home *** CD-ROM | disk | FTP | other *** search
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- STORMFIGHTER (TM) - TRUE TECHNOFIGHTING GAME (TM)
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- ACQUIRING the "STORMFIGHTER" CD,
- you BECOME the OWNER of the GAME, in WHICH:
-
- * Fourty missions with flights in different time: day or night.
-
- * 3D sounding of all stereo effects with actual stereo base
- and real time rendering of sound direction. Sounding Help
- in process of the battle from "onboard" coputer by the voice.
- 70 voice-messages!
-
- * 3D-animation of: Intros, different Takeoffs and Landings,
- full Victory and Game Over.
-
- * Background music, playing with quality like AUDIO CD and
- created specially for this game by Rock-group "VARIOUS" and
- the separate authors.
-
- * Support of the virtual system "VFX1(TM) HEADGEAR" of Forte
- Technologies, Inc.
-
- * The Editor, allowing to create the own variants of new
- missions. Really CONSTRUCTION KIT WITHOUT PROGRAMMING!
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
-
-
- STORMFIGHTER is present as fighting game. Here it is not
- necessary too much "think" over the map of battle operations.
- Much better on full speed attack the ground and air opponent,
- even if they surpasses by number. The determinative is
- possession by flight experience. Of course, some time you'll
- need to think how is better to attack the targets and to use
- your own strategy and tactic of the battle...
-
- The airplane, which present in the game, is a fantasy flight
- machine, which can fly with very high speed and to fly up and
- to sit almost vertically. Among opponets there are the rather
- strange armoured machines - ELEFANKS, which till now were not
- on arms any of armies of the world.
-
- When you are in "air" at the beginning of mission, it is
- necessary at once to look at the map of battle operations,
- which is in the left part of the flying panel. On the map are
- shown enemy's and friendly objects, and zone of visibility.
- The scale of the map varies with the key "Z". Depending on the
- battle experience and computer speed the player can change
- parameters of objects imaging and flight control. It is done
- by pressing of number keys on the main keyboard. In execution
- time of mission the help is caused by the key "H" (There you
- receive the necessary information how to use keys "F1 - "F10"
- and other additional keys.):
-
- 1 CL - CLOUDS - imaging of clouds
- 2 HR - HORIZONT - imaging of horizon
- 3 DT - DETAIL LEVEL - grain size
- 4 GN - GROUND - sort of the ground surface
- 5 EL - EASY LANDINGS - safe landing.
- 6 FC - FLYING CONTROL - system of the flight safety
- 7 SL - SLOW TIMING - slow current of time
- 8 FX - SOUND EFFECTS - set-up the ratio of sound and
- background music
- 9 TR - TRAINING - for "teapots"
- 0 JS - JOYSTICK - inclusion of the joystick and its
- set-up with response
-
- To control the flight machine is possible by arrow keys, Mouse
- or Joystick (Deliver everything of the joystick in a central
- position and do not touch it before you start in mission, as
- its initialization each time occurs automatically, when you
- appear in the cockpit of pilot. The Mouse activted by pressing
- two buttons at once ). The key "Ctrl" accelerates turns in all
- planes. The keys '+' and '-' change speed of flight. The
- flight dynamics of a flight machine has the specifity. The
- takeoff is made from a place, and landing vertical or with
- small horizontal speed. At landing a roll and pitch should not
- be exceed then 20-25 degrees. At the live system of safety
- flight at small altitude (30-100 m) on large speeds is
- possible. The maximum speed of flight of an intact flight
- machine reaches 3000 km/h. If the airplane is damaged, the
- maximum speed decreases. When the size of damages reaches the
- critical value the flight machine drops and blows up. After it
- flight with the mode of "observer" is possible, which can not
- interfere in further events. In center of the flying panel the
- information on friendly objects and target destination for
- attack is displayed. For each objective the turn angle from
- current course up to an output on the objective is underlined.
- Over the central display there is the string of the messages
- of the onboard computer. The selected objective is from the
- right shown. The indicator of damages (green colour) is to the
- left of the central display on the panel, and fuel - from the
- right (dark blue colour). There are the indicators, indicating
- an amount enemy's and friendly objects on the field of battle,
- in the left part - the opponent, in the right part - friendly
- objects.
-
- T:10 E:02 A:04 T:08 E:00 A:03
-
- T - Tanks, Zenit Rocket installations, etc.
- E - ELEFANKS
- A - Aircrafts
-
- The flight machine has three sorts of arms - high power
- airgun, rockets with target autodetection, and powerful bombs.
