk back
over towards the right. Take the path where the library is way
down to the end so you can get to the overhead map view of the
island. From here select the waterfall area and go there.
Once you arrive at the waterfall walk up along side of it to
the top of the hill. When you get here the view will change to a
small clearing above the waterfall and you will see a pump here.
The pump controls the waterfall flow and to get past the
waterfall you're gonna need to turn the water off via this pump.
But how do you manipulate the pump? You need a tool of some
sort, like a wrench, perhaps... or maybe a monkey wrench? Or
maybe even a monkey! Yep that's right, select USE JOJO (The
monkey from the bar) WITH PUMP. Jojo will act as a monkey wrench
on the pump and the waterfall will be turned off. Go back down
the side of the waterfall from whence you came. The waterfall is
off now and you can see a "newly discovered gaping hole" which
lies at the base of the fall. Walk into this hole and you will
be headed down a tunnel. The tunnel you are walking through is
taking you underneath the sea that separates the small island
with the cottage on it from the larger island of PHATT. Proceed
on through this tunnel until you come out on the other side. You
are now on the small island!
On the small island you can see a cottage high above you, a
path leading up to the cottage on the left, the tunnel back to
PHATT to the right of the path, and to the right of the tunnel,
under the cottage there is a hole. Dont bother with the hole
just yet, select the cottage with your icon. Guybrush will walk
up the path to the cottage and soon arrive there. Open the
cottage front door and walk inside.
Inside you meet up with a man. Have a conversation with him
and pretty soon he will challenge you to a drinking contest. He
will move off-screen to the left to prepare a mug of grog for
you, then he'll come back and set it on the table. He will then
go back off-screen to the left to prepare a mug of grog for
himself. When he leaves at this point, you must act quickly.
What you want to do is empty the grog from your cup and refill
it with near-grog so you can win the drinking contest. Select
PICK UP MUG OF GROG. Walk over to the tree in the barrel located
on the far upper left hand corner of this screen. Select USE MUG
OF GROG ON TREE and you will empty the mug of grog onto the
tree. Now select USE NEAR-GROG ON MUG to fill the mug with near
grog. Now select USE MUG OF NEAR-GROG ON TABLE to put the mug
back down. If you worked quickly, by this time the man should be
just arriving back into the room with his mug of grog and you
both sit down. He makes you drink first. You drink your
near-grog and you are fine... He then drinks his mug of grog and
passes out cold on the floor... You win the contest! Walk over
to the top of the room and find the mirror frame hanging on the
wall. Hmm I think a mirror needs to go here. Take the mirror you
got from the antique shop and place it into the frame... Select
USE MIRROR WITH MIRROR FRAME. When that is done, walk on over to
the bottom right hand side of the room. The front door is on
this side and there is a window to the right of this door in the
bottom right corner of the room. You will need to open this
window before you go on. Select OPEN WINDOW. Once the window is
open, go outside through the front door. See that ugly statue
out there on the lawn? Walk over to it. There is an inscribed
plaque at the base of the front of the statue. Read this plaque
and you'll get a hint about what to do next. Can you figure it
out? No? ok well here's what you do... Take your telescope that
you got from the top of the Big Tree. Put your telescope in the
statue's hand. To do this select USE TELESCOPE WITH UGLY STATUE.
You will see a beam of sunlight shine through the telescope,
through the open window into the cottage, bounce off the mirror
you put in the mirror frame, and finally it will shine upon a
single brick in the wall on the far left side of the room.
Remember this brick. The light will stop shining and the
telescope will drop to the ground and you will pick it up
automatically. Now walk back into the cottage and walk over to
the left side of the room where that brick wall is. What you
want to do here is pull the brick that the spotlight showed you.
Below the trap door you are standing on is a basement that
contains the fourth and last piece to the map. The basement also
contains a hole with a chute that spills out onto the beach
below the cottage. Above this chute is a butt slide that your
butt slides down when you fall through the trap door. If you
pull the wrong brick, this butt slide will spill you out onto
the beach below and you'll have to hike back up the hill to the
cottage again. If you pull the right brick, (the one the
spotlight pointed out), the butt slide will spill you out right
into the basement. So pull this brick; select PULL BRICK and
click on the spotlighted brick. You will fall down the trap door
and find yourself in the basement. If you pulled the wrong brick
or forgot the right brick you'll find yourself on the beach. You
can hike back up the hill and use the telescope on the statue
again to find out the right brick. If you did it right and you
are now in the basement, pick up the map that the skeleton is
holding. Now bail through the hole in the floor. From the beach,
climb back up the path to get to the overhead map view. From
here select captain Dread's ship. Have Dread take you over to
SCAB Island.
At Scab Island you'll want to head on over to Wally the
Cartographer's pad and have him put this map together for you.
