1 ERROR: Could not initialize Direct Sound. Ensure that you have a sound card installed properly and no other applications are using sound. \nPress OK to continue without sound or CANCEL to quit.
2 Small Soldiers
38 Quit Game\nAre you sure you wish\nto quit this game?
39 Are you sure you wish to restart this mission?
55 An Invalid Unit ID has been detected.
56 (New save game)
58 Error Loading Game.
59 Error Saving File.
60 More disk space is needed to save this game.
61 More free disk space is needed for this application to run. 30 MB of free disk space is necessary for this game to work properly.
62 Are you sure that you wish to delete\n%s?
64 Vision
66 Speed
69 Missing files were detected. Please ensure that the game is installed properly. (HD)
70 The Small Soldiers CD is not in the drive.\n\nPress OK when CD is in the drive.\nPress Cancel to Quit.
71 Small Soldiers: Error
152 Error initializing CD-Audio. The CD-ROM Drive may not be installed properly. The background audio will not be available.
153 You are using a miss-matched Version. This program may not play properly. Please re-install (%i.%i, %i.%i, %i.%i)
156 Do you wish to replace the save game "%s"?
158 Your toybox is currently empty.
159 Your team is already full.
160 You've found binoculars. Binoculars increase your vision range.
161 You've found a weapon-up. Weapons are upgradable.
162 25% health increase.
163 50% health increase.
164 100% health increase.
