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-
- The Elder Scrolls, Chapter I: Arena
- Version 1.06
- ----------------------------------------------------------------------
-
- *PLEASE READ before installing patch 1.06 to your existing Arena directory.*
-
- The following features have been implemented in the 1.06 patch:
-
- + A Pentium slowdown has been included in the patch. To slow down game play
- for a Pentium, type:
- arena -delay:#
- at the DOS prompt, where # is an integer between 1 and 9. 1 causes the
- least delay, 9 causes the most delay. We recommend 4 as a good speed.
- If, after starting the game on your Pentium using this feature, you find
- the speed still is not right, you may adjust the delay using the + and -
- keys.
-
- + Two lockups, one related to Travelling, and the other related to Wilderness
- Inns, have been fixed.
-
- + A problem arose where you shot a bow across water, and every other weapon in
- your inventory became unequippable. It has been corrected.
-
- + Some users found that they could not drop any items. This has been fixed.
-
- + Getting stuck in a wall: if this happens, check the automap - if there is
- an open tile adjacent to you, then just save your game, exit, and start up
- again, restoring the game. You will find yourself out of the wall. If there
- are no open tiles nearby, you will have to restore a previous game. We
- recommend that you do not Passwall into a stairwell, or you will almost
- certainly get stuck.
-
- + Can't get an Artifact Quest: This seems to be related to picking the
- Start New Game option while in the middle of another game. We recommend
- that you do not choose this option. If you do find that you have reached at
- least level 5, and you still get no Artifact Quest when asking townsfolk
- for Rumors - General, then you may enable these quests by hitting:
- [ALT] F5
- in combination. (a message should appear)
- NOTE: This will _not_ enable another quest if you already possess an
- artifact, and it could potentially ruin an Artifact Quest if you are
- currently on one. This fix is only intended to be used _once_, if at all.
-
- A general helpful tip is to save your game often, and keep one backup save
- file handy.
-
- Other bugs in various quests and major dungeons related to memory
- problems have been fixed, as well as various minor bugs. Many problems
- have been solved simply using the boot disk option from the install.
-
- We would like to thank everyone who has called or sent us notices
- that have helped us make 1.06 as complete a patch as it is. Special
- thanks goes to the beta-testers who have been tirelessly testing
- ARENA since the beginning: Barry "Bandit" Boland, Michael Boutin,
- Steve Cotelesse, Whit "Barak Halfhand" Crowley, Robert "Arkay" Deutsch,
- Mary Jo DiBella, David Land, Ed Paquette, Virgil Rochowansky, Doug
- Roderick, Jim Seyfer, Peter Sutton, Marilyn "Mara" Wasserman, Judy
- Weller, Oliver Wenzel, and Stephen "Zen" Zepp. We'd also like to thank our
- new testers, who jumped in on 1.06 testing: Lawrence "Smaug" Szydlowski,
- Richard Gunter, Gary "Sage" Vandegrift, Steffen "Cyborg" Reinhart, Richard
- Rodway, and Adrian "Crez" Creswell.
-
- We are currently in production for the second chapter of the Elder
- Scrolls, Daggerfall, expected to completed in early '95. Daggerfall
- will feature the same open-endedness and breadth of area to explore that
- Arena had, but will also include far more NPC interaction, a faster
- and more flexible 3D engine, and a more sophisticated storyline. All
- in all, Daggerfall will give you more opportunity to roleplay your
- character as you choose. We are very excited about it, and would
- appreciate any and all suggestions for it.
-
- If you want to hold onto a character for the sequel, save files *.0x,
- where x equals the number of the saved game (notice that 0 is the first
- saved slot, and 9 is the last). Note that there will be several files to
- save.
-
- Thank you for playing the Elder Scrolls, Chapter I: Arena.
- Journey on.
-
-
- -- Bethesda Softworks
-
-
- Old Notes on Previous Patches:
-
- Patch 1.05
- THE AUTOMAP:
- The 1.05 patch fixes a number of bugs from all previous versions of Arena,
- and has a number of features, but one of the most important is that your
- automap will no longer disappear on you. The bad news is that when the patch
- 1.05 is first added to your existing Arena game, all current automaps will
- be wiped clean, so BE CERTAIN to get your character out of any dungeon
- before adding the patch. From that moment on, the last sixteen locations
- visited will be saved as automaps (each dungeon level counts as one location).