When you get to Wally's, select GIVE MAP PIECE TO WALLY. You can
give him any one of the map pieces and he'll get the other three
from you automatically. It seems that Wally had ordered a love
potion from The House Of Mojo and asks you to go pick it up for
him while he puts your map back together. So leave Wally's and
head on over to the swamp area and visit the House Of Mojo. Talk
to the Mojo bitch and select the dialogue about Wally's Love
Potion. She'll give you his love potion (Inside the Juju bag),
but first she has a vision. She senses Wally being kidnapped by
LeChuck. She tells you to go save his ass. Leave and row back to
shore. Open the juju bag or look at it and a love bomb and some
matches will pop out. Now head over to Woodtick and visit
Wally's pad again. Look at his table and see the message he
scratched into it. Now go back to the House of Mojo in the
swamp. Walk over to where the swamp meets the shoreline. See
that crate sitting up there on the shore? Walk over to it. LOOK
AT CRATE. See who it's addressed to? Get an idea of what to do
now? Select OPEN CRATE... now select USE CRATE. Guybrush will
hop into the crate and shut the lid. Some UPS type dudes will
pick the crate up with you in it and ship it over to Lechuck's
Fortress.
PART III: LECHUCK'S FORTRESS
You start out here standing in the fortress next to the
shipping crate that you arrived in. Walk to the right and go up
the stairs and enter the door at the top. Walk straight across
the room to the far right and enter the doorway. Walk past bones
to the door across the room to the right and enter that door.
Now walk down the stairs over to the cell and you'll find Wally
strung up by his wrists in the cell. Talk to Wally, he'll tell
you to go get the key to the cell. Leave Wally, head back on up
the stairs and out the door. Head left over to the three "Ugly
Bone Things". Remember the paper you got Largo's spit on? Look
at this spit encrusted paper now. See the song? Read the first
verse of the song. Note how the bones are connected in this
song. Now go back to the view of the room. Find the skeleton
whose bone configuration corresponds to that of the first verse
of the song. Push that skeleton. Walk through it. When you
arrive in the next room look at the paper again. Read the second
verse of the song. Push the skeleton whose bone configuration
corresponds to the second verse of the song. Keep doing this for
all four verses and you will finally arrive in a room with a
huge door and many locks on it. Simply select OPEN DOOR and walk
inside. See the key hanging on the wall to the right of LeChucks
throne? Walk over and pick the key up. Surprise, Lechuck
captures you. There's no way to avoid this so don't worry about
it.
In the next scene you and Wally are strung up over this pit of
acid. Lechuck explains what will happen to you when the candle
burns down. Ask Lechuck some stupid questions and he will
finally leave. Now, for a good laugh, talk to Wally and ask him
some questions. Ok, now get down to business. Go to your
inventory and select USE CRAZY STRAW WITH GREEN DRINK. Now you
can spit at things. See that shield to your immediate right
side? You need to spit at the EXTREME bottom left-hand corner of
this shield to put the candle out. Position your icon properly
and spit. If you miss, keep trying and remember... EXTREME
bottom left hand corner of the shield. Sooner or later you'll
put the candle out and the screen will go completely dark. Light
a match to see what's going on... Select USE MATCHES....
Oooops... Surprise... Kaboom!
PART IV: DINKY ISLAND
You arrive on Dinky Island. Walk over to the far right and
talk to Herman Toothrot. When he asks you what color the tree
is, if you cycle through all 50 or so colors in the dialogue box
you will finally get to select "ALL COLORS" and he will say that
is the correct answer and leave you alone. You don't really have
to talk to this chump but hey, I had to suffer through his
bullshit so you should too! Now walk over to the left and look
at the base of the still on the ground. You should see a martini
glass there, and a black crowbar lying on the ground to the
right of the glass. Pick em both up. Now look on the left bottom
corner of the screen. See that bottle lying there half in the
water and half on shore? Go pick it up. Now, see that rock there
to the left of the still? Select USE BOTTLE ON ROCK to bust the
bottle open. Now walk over to the barrel underneath the parrot.
Select OPEN BARREL and you'll get yourself a cracker. Select
GIVE CRACKER TO PARROT. The parrot will give you a clue (Head
due East from Pond to Dinosaur). Now select USE MARTINI GLASS ON
OCEAN to fill it with sea water. Now select USE MARTINI GLASS
WITH STILL to distill the sea water and make clean distilled
salt-free water. Now walk along the beach to the left and about
half way down the beach you will see a hole leading into the
jungle; enter this hole.
In the jungle you see a path heading up and one heading left.
Take the path on the left first. Follow the path on the next
screen all the way up to the top. When you arrive on the next
screen after this you will see a bag tied up to a tree and
hanging there. Select USE BROKEN BOTTLE ON BAG and you will cut
the bag open to reveal a box of cracker mix which falls to the
ground. Pick up the box of cracker mix and follow the path all
the way back to where you started at the opening to the jungle.