165 A new recruit has been added to your toy box.
166 You've picked up a grenade. Grenades can be thrown.
167 This is your toy box. Double-click to recruit team members.
168 This is an enemy toy box.
169 This team member has been cloned.
170 You've picked up some boots. Boots make you faster.
171 You've picked up a key.
172 You've found armor. Armor helps protect you from damage.
175 The enemy toy generator has been destroyed.
176 You've located Freakenstein's club.
177 You've located Freakenstein's right arm.
178 You've located Freakenstein's right leg.
179 You've located Freakenstein's left leg.
180 You've re-assembled Freakenstein! He's now under your command.
181 You've assembled Freakenstein's club.
182 You've assembled Freakenstein's right arm.
183 You've assembled Freakenstein's right leg.
184 You've assembled Freakenstein's left leg.
185 You've destroyed a Commando supply pile. Only two more left.
186 You've destroyed a Commando supply pile. Only one more left.
187 All Commando supply piles have been destroyed.
188 You've freed Ocula! He's now under your command.
189 Commando trap has been paused.
190 Gorgonite trap has been paused.
191 You've picked up a key card.
192 You've disabled the home security system.
193 You've freed Punch-It! He's now under your command.
194 The vat in the Green sector has been activated.
195 The vat in the Red sector has been activated.
196 The vat in the Yellow sector has been activated.
197 The vat in the Blue sector has been activated.
198 You've picked up a pump handle.
199 You've picked up a quarter.
200 You've picked up the green safety over-ride card.
201 You've picked up the red safety over-ride card.
202 You've picked up the yellow safety over-ride card.
203 You've picked up the blue safety over-ride card.
204 Safety over-ride in the Green sector is now complete.
205 Safety over-ride in the Red sector is now complete.
206 Safety over-ride in the Yellow sector is now complete.
207 Safety over-ride in the Blue sector is now complete.
208 Transmitter power has been connected.
209 Transmission generator has been activated.
210 You've been transported.
211 A fuse box has been short-circuited.
212 All fuse boxes have been short-circuited.
213 The transmission generator has been over-loaded!
214 The traffic has been paused.
215 You've found a computer chip.
216 You've found a number pad.
217 You've found a transistor bulb.
218 You've found a secret room.
219 The computer chip has been installed.
220 The number pad has been installed.
221 The transistor bulb has been installed.
222 You've picked up the computer chip.
223 You've picked up the number pad.
224 You've picked up the transistor bulb.
225 The computer chip has been destroyed.
226 The number pad has been destroyed.
227 The transistor bulb has been destroyed.
228 This soldier's weapon is already maxed out.
229 This soldier's backpack is full.
230 Quit Campaign\nAre you sure you wish\nto quit this campaign?
231 Townhouse of Trouble
232 Battered Home And Garden
233 Bunkers in the Basement
234 Market Mischief
235 Get a Leg Up
236 A Real Headache
237 Fried Fuses
238 Pieces and Parts
239 Mixed Signals
240 The Old Switcheroo
241 Home Invasion
242 A Pillaged Village
243 Captured!
244 Power Corrupts
245 New And Improved
246 Homestead Havoc
247 Residential Ruckus
248 A Hilltop Hideout
249 Sore Losers
250 Air-Pollution Solution
251 Control Room Conquest
252 Getting Pumped Up
253 Some Assembly Required
254 Transmission Tune-In
255 Goodnight, Gorgonites
256 Uninvited Guests
257 Neighborhood Assault
258 U-Cough Countdown
259 Wired!
260 The Demolition Mission
261 Your sound card does not support 16-bit audio. This game requires 16-bit audio, there fore, it can not continue. You may purchase a new sound card at your local retailer.
262 Your sound card does not have certified DirectX drivers. This game may work just fine, but if you have sound problems, please contact your sound card manufacturer for updated drivers.
263 Your video card does not have certified DirectX drivers. This game may work just fine, but if you have video problems, please contact your video card manufacturer for updated drivers.
