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- on mouseDown
- global gnFirstSprite
- ClickButton(the clickOn)
- cursor(0)
- if the locV of sprite (gnFirstSprite + 1) < 136 then
- set nTextHeight to the textHeight of cast (the castNum of sprite gnFirstSprite + 1)
- set the puppet of sprite (gnFirstSprite + 1) to 1
- set the locV of sprite (gnFirstSprite + 1) to the locV of sprite (gnFirstSprite + 1) + nTextHeight
- end if
- end
-