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- on mouseDown
- global gnFirstSprite, gnTextHeight
- ClickButton(the clickOn)
- if the locV of sprite (gnFirstSprite + 1) < 79 then
- set the puppet of sprite (gnFirstSprite + 1) to 1
- set the puppet of sprite (gnFirstSprite + 2) to 1
- set the locV of sprite (gnFirstSprite + 1) to the locV of sprite (gnFirstSprite + 1) + gnTextHeight
- set the locV of sprite (gnFirstSprite + 2) to the locV of sprite (gnFirstSprite + 2) + gnTextHeight
- end if
- end
-