264 You've transported through an airduct.
265 The transmission signal has failed.
266 The transmission signal has succeeded!
267 You've located a square block.
268 You've located a circle block.
269 You've located a star block.
270 You've located a triangle block.
271 You've unlocked a clamp!
272 You're satellite sabotage attempt has failed.
273 You've destroyed the satellite dishes!
274 You've located Kip! He's now under your control.
275 You've picked up a cabinet key.
276 You've found a pocket knife.
278 You've turned on the water. The basement is flooding!
279 Take it!
280 You've found some tinker toys.
281 A bridge has been built!
282 You've rescued Butch! He's now under your control.
283 You've found one of your supply items.
284 You've returned one of your supply items!
285 All supply items have been taken to the Commando wagon!
286 You've freed Nick! He's now under your control.
287 You've found a tennis ball.
288 This launcher is empty.
289 You've picked up a firecracker. Firecrackers can be thrown.
290 You've picked up a Cherry bomb. Cherry bombs can be thrown.
291 You've picked up a green key card.
292 You've picked up a red key card.
293 You've picked up a yellow key card.
294 You've picked up a blue key card.
295 You've picked up a storage locker key.
296 You've found the command center key.
297 You've found the baby doll head.
298 You've found the head of Chip Hazard.
299 The baby doll head has been linked to the Mix Master.
300 The head of Chip Hazard has been linked to the Mix Master.
301 The Mix Master is fully loaded and ready to go!
303 You've found detonation trigger #1
304 You've found detonation trigger #2
305 Detonation trigger #1 is in place.
306 Detonation trigger #2 is in place.
307 You've built the transmitter!
308 The household communication device has been destroyed.
309 Goodnight, Gorgonites!
310 You've powered up the computer!
311 Satellite Access Door is now open.
312 Audio Warning
313 Display Warning
314 Direct Sound NOT certified
315 Direct Draw NOT certified
316 Attack Range
317 Attack Power
318 Health Points
319 Your toy box is destroyed. No place to put new recruit.
320 A secret room has been discovered.
321 You've paused the Commando traps.
322 You've eliminated a Commando toy generator. Only three to go.
323 You've eliminated a Commando toy generator. Only two to go.
324 You've eliminated a Commando toy generator. Only one to go.
325 All Commando toy generators have been eliminated.
326 The generator is operating normally.
327 You've freed Kevin's legs!
328 You've freed Kevin's arms!
329 You've opened an additional passageway.
330 The telescope has revealed more of the terrain.
331 You've reached the satellite control room.
332 You've found the family office.
333 You've picked up a heavy weight.
334 You've destroyed a microwave. Only three microwaves left.
335 You've destroyed a microwave. Only two microwaves left.
336 You've destroyed a microwave. Only one microwave left.
337 You've destroyed a microwave. You have NO microwaves left!
338 New Commando Elite toy production has begun!
339 Mix Master has not been properly loaded.
340 You've propped open the closet door.
341 You've blasted a secret passage through the closet.
342 You've eliminated a Gorgonite toy generator! Three to go.
343 You've eliminated a Gorgonite toy generator! Two to go.
344 You've eliminated a Gorgonite toy generator! One to go.
345 All Gorgonite toy generators have been eliminated!
346 The launcher is loaded.
347 You've found a propane tank.
348 You've found a pocket knife.
349 You've found a compass.
350 You've placed the propane tank in the wagon.
351 You've placed the pocket knife in the wagon.
352 You've placed the compass in the wagon.
353 All vats have been activated!
354 The gas fire hazard has been paused.
355 You've created a peephole.
356 The blue security laser has been deactivated.
357 The red security laser has been deactivated.
358 The green security laser has been deactivated.
359 The yellow security laser has been deactivated.
360 The steam jets have been shut off.
361 You've accessed the control room.
362 All pollution safety controls have been deactivated!
363 The transmission generator is not charged.
364 Detonation liquids have been mixed. The bomb is reset!
365 Access to the explosive liquids is denied.
366 The bomb has not been reset.
367 The correct notes are not being played.
368 DirectX must be installed for this game to run.
16000 Save often!
16001 Double clicking on one of your squad members will instantly display that soldier's strengths and weaknesses.
16002 Use throwable explosives to weaken or destroy enemy toys from a safe distance.
16003 Use squad members with longer vision ranges, such as Ocula or Link, to scout areas still covered by black fog.
16004 If Ocula or Link carry binoculars, they can spot any enemy before the enemy spots them.
16005 When fighting with a group, put the bigger, stronger squad members up front.
16006 Always say "please" and "thank you".
16007 Use long range squad members to attack hand to hand enemies from a safe distance.
16008 Only one item can fit in a squad member's backpack. Choose wisely!
16009 To empty a squad member's backpack, double click on the backpack item in your control panel.
16010 Be sure to explore all areas of the map. If you still see black fog, you're probably missing something!
16011 Washing your hands after using the restroom can help prevent colds.
16012 Each squad member has special skills and weaknesses. Get to know your squad members, and give orders wisely!
16013 Mousetraps are destructible.
16014 Chip and Archer are your most well-rounded soldiers.
16015 Throwable explosives can be tossed over walls.
16016 Throwable explosives tossed into large groups can deactivate multiple enemies!
16017 Keep an eye on squad members near lasers, fire, and other hazardous objects. They can easily be drawn into danger by the enemy!
16018 Chewing gum and crackers don't mix.
16019 Use your fastest squad member to lure enemies into an ambush or a hazardous object.
16020 Use throwable explosives to weaken strong enemies, and then finish them off with long range squad members.
16021 Don't waste your health ups! Only pick them up when a squad member's health bar is yellow or red.
16022 Try to remember where you found the 25% health ups. They always regenerate and you can go back for more!
16023 Don't let squad members hang around an enemy toy generator unattended. An enemy can pop out at any time and attack!
16024 Change your oil every 3000 miles.
16025 Destroying enemy toy generators will keep the enemy population down.
16026 A Clone Up will make a copy of the squad member that collects it. Always clone the best soldier to get the job done!
16027 The Mini-Map can be used as a quick alternative to scrolling around the game screen.
16028 Simply paying attention to what you see in the background can help you solve some puzzles.
16029 Keep track of all squad member locations. The Mini-Map can help you do this at a glance.
16030 Don't drink too much before a long car trip.
16031 A squad member that runs into a spike or mousetrap will be instantly eliminated, as will any other soldiers who are nearby.
