Hit key to play song that you have loaded/tracked. SHIFT+F5 allow for
half of the cpu to be taken up in playing a song. However, you won't
receive as accurate info in the tracker playback screen.
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Instrument/SFX commands:
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E:v:d:s - Envelope: (unsupported on channel 3)
e= Initial Volume (0-F)
d= Direction ('U'p or 'D'own)
v= Speed (0-7) 0 being no change
1-7 number of frames per volume changes
E:d:s - Envelope: (unsupported on channel 3, for instruments only)
d=Direction ('U'p or 'D'own)
s=Speed (0-7) 0 being no change
1-7 number of frames per volume changes
(volume is set using the Vxx command in the
pattern)
G: - Go: (for Instruments with note specified in pattern)
G:note - Go: (for SoundFX/Instruments without pattern note
specified unsupported on channel 4)
note = C0, C#1, D3, D#3, ... (octave range from
0 to 5)
example:
e:d:d:0 g:c0
g:a0
g:c1
e
P:p - Panning:
p = L(eft), R(ight), M(iddle)
Note that middle is in fact BOTH channels on,
it sounds twice as loud.
E - End:
Release soundfx locking, for musical instruments
end can be put right at the end of the instrument
script. For soundfx it is put on the frame
where music can restart playing on that channel.
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* Chnl 1 and 2: THE SQUARE WAVE CHANNEL
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R:r - pulse Ratio: (length of square pulse)
0: -_______
1: --______
2: ----____
3: ------__
example:
e:d:D:0 g
r:2
r:1
r:0
e
F:s:d:h - Frequency Sweep (only for channel 1)
Don't forget to put one in every instrument that uses channel 1 as it is not reset when an instrument starts, another instrument or sound fx could have changed it.