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PowerPlay 1996 September
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PowerPlay0996.iso
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common
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fnts.ltr
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Text File
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1996-03-06
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4KB
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197 lines
//////////////////// Table of Letters /////////////////////
// In the left side fill the place of the char in the font //
// If the char is not in the font put the char at the start //
6 -> space // if 0 -frame 0 else num of pixels for space.
0 -> ! // pause
-> "
1 -> # // sign
64 -> $ // low res numbers 0
65 -> % // 1
66 -> & // 2
67 -> ' // 3
68 -> ( // 4
69 -> ) // 5
70 -> * // 6
71 -> + // 7
72 -> , // 8
73 -> - // 9
-> . //
-> / //
44 -> 0 // HiRes numbers ... 0
45 -> 1 // 1
46 -> 2 // 2
47 -> 3 // 3
48 -> 4 // 4
49 -> 5 // 5
50 -> 6 // 6
51 -> 7 // 7
52 -> 8 // 8
53 -> 9 // 9
-> :
-> ;
-> <
-> =
-> >
-> ?
-> @
2 -> A // shield HiRes. UP FULL
3 -> B // shield HiRes. UP .
4 -> C // shield HiRes. UP .
5 -> D // shield HiRes. UP EMPTY
6 -> E // shield HiRes. RIGHT
7 -> F // shield HiRes. RIGHT
8 -> G // shield HiRes. RIGHT
9 -> H // shield HiRes. RIGHT
10 -> I // shield HiRes. DOWN
11 -> J // shield HiRes. DOWN
12 -> K // shield HiRes. DOWN
13 -> L // shield HiRes. DOWN
14 -> M // shield HiRes. LEFT
15 -> N // shield HiRes. LEFT
16 -> O // shield HiRes. LEFT
17 -> P // shield HiRes. LEFT
34 -> Q // lasers HiRes
35 -> R // Missiles HiRes
36 -> S // Decoys HiRes
37 -> T // EMP bomb HiRes
38 -> U // DB update HiRes
39 -> V // Map update HiRes
40 -> W // Cluster HiRes
41 -> X // mines HiRes
42 -> Y // beacons HiRes
43 -> Z // payload HiRes
-> [
76 -> \ // Left laser
77 -> ] // Right laser
-> ^
-> Not in use
-> Not in use
18 -> a // shield LowRes. UP FULL
19 -> b // shield LowRes. UP .
20 -> c // shield LowRes. UP .
21 -> d // shield LowRes. UP EMPTY
22 -> e // shield LowRes. RIGHT
23 -> f // shield LowRes. RIGHT
24 -> g // shield LowRes. RIGHT
25 -> h // shield LowRes. RIGHT
26 -> i // shield LowRes. DOWN
27 -> j // shield LowRes. DOWN
28 -> k // shield LowRes. DOWN
29 -> l // shield LowRes. DOWN
30 -> m // shield LowRes. LEFT
31 -> n // shield LowRes. LEFT
32 -> o // shield LowRes. LEFT
33 -> p // shield LowRes. LEFT
54 -> q // lasers LowRes
55 -> r // Missiles LowRes
56 -> s // Decoys LowRes
57 -> t // EMP bomb LowRes
58 -> u // DB update LowRes
59 -> v // Map update LowRes
60 -> w // Cluster LowRes
61 -> x // mines LowRes
62 -> y // beacons LowRes
63 -> z // payload LowRes
-> {
-> |
-> }
-> ~ // radar lock sign
11 -> num of pixels for height.