16032 For most missions, it is not necessary to eliminate all enemies before finishing your objectives.
16033 Closing a gate, cupboard, or door while standing in its way is as deadly for you as it is for your enemies.
16034 Use a long range squad member to eliminate enemies standing near mousetraps or TNT barrels by shooting the mousetrap or barrel. They'll never even know you were there.
16035 Surprising enemies with a large group attack will eliminate them faster and minimize the damage to your squad.
16036 Change the kitty litter before you can smell it.
16037 Kip and Punch-It have the best throwing arms.
16038 When targeting a character to attack, you only need to click once. Your squad members follow orders until the job is done, or they're out of steam-whichever comes first.
16039 Teleporters can be used to get rid of unwanted guests.
16040 Teleporters can make you travel pretty fast. Use the Mini-Map to help you locate your squad member's final destination.
16041 Once a squad member is selected, it takes only one click to give the soldier a command.
16042 Keys and puzzle items must be selected on the control panel in order to be used.
16043 Don't chew with your mouth open.
16044 Use the options menu to save the game while you are doing well. Then you can always load you're old game if disaster strikes.
16045 Traffic jams can occur when too many squad members try to fit through a narrow passageway. If this happens, move them through in smaller groupings.
16046 You can select more than one squad member by holding down the shift key or control key as you click on them.
16047 It can be useful to watch the movement of your enemies. You can use their patterns to your advantage.
16048 Using a group to attack a single enemy works well, particularly if they attack from different angles.
16049 Never run with scissors.
16050 If you want to look at specific mission tips, click on options, and then select game tips.
16051 Sometimes squad members can sneak by their enemies by keeping a safe distance.
16052 Anytime you want to de-select a squad member or group of squad members, simply click on your right mouse button.
16053 Some backpack items (boots, shield, binoculars) automatically improve certain squad member abilities just by carrying them.
16054 Keep an eye on the text box for important messages coming from your squad.
16055 It is rude to interrupt someone who's talking.
16056 Clicking on an item in a backpack doesn't mean you have to use it. If you decide to do something else, right click the mouse to cancel the order.
16057 Want to switch missions in the middle of a current mission? Just quit, return to the campaign screen, and choose a different mission within that campaign.
16058 You can always check an enemy's health during battle by clicking on that soldier and viewing his health bar. Then, you can decide to fight on, or retreat.
16059 To pick up an item or activate a switch, simply select a squad member and click on the item or switch. Your soldier will follow your command.
16060 When facing a group of enemies, approach slowly with a single squad member until an enemy spots you. Lure the enemies out to fight you one by one.
16061 Don't pour milk on your cereal until you're sure you won't be interrupted.
16062 Don't attack explodable objects with hand to hand soldiers. They're too close to the blast and could easily end up deactivated.
16063 Retreating to your toy generator and recruiting more men to instantly join a battle can sometimes be a very wise decision.