- The shooting by rockets is made automatically on the selected
- objective. The choice of the objective occurs by keys "Enter"
- and "E", and cancellation - at absence of the objective or by
- the key "BACKSPACE". The start reorientation of rockets to be
- made by the keys "W" or "L". The objective, closest to the
- cross-hair marker, is selected. It is marked by a square
- marker. Dynamic illumination the green dagger of the objective
- - candidate is also made, allows that quickly to distinguish
- another's from and attack of the opponent. Heavy rocket
- installations and the buildings by the given system are not
- marked. The gun shoots at pressing of the 'SPACE' button, the
- striking ability of the shell depends of accuracy of hit. At
- flight on large speed and shooting on the ground objectives an
- apparent drift of shells is observed, however they fly in that
- point, where the gun at the moment of the shot was aimed. At
- shooting on flying objectives anticipation is necessary. the
- Bombs are the rather dangerous weapon, dumping their keys "A"
- or "B", try do not to get our objects. When you has dumped the
- bomb, at the beginning the direction of flight and the speed
- of the bomb is similar with the speed and direction of your
- airplane. The objects, moving by the ground, by the nearest
- consideration can appear by tanks with laser guns, automotive
- rocket installations or Heavy Panzer Truck. But special
- troubles bring ELEFANKS. These walking armoured monsters have
- exclusive resistance against all sorts of the weapon and
- shattering firing power. At especially important enemy's
- objects will trap the player Heavy Rocket Installations, which
- shoot by rockets with very high speed of flight. But it is
- necessary to remember, that radius of the defeat of such
- installation nevertheless less zone of visibility. In the game
- it is possible to meet the rather peculiar type of ground
- objects, it is tank and air plants (factories). They seem on
- the first sight quite harmless, but, flying near to such
- object, the pilot with surprise notices, that number of its
- opponents begins to grow... In this connection the factories
- need to be destroyed at once, or do not fly in their
- vicinities in the first time of battle. If the airplane is
- damaged but not destroyed, rockets or fuel, necessary repair
- were completed, the refuelling and addition complete of
- rokets, cannons can be loaded on friendly air plants or
- depots. For this purpose it is necessary to land in close
- proximity from such object. Thus there will be the wonderful
- recovery of the airplane and addition of its equipment, will
- be that appreciably on indicators. It is very dangerous to
- result on a tail in the repair bases aircrafts of the
- opponent. They will destroy the defenceless object in read out
- seconds and to repair our airplane will be no chance. Using
- possibility of repair of the airplane, represented by the
- program, one mission is possible to divide on a little bit
- battle embarkations. Most important - do not accept too large
- damages. The task of mission in most cases is the destruction
- the military engineering of the opponent, but sometimes it is
- necessary to fly for help on adjacent air station or to
- connect aircraft of the opponent by the battle and to withdraw
- it from the protected object.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- We guarantee you, that not each player, considering himself as
- ACE, will reach up to END-VICTORY, by executing all 40
- missions of the game!
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
-
- At advance completion of the game, if you was not able to
- finish (not enough time) to reach the end of mission and you
- have pressed < ESC >, program will offer to save current
- state of the game. By this possibility, you can again begin
- this mission from the moment of interruption of the game per
- the previous time.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
-
- ▐▐▐▐▐▐ ADVICES, ASSISTING TO WIN:
-
- The fact is, that any enemy's battle object begins to attack
- only then, when he are in the field of sight of the pilot.
- This property allows is successfully conduct the fight with
- the numerous opponent. It is necessary to fly nearer on large
- speed to the enemy's group and to withdraw for self one - two
- airplanes. After it, is possible quietly to be quit of them
- in the safe place and in case of necessity to repair on
- friendly base. The same tactics can be used for the dangerous
- ground objectives, which are Heavy Rocket Installations. By
- flying up on very low speed to the protected object it is
- possible to stay and to destroy from a gun the nearest rocket
- installation, not falling in radius of a defeat. But be close
- - one careless motion and the fixed airplane will be destroyed
- by the first 3-4 their rokets. The best way to destroy such
- rocket installation - to fly with speed > 1050 km/h.
-
- Closely look on an inscription of the central display and
- voice-messages of the "onboard computer", assisting to be
- oriented in difficult decor of the battle.
-
- Recommended speed of flight - 512 km/h.
-
- Do not forget to use 'TAB' button...
-
- The Greatest amount of scores you can earn, applying airgun at
- first, second - rockets, and if to use bombs - scores are not
- practically calculated.
-
- First ten of missions for someone can look too easy to win,
- but give we shall look, that you will tell, when will execute
- more than 15 missions... And if everyone will pass, undertake
- for the editor of maps and levels of missions and create such,
- that except you, anybody can not pass!
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▄▄▄▄ _________________________________________________________
-
-
- ▐▐▐▐ MINIMUM REQUIREMENTS: ▐▐▐▐
-
- - 486DX/66 CPU (it is recommended PENTIUM 60 and BETTER);
- - 4Mb RAM or more;
- - 2x CD-ROM;
- - Sound cards: 100% - compatible with SB, SB PRO,
- SB16, SB AWE32, EDISON GOLD,
- WAVEBLASTER or GENERAL MIDI;
- - Keyboard, Joystick or Mouse;
- - DOS 6.0 or higher, Windows 95.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- ▐▐ FOR the HAPPY HOLDERS of VIRTUAL SYSTEM VFX1(TM) HEADGEAR:
-
- It is very impressive, when by dumping the bomb and, really by
- turning your head back, observe for its falling and result of
- "explosion" or, by looking in the side flying by airplanes of
- opponent, to observe as they make pass for new attack!
-
- At installation select installation of the version, supporting
- this system. The initialization keys of VFX1(TM) HEADGEAR and
- CYBERPACK(TM) are necessary for pressing, being directly in
- the "flight":
-
- - F3 - ON/OFF " 3D-HEAD TRACKING "
- - F4 - ON/OFF " CYBERPACK "
- - F5 - ON/OFF " FULL SCREEN "
-
- Possibility to use JOYSTICK or Keyboard instead of CYBERPACK
- is saved.
-
- Attention: With VFX1(TM) HEADGEAR the game will not start from
- Windows 95. Use DOS mode.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- THE EDITOR of LEVELS: READ the INSTRUCTION in the README!
- file, located in the EDITOR directory of the STORMFIGHTER CD.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- (C) 1996 Maddox Games.
- All rights reserved.
- STORMFIGHTER (TM) - is a trademark of Maddox Games
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- e-mail: market@maddox.msk.su
- iie@redline.ru
-
-
-