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EDIT.DOC
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1997-04-17
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General Help for making new levels.
help on level editor
press f1 anywhere in the editor to see
what keys are active
basic help on how to make a level
use the mouse and press the button [new level].
answer the following questions
-enter filename
-enter your name
-enter description (for later selection of level)
-enter level dimensions
(e.g. 80x80 tiles, each tile 32x32 pixels)
-choose existing tileset or use default palette
if you choose existing tileset, you don''t
have to draw your own.
-choose a default car for this level
use careditor to make your own cars.
you can always change the default car later.
you have now created a new level
edit your level
click on the level preview to edit your level.
move the mouse to the edge of the screen to move
around in the level.
-press right-mouse button to select a tile from
the tileset. we''ll call this the [tile selection]
-press left-mouse button to draw with the
current tile
[tile selection]
the first tile in the tileset is the floortile.
you can not drive on this tile.
in the tile selection you can move the mouse down
to select one of the 126 tiles
draw the background
you can draw the background manually (place
every tile with your mouse) or use the [create
table] option. this option is activated by
pressing the [~] key. here''s how it works:
- move your cursor around and press [~].
[fill from where]: click left button to select
this cornerpoint
- move the cursor to the opposite corner and
press [~] again.
[fill to where]: click left button again to
select 2nd cornerpoint.
- you are now prompted with the question
[use bordertiles (y/n)]
answer [n] and select a tile from the [tile
selection]. the whole rectangle is now filled
with this tile
answer [y] and you can add a border to the
selected area. try it and find out.
making a road
to make the road, press [edit level] from the
main menu. press [tab]. you are now viewing the
fx-map of the level. this fx-map keeps track of
the road, which tiles are crashable and many
other things (all explained later)
to make the road move the cursor to where you
want to make the startpoint. press the cursor
key in the direction you want to start (e.g.
if you want to start driving upwards, press up)
use the cursor keys to get the road fx tiles.
make a closing road with the normal arrow''s.
press [tab] again to return to exit the fxmap.
adding objects to the road
now you can add some stuff to your level, like
trees or whatever exists in your world. for
example we add some trees around the road. we
make the trees crashable.
- first select the [tile selection] and
select the tree tile.
- move your cursor to a position a few tiles
next to theroad. now add the trees with
the left mouse button.
- to make the trees crashable, activate the
fx-map with [tab] and select a fx with the
[<] or [>] keys (not the cursorkeys, these
are for road fx tiles!). for our example
select fx tile [crash].
- now add the fx to the tiles where you put
the trees
crash colors
to see if we crash correctly into the tree we
choose [map colors] from the main menu.
select the tree-tile from the [tile selection]
in the next screen you see the normal tile to
the left and to the right you see the same tile
without the background colors. Everything you
see in the right tile is crashable. to make a
color a background color, click on the color
in the right tile with the left button. to
undo press the same color in the left tile or
select [cancel].
use [tab] to make crash colors black.
the background colors are mapped to the top of
the palette.
the end
use [save level] to save the level...
try the level with bugs to see if everything
reacts correctly.
for more advanced features study the other
levels with the editor.
use f1 for active keys!
we wish you good luck !