16064 Ocula and Butch have the best shooting ranges and are particularly good at clearing spike trap fields.
16065 All toys in close range help each other out during combat.
16066 Enemy toy generators light up just before producing a new soldier.
16067 If a bully is pestering you, um...you're on your own.
17000 Doors don't unlock by themselves.
17001 Spike traps cannot be destroyed.
17002 Archer makes a good scout.
17003 Slam-Fist is tough and durable.
17004 Shooting barrels will cause them to explode.
17005 Use firecrackers to your advantage.
17006 Watch text box for important messages from your squad.
18000 Freakenstein's parts may be well hidden.
18001 Enemies can be led into dangerous traps.
18002 The teleporter can help you escape an aggressive enemy.
18003 There's more than one way into this house.
18004 Hollow walls can make clever and rewarding shortcuts.
18005 Boots make a squad member move faster, and in this mission, timing is crucial.
18006 Sometimes squad members can sneak by their enemies by keeping a safe distance.
18007 Only one item can fit in a squad member's backpack. Choose wisely!
19000 Recruit another squad member before you do anything.
19001 Maneuver one squad member through the hazards and then disarm them.
19002 Try to lure enemy soldiers into hazardous areas.
19003 The objectives can be completed in any order.
19004 All supply piles are not destroyed the same way.
19005 Creative destruction can result in some rewarding short-cuts.
19006 Use throwable explosives to weaken or destroy enemy toys from a safe distance.
20000 Safes hold a lot of money, and if your number comes up-you'll be the big winner!
20001 Chip's toy generator can be attacked from ground level.
20002 Locked doors don't open by themselves.
20003 If your path seems impassable, set off a chain reaction to bridge the gap.
20004 Hot nacho cheese can burn more than your tongue.
20005 Want to switch missions in the middle of a current mission? Just quit, return to the campaign screen, and choose a different mission within that campaign.
20006 Using a group to attack a single enemy works well, particularly if they attack from different angles.
21000 Have one squad member boogie across the dance floor at a time.
21001 Many areas are deadly. Lure your enemies there.
21002 Let the train tracks lead the way!
21003 Areas of higher elevation give you the edge when attacking enemies below.
21004 The shortest distance between two points is a straight line.
21005 Don't panic! The train can only travel so far.
21006 Use squad members with long vision ranges, such as Ocula, to scout areas still covered by black fog.
21007 Keep an eye on the text box for important messages coming from your squad.
22000 Heavy objects can be used as stand-ins in place of squad members.
22001 Forget about Brick, concentrate on the toy generator down the hall.
22002 Get an enemy to stand near the TNT, then use a throwable explosive to detonate the barrel.
22003 Binoculars aren't the only spying device that can help you see further. Do some stargazing and see what reveals itself.
22004 Keep an eye on the text box for important messages coming from your squad.
22005 Use your fastest squad member to lure enemies into an ambush or a hazardous object.
22006 Traffic jams can occur when too many squad members try to fit through a narrow passageway. If this happens, move them through in smaller groups.
23000 Opening and closing the refrigerator quickly can prevent unwanted guests.
23001 Fenced in characters can be attacked from a distance with long range soldiers.
23002 Peepholes (cracks in walls) let you see into the next room, while allowing you to shoot there at the same time.
23003 There is a secret room nearby.
23004 The journey through the clothes dryers can be taken by one squad member.
23005 Use throwable explosives to weaken or destroy enemy toys from a safe distance.
23006 Wash behind your ears.
24000 It is possible to put a halt to the heavy traffic.
24001 Certain appliances and transmitter parts don't mix.
24002 Learn to operate a forklift, or you won't get the job done.
24003 A three letter code will make room for good music.
24004 Attacking from the high ground is to your advantage, and sometimes, a countertop is the highest ground around.
24005 Use squad members with long vision ranges, such as Ocula, to scout areas still covered by black fog.
24006 When targeting a character to attack, you only need to click once. Your squad members follow orders until the job is done, or they're out of steam-whichever comes first.
