del 20gf "idle"gf "idle"put ((the mouseV - (the locV of sprite the clickOn))/24) Â into linesdownif linesDown = 0 then gf "spa"if linesDown = 1 then gf "swe"if linesDown = 2 then gf "swi"if linesDown = 3 then gf "UK"if linesDown = 4 then gf "gen"gf "idle"put ((the mouseV - (the locV of sprite the clickOn))/24) Â into linesdownif linesDown = 0 then gf "fra"if linesDown = 1 then gf "ger"if linesDown = 2 then gf "ire"if linesDown = 3 then gf "ita"wfsgf "afr1"go frame "idle"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "bul"if linesDown = 1 then gf "est"if linesDown = 2 then gf "hun"if linesDown = 3 then gf "kaz"if linesDown = 4 then gf "lat"if linesDown = 5 then gf "rom"if linesDown = 6 then gf "rus"if linesDown = 7 then gf "ukr"if linesDown = 8 then gf "uzb"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "arg"if linesDown = 1 then gf "bra"if linesDown = 2 then gf "chi"if linesDown = 3 then gf "col"if linesDown = 4 then gf "per"if linesDown = 5 then gf "ven"if linesDown = 6 then gf "gen"gf "afr"gf "eas"gf "auz"gf "neu"go the framegf "mea"gf "sam"gf "cas"gf "nam"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "sa"if linesDown = 1 then gf "gen"GO THE FRAMEgo the frame - 1del 25put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "can"if linesDown = 1 then gf "car"if linesDown = 2 then gf "mex"if linesDown = 3 then gf "usa"if linesDown = 4 then gf "gen"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "isr"if linesDown = 1 then gf "kuw"if linesDown = 2 then gf "gen"put ((the mouseV - (the locV of sprite the clickOn))/24) Â into linesdownif linesDown = 0 then gf "ast"if linesDown = 1 then gf "bel"if linesDown = 2 then gf "den"if linesDown = 3 then gf "fin"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "aus"if linesDown = 1 then gf "zea"put ((the mouseV - (the locV of sprite the clickOn))/24) Â into linesdownif linesDown = 0 then gf "lux"if linesDown = 1 then gf "net"if linesDown = 2 then gf "nor"if linesDown = 3 then gf "por"put (the mouseV - (the locV of sprite the clickOn))/24 into linesdownif linesDown = 0 then gf "samo"if linesDown = 1 then gf "hk"if linesDown = 2 then gf "gua"if linesDown = 3 then gf "jap"if linesDown = 4 then gf "phi"if linesDown = 5 then gf "sai"if linesDown = 6 then gf "sin"if linesDown = 7 then gf "sko"if linesDown = 8 then gf "tai"if linesDown = 9 then gf "gen"gf "eas1"rfgf "auz1"gf "neu1"gf "mea1"gf "sam1"gf "cas1"gf "nam1"