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PowerPlay 1998 January
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PowerPlay0198.iso
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Readlords.txt
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1994-10-12
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LORDS OF THE REALM Additional Notes -- October 12, 1994
-------------------------------------------------------
The following game-changes and notes could not be included
in this game's printed documentation.
MODEM PLAY NOTE
---------------
Modem play was extensively tested prior to the release of
this CD-ROM version, and unfortunately, contained errors
which we were unable to fix in time for this release. We
apologize sincerely for this inconvenience, and will issue
a patch with full modem-play in the VERY near future. (In
fact, due to the delays involved in CD-ROM duplication,
that patch may be available by the time you read this; you
can receive it free from us by mail, from our BBS, or
from any of the major on-line services. Our BBS number is
(617)225-2042.)
We accept that this is less than the quality we would like
to offer our customers, and are releasing this version in
its current state only so as not to disappoint the many of
you who are keenly awaiting its arrival and are expecting it
now. Human-versus-computer games are of course fully
working in this version, as is the ability to play with
multiple human players on a single machine.
Playing this Game with the Aria Soundcard
-----------------------------------------
This game supports the Aria card, although its sound drivers
are extremely memory-intensive. If sound or music do not
play when you configure for Aria, you may be out of
available CONVENTIONAL memory. You can try to free up more
memory (with a boot disk), or configure for the Sound
Blaster card.
An Explanation of Stewardship
-----------------------------
As explained in the technical supplement, your steward will
offer to manage the labor allocations for your fields once
you control three counties. At the start of each season, he
will reallocate the workers you have assigned to grain,
sheep, cattle, fields and idle to complete the farming tasks
as best as he can. He provides a report which indicates
which counties require more farmers, and which have too
many.
(In addition to this, he now also indicates when the ration
allocations in a county have changed. This warns you of
food shortages so that you can respond to them.)
It's important to remember that the steward's purpose is NOT
to let you ignore your counties while you conquer the enemy
-- he will not reclaim fields for you, and you will still
need to manage your castle-building and production. And he
does not act on the warnings he gives you; you must decide
on a course of action whenever you have labor excesses,
labor shortages, or ration changes.
Multiplayer Notes
-----------------
Some elements of multiplayer play were not mentioned in the
Technical Supplement:
1) Stewardship is not an option in multiplayer games.
2) All messages sent between players will appear at the end
of a season; all the players should therefore watch the
screen at that time to see if they have received any
messages.
Starting Location
-----------------
Players always start in one of six locations on the map; the
county you start with will have a strong effect on how your
kingdom will progress. For example, starting in a central
county provides more borders through which you may receive
immigrants (or invaders). Alternatively, the southwestern-
most county gets harsher weather overall than others, and
has only one county for immigrants.
Ale Limitations
---------------
Ale can only be purchased once per county per season. Its
benefit is also limited to +3 happiness per purchase. The
Buy Ale panel displays the expected happiness boost for
whatever amount you select.
Ale is consumed immediately upon purchase; as such, it
cannot be transported like other goods.
Merchant Delays
---------------
At harder levels, the appearance of mercenaries may be
delayed. Expect at least one new merchant to enter the game
each season (until all twelve are present).
Castle-Building / Deducting Resources
-------------------------------------
Stone and wood are allocated to castles at the end of a
season (not immediately). Therefore, if you buy stone or
wood, don't expect to see it deducted (and placed in your
castle) right away.
Army Discontent
---------------
The likelihood of an army to mutiny (i.e. turn into outlaws)
is indicated by a descriptive phrase showing their
discontent. This phrase appears on the Army panel (when you
click on an army), and on the first screen you see when
starting a siege.
Discontent is based on the army's morale, health, and the
types of units in it.
Army Movement Limitations
-------------------------
You are not allowed to stand on top of an army or castle
while attacking another army or castle. Therefore, if you
move to attack an item, and your movement path passes
through another obstacle just before reaching that item, the
attack will be disallowed.
Mercenary armies
----------------
Unlike other armies, an army made up only of mercenaries can
disband in any county.
Aiming Ladders, Towers and Fighters
-----------------------------------
When sieging, you should always aim a ladder or siege tower
at its target BEFORE you aim infantry at it.
Secondly, you can only aim one fighter-unit at each ladder
or siege tower.
Finally, you can aim ladders and siege towers at structures
of any height; however, they are only effective against the
heights stated in the manual (i.e. any other attacks are
considered "long shots").
Picking up Siege Weapons and Fighters
-------------------------------------
If you can't pick up fighters or weapons from the "holding
area" in the top-left corner of the screen, it is because
you have another command currently selected. Right-click
the mouse to cancel the command.
Battering Rams
--------------
Battering rams are only effective at attacking either
gatehouses and keeps.
Eviction and Castles
--------------------
Neutral counties never maintain castles. Whenever you are
evicted from a county, any castle you have built there will
be demolished.
Additional Manual Credits
-------------------------
Jeffrey Fiske was not listed in the manual as a Game Tester.
---------------------------------------
Copyright (c) 1994 Impressions Software