24007 Simply paying attention to what you see in the background can help you solve some puzzles.
25000 Use Ocula to scout the minefield, then bring in Punch-It to launch some throwable explosives.
25001 Use firecrackers to deactivate Nick early.
25002 Enemies can be easily drawn into the laser traps.
25003 The satellite dishes transmit a powerful, electric signal.
25004 The satellite sabotage mission must be attacked head-on.
25005 Create a diversion with multiple squad members and then send Ocula in to grab the last key.
25006 It can be useful to watch the movement of your enemies. You can use their patterns to your advantage.
26000 Lure Nick into the steam path.
26001 Key cards deactivate the security lasers.
26002 Those grenades weren't put there because they're pretty. Use them!
26003 The mix-master will help you. All you have to do is use your head.
26004 Where there's steam, there's a key card.
26005 A secret room will help you bulk up!
26006 Some security lasers require multiple clearance cards.
27000 Locked doors don't open by themselves.
27001 Mousetraps are destructible.
27002 Carefully navigating the minefield will yield many rewards!
27003 Lure enemies into the mousetrap filled hallway, but watch your step.
27004 Enemies can be easily deactivated in the path of a moving door.
27005 Watch the text box for important messages from your squad.
27006 Heavy weights aren't just for lifting.
27007 Only one item can fit in a squad member's backpack. Choose wisely!
28000 Lure enemies into the spike traps and the clock trap.
28001 Link is even faster wearing boots!
28002 The cabinet won't open without some help.
28003 It is safe to wait directly beneath the clock.
28004 The doorways between aisles are narrow. Avoid traffic jams by sending smaller groups of soldiers.
28005 Destroy the Ocula guarded toy generator first.
28006 Moose breath can do worse things than just smell bad.
29000 Go south first.
29001 Keep an eye out for secret rooms.
29002 TNT barrels can take out walls.
29003 Lure enemies into the spike traps and mousetraps.
29004 There are more ways than one to get to the same location.
29005 The boxing glove won't hurt you, but it'll teach you a lesson.
29006 Footprints are always a good sign of enemy activity. Follow the clues, but proceed with caution.
29007 Reaching Butch requires a little creative construction.
29008 Flooding the basement is easy...once you've got a handle on things.
30000 Lead your squad members through hazards one at a time.
30001 It's helpful to get all four squad members through the hazards before confronting the enemy.
30002 Some knives are there to help, some are there to hurt.
30003 Nick Nitro needs help busting out.
30004 Throwable explosives can reach enemies on high countertops.
30005 Tennis, anyone?
30006 It can be useful to watch the movement of your enemies. You can use their patterns to your advantage.
31000 Link makes a great scout.
31001 Go west last.
31002 The green path is very rewarding.
31003 The yellow path is key to your success.
31004 Take Ocula out as soon as possible.
31005 Enemies and lasers don't get along.
31006 Destroying the north vats first will bear the most fruit.
31007 Squad members can see and shoot through peepholes (cracks in walls).
31008 Beating the chemical spill is very draining.
31009 The chemical fire can come and go.
32000 Use steam vents to deactivate enemies.
32001 All steam vents can be turned off.
32002 "Take a lunch break" early in this mission.
32003 The locker room can be hazardous to your health.
32004 Be on the lookout for a valuable short cut.
32005 The safety control panel requires security card clearance.
32006 Use throwable explosives to weaken or destroy enemy toys from a safe distance.
32007 Use squad members with long vision ranges, such as Link, to scout areas still covered by black fog.
33000 Wind the clock to the max.
33001 Open and close the refrigerator quickly to avoid unwanted guests.
33002 If you survive the first few traps, your best bet is to venture left.
33003 Be on the watch for an occasional ambush.
33004 Finding a short cut in this mission is crucial to your squad's success.
33005 Kip has a strong arm for throwing explosives over stacked boxes.
33006 Your squad can shoot through the control room fencing.
34000 Explore the high ground first.
34001 It can be useful to watch the movement of your enemies. You can use their patterns to your advantage.
34002 A three letter code will make the piano sing.
34003 Heavy traffic can hurt the enemy too.
34004 Learning to play the piano will give you room to roam.
34005 Slam on the brakes to stop the traffic.
34006 Simply paying attention to what you see in the background can help you solve some puzzles.
34007 Check out the FunStation, it rocks!
35000 Use Link to draw Archer into the spike traps.
35001 Teleport large groups of soldiers in case of danger at the other end.
35002 Use the Mini-Map to track the destination of teleported squad members.
35003 A far room can provide a close connection.
35004 Opposites attract.
35005 Spinning roof fans are not your friends.
35006 Barrel your way to create a path.
35007 Spike trap fields often reward patient navigators.
36000 The first thing to know, is open the room below.
36001 Learn to outrun the press or you won't get far.
36002 Try luring enemies into the security lasers before turning them off.
36003 Some security lasers require multiple clearance cards.
36004 Through the lasers and beyond the steam is a short cut that's a gamer's dream.
36005 Using the office spike traps correctly will eliminate the need for a battle.
36006 The bomb will not be reset without blending the explosive liquids.
36007 Once a short cut is found, there isn't a laser you can't go around.