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Text File  |  1999-08-30  |  3KB  |  60 lines

  1. ; SBK source (test) for Driver primary in-game sound-bank.
  2. ; --------------------------------------------------------
  3. ; Identical sound order to old SBK
  4. ;
  5. ; To compile a bank:
  6. ;    SBK FILE.EXT [OUTFILE.EXT]
  7. ; If no output file is specified, the input filename is used and the extension
  8. ; is set to .RSB
  9. ;
  10. ; Format of lines:
  11. ; FILENAME [qualifier[s]]
  12. ; Qualfiers:
  13. ;            /LOOP        - the sound repeats
  14. ;                       /2D             - the sound does not require a 3D buffer.
  15. ;                          (a 2D buffer uses less CPU)
  16. ;            /FREQ=nnnnn    - set the default frequency of the sound
  17. ;                          (If none specified, the WAV header frequency is used)
  18. ;            /VOL=nnnnn    - set the default volume of the sound (-10000..0)
  19. ;                          Uses DirectSound values. -10000 is silent, 0 is maximum.
  20. ;                       /PRI=nn         - set the default priority (if none specified, it's 16)
  21. ;                          0 is the highest priority. 255 the lowest.
  22. ;
  23.  
  24. audio\sounds\incar.wav             /LOOP /FREQ=22050 /VOL=-300 /PRI=1
  25. audio\sounds\outcar1.wav           /LOOP /FREQ=22050 /VOL=-100 /PRI=1
  26. audio\sounds\outcar2.wav           /LOOP /FREQ=22050 /VOL=-100 /PRI=1
  27. audio\sounds\crash1.wav
  28. audio\sounds\crunch1.wav
  29. audio\sounds\smash.wav
  30. audio\sounds\loopskid.wav          /LOOP /PRI=3
  31. audio\sounds\perfectsiren.wav      /LOOP /FREQ=11025
  32. audio\sounds\boxes.wav
  33. audio\sounds\bigcrash.wav
  34. audio\sounds\loophorn.wav          /LOOP /FREQ=22050
  35. audio\sounds\caralarm.wav          /LOOP /FREQ=11025
  36. audio\sounds\forest1.wav           /LOOP /2D
  37. audio\sounds\sea.wav               /LOOP /2D
  38. audio\sounds\surfnoise.wav         /LOOP /2D /FREQ=11025
  39. audio\sounds\checkpoint.wav        /2D
  40. audio\sounds\beep1.wav             /2D
  41. audio\sounds\beep2.wav             /2D
  42. audio\sounds\beep1.wav             /2D
  43. audio\sounds\beep1.wav             /2D
  44. audio\sounds\beep1.wav             /2D
  45. audio\sounds\wetrainloop.wav       /2D /LOOP /FREQ=22050 /VOL=-900
  46. audio\sounds\thunder.wav           /2D /FREQ=16000 /VOL=-300
  47. audio\sounds\bankalarm.wav         /LOOP
  48. audio\sounds\gunbang.wav
  49. audio\sounds\horn1.wav             /FREQ=11025 /PRI=255
  50. audio\sounds\horn2.wav             /FREQ=11025 /PRI=255
  51. audio\sounds\horn3.wav             /FREQ=11025 /PRI=255
  52. audio\sounds\cardbox.wav           /FREQ=22050
  53. audio\sounds\cone.wav              /FREQ=22050
  54. audio\sounds\steelbarrier.wav      /FREQ=22050
  55. audio\sounds\woodfence.wav         /FREQ=22050
  56. audio\sounds\hit.wav
  57. audio\sounds\siren2.wav            /LOOP /FREQ=11025
  58. audio\sounds\idle.wav              /LOOP /FREQ=22050
  59.  
  60.