Now take the path leading up to the top of the screen. You will
find a box with a rope tied around it sitting on the ground next
to a pond on the next screen. Select PICK UP ROPE to get it. Now
select USE CROWBAR ON BOX to open it. Now take the dynamite from
the box and head east (right) two screens until you arrive at
the dinosaur. When you do, the parrot will fly into the scene
and land on the dinosaur. Select USE MARTINI GLASS WITH WATER ON
CRACKER MIX. You will get two crackers. Give one cracker to the
bird for another hint (Head North from dinosaur to pile of
rocks). Follow this hint. When you arrive at the rock pile the
bird will fly over again. Give him the last cracker for the
final hint (Head due east to Big 'X'). Follow this hint by
walking off the right side of the screen and you'll see the Big
X... (ya can't miss it... haha). Herman will walk over and tell
you he knew a shortcut all along.. what a dick. Herman takes you
back to camp so when you get there take his shortcut (move
right) to get back to the Big X. Select USE SHOVEL ON BIG X to
dig a hole. Now select USE MATCHES ON DYNAMITE to lite your
dynamite. Now select USE LIT DYNAMITE ON HOLE. Kaboom...
Watch cut-away screen with Elaine... You are now inside deep
hole facing treasure. Select USE ROPE WITH CROWBAR, then select
USE ROPE & CROWBAR WITH TWISTED RODS (located at the top where
the hole is). You will end up swinging over to the treasure but
left hanging there. This is where you came in at! Elaine will
talk to you for a minute, then the rope breaks and you fall down
into pitch dark. Move the icon around to feel around for a light
switch. When you find it, select USE LIGHT SWITCH. Boo!
Have a conversation with LeChuck and find out his startling
revelation about the two of you... Sorta like Star Wars, huh?
Lechuck will zap you with his voodoo doll a few times. Walk back
to the treasure room when the coast is clear (first room on the
far left hand end of the tunnel). Pick up the ticket from the
smashed up treasure chest. Walk right all the way through the
tunnel to the very far right hand end of the tunnel. Enter the
door to the first aid room from here.
Inside the First Aid room take a look at the skeletons. Now
PICK UP DADS SKULL. Walk across the room over to the trash can
located underneath the First Aid sign. Open the trash can and
take the surgical gloves out of it. Now open the medical drawer
to your immediate left. Take the hypodermic syringe from the
medical drawer. Now leave this room and head back on down the
tunnel to the left. In the next room you'll see another door to
the left of the first aid sign. Enter this door and you'll be in
a storage room. Open all the boxes on the floor. You'll find a
balloon in one box, rootbeer in another box, and a voodoo doll
in the last box. Take each of these items, doll, balloon and
root beer and exit the room. Head back on down the tunnel to the
left. On the next screen you'll find another door on the back
wall to the right of the elevator sign. Enter this door and
you'll be in a room with a broken grog machine. Use the gloves
and the balloon with the helium container. Walk over to the grog
machine and look it over. See the coin return at the top? Select
USE COIN RETURN and a coin will pop out and roll on the floor.
At this point LeChuck should come in and pick up the coin. If he
doesn't right away then just wait awhile or do the coin trick
again. When LeChuck does finally arrive and bends over to pick
the coin up, his big ass and underwear will be hanging out.
Select PULL UNDERWEAR to yank his shorts out. LeChuck will
voodoo zap you into another room. Go back to the grog room and
mess with the coin return again to cause another coin to drop.
Wait for LeChuck to come back again. This time when he bends
over to pick up the coin select USE HANKIE (from Stan's) WITH
LECHUCK. LeChuck will take the hankie from you, blow his nose
and give it back, then zap you into another room. Walk to the
elevator room, push the elevator button and walk inside. Stand
near the lever and when LeChuck arrives select USE LEVER as fast
as you can. If your timing is right the doors will close in
LeChuck's face and cut part of his beard off. Pick the beard up.
The elevator takes you up to the top floor. Open the door and
exit.
Remember this scene from Monkey Island I? Yeah, me too... Ok
you'll have some peace and quiet up here to make your voodoo
doll of LeChuck. What you want to do is put the doll, the beard,
the skull, the hankie, and the underwear into the JUJU bag that
the love bomb came in. Select USE <ITEM> ON JUJU BAG with each
item to place it in the bag. On the last item Guybrush will
shake the bag up and produce a custom LeChuck voodoo doll. Now
enter the elevator through the door again and go back downstairs
to find LeChuck. When you meet up with him, quickly select USE
HYPODERMIC SYRINGE ON VOODOO DOLL. You'll stick LeChuck and
he'll say a few things then walk out of the room. Follow him out
of the room and in the next room you'll speak with him again.
Select the dialoge option regarding pulling his leg off the
voodoo doll. After this you talk some more and he ends up asking
you to take his mask off. Go ahead and do it, don't be afraid.
When you do this you pretty much have ended the game. The ending
moves on from this point pretty much automatically. The ending
is quite a shocker, and a bit of a let down if you ask me... But
hey the game was fun as hell. Hope you enjoyed it as much as me,
TC and Bubba... and Silencer who started late and keeps asking
us for hints even though he wants to "Solve it himself".