-
- Additional bug fixes and features are outlined below:
-
- + Light spell's duration has + Buying magic items has been
- been fixed fixed
- + Holiday features have been + Transfer spells have been
- fixed fixed
- + Key problems in dungeons have + Weapon damage has been fixed
- been fixed + Player can now rename spells
- + Spellbooks are alphabetically (left-click on the spell
- arranged name)
- + Heal spells have been fixed + ESC now takes you out of
- + The color of the cursor stands the automap and logbook
- out now + The color of the text stands
- + Fire-based spells have been out now
- fixed + New characters created from
- + Monsters will no longer trap within the game will work
- you when you swim under them + Traveling estimated time
- (they may attempt to block you) closer to actual traveling time
- + Magic items that add points to + Identifying potions fixed
- attributes have been fixed + Encumberance caused by the
- + Various artifact quest bugs artifacts, the Skeleton's
- have been fixed Key and King Orghum's Coffer
- + Memory problems associated with has been fixed.
- traveling has been fixed. + Various noble quest bugs have
- + Diseases have been fixed been fixed
- + All stats maxxed to 100 bug has
- been fixed.
-
-
- Patches 1.01, 1.02, 1.03, 1.04
- * Multiple 'Fortify' on a single spell now fortify all stats that are
- in the spell. Therefore a spell that fortifies STR, INT, and WIL will
- now fortify all those stats rather than changing your gender, for example.
- It will NOT fix your gender if you're already changed. (sorry)
-
- * Not able to complete certain quests:
- We found a bug in the quest generator and fixed it. It should
- correct the problem where quests that went to a city had no end point.
-
- * New hot keys:
- Shift + C = Recast spell
- Ctrl + left arrow or right arrow = Slide left or right
- '-' and '+' = scroll inventory up or down in charsheet.
- Shift + J = Standing long jump. (it actually was implemented in patch 3)
-
- * The travel routine was rewritten:
- Those of you with bugs involving travel times should find the new routine
- to work much better.
-
- * The problem with people losing stats when equipping / de-equiping certain
- items:
- We found a problem in the way the code calculated fortified stats due
- to spells vs. items such as a sword of strength. It is now fixed.
-
- * Lost or missing keys:
- We fixed the problem with keys being gone or 'worthless', but for the fix
- to take effect, you must reload a game BEFORE you have gotten any of the
- keys in question. Simply reloading the current game will NOT work.
-
- * Related but not the same, if you leave a dungeon after having unlocked
- some doors, those doors will now stay unlocked when you return. Any keys
- associated with those doors will be marked 'worthless'.
-
- * Witches Festival is now fixed so that you can now ID items for free.
-
- * Not being charged for a room at an inn is now fixed.
-
- * The F4 key now toggles message pixellation. If you would prefer
- messages to pop on to the screen rather than pixellate in, click
- the F4 key. Clicking the key again will toggle the messages back to
- pixellation.
-
- * Due to popular demand, spellcasters can now delete spells from
- their spellbooks. Simply go to the second page of your character
- sheet, click on spellbook, double-click on the spell you wish to
- delete, and when the spell description appears choose the new
- "delete" option.
-
- * Also due to popular demand, it is now possible to sell most all
- magic items in equipment stores, including torcs, crystals, rings,
- and bracelets.
-
- * Mouse movement has been improved.
-
- * It is now possible to lower the detail level even more for
- slower machines.
-
- * The F3 key now toggles damage response. There are three choices
- available: "Normal Roll", "Severe Roll", and "Cross Hatch". This is
- in response to the "Quadrant Jerk" complaint.
-
- * Reported problems with negotiation, character inventory,
- and other minor glitches have also been fixed.
-
- * Knights repair at 10x their level instead of 3x their level for items.
-
- * Random encounters in city at night have been reduced a bit.
-
- * Automapping in the interior (it used to garble up) has been fixed.
-
- * People who saved games in interiors experienced problems when exiting
- the interior in patch #1. This has been remedied.
- Note: If you are one of these people, you will not get any music until
- you exit the interior or climb up or down a level inside. This
- is not a bug. The system needs to reread a file.
-
- * To aid us in tracking bugs, a version number will be displayed when
- exiting the game. Please take note of it. The most current version is 1.06.
-
- * The standing long jump (shift+j) has been fixed.
-
- * There is no spell that will allow a caster to heal a drained attribute.
- This was a mistake in the manual.
-
-
-
-