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Q&A.TXT
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1996-10-14
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Some Common Questions Regarding my Door:
+++
Q> When a user goes into the door from remote, all he sees is garbage. Is this
RIP graphics?
A> No. Rip graphics are pretty easy to spot. They basically always start on
a new line, with a ! at the beginning. What he is seeing is probably caused by
not locking the baud rate in your FOSSIL, and the door is sending at the wrong
baud rate. The best thing to do is for you to lock your baud rate. See your
fossil docs for more information. Be sure to tell VP-DOOR that you've locked
the baud with the -L{baudrate} switch!
At this time, there may be some problems with locking rates above 38400,
that I can't reproduce (because I am locking at 38400 baud, and have no probs
with it...). Try locking your fossil at your baud rate, then telling the door
to lock it at 38400 (I've had one user say this works, but I've never tried it)
+++
Q> When uploading a file, the door sits there re-recieving the same block
over & over until the user hangs up...
A> For some reason (probably because of the size of the .TRN files) the door
doesn't like it when ZModem is configured to send lots of blocks at a time,
not waiting for the ACK signal. Tell the user to reconfigure his terminal.
Also, some terminal programs simply don't like my version of ZModem (like
Telix & some programs that come with modems). Either use a different terminal
program, or use external protocols like DSZ...
Also I have had problems with Telix, but users have had good results with
Procomm... I will be looking into fixing this ASAP.
+++
Q> How do you check for staleness from remote games?
A> William Barath has figured out the format for a .RST file, and that includes
a timestamp. I then use the same code that checks the regular .TRNs & .RSTs...
There may be a problem with if people use "packets" instead of just .RSTs... I
will address that problem later...
+++
Q> There's a 'local' mode apparently, but without knowing what it was for
I tried vp-door and it worked, except I got an error when trying to upload.
A> If no door "drop file" (DOOR.SYS, DORINFOx.DEF, CALLINFO.BBS or SFDOORS.DAT)
is found, the door assumes that you are running it in "local mode" and asks for
your name.
"No files to process"? Since the upload is a remote function (you can just copy
the file locally), I just have it skip the upload and fall through to the fact
that you didn't "upload" anything.
All Upload & Download functions (uploading HCONFIG.HST, Up/Downloading your
turn, etc) are disabled locally (since anything like that can be done with
COPY or batch files...)
+++
Q> You refer to 'rungames.bat' but when running vp-maint /b I
couldn't get it to create one. Finally I figured out I had to run the
host first, but I thought that's what rungames.bat did. I was confused.
A> Once the door is installed, the following things must be set up to have
VP-MAINT /B create a RUNGAMES.BAT:
1. Does the "Play Days" (Host Menu/Configure Game/C-Days Played) correspond with
today's day of the week (If it's Saturday today, is the game set to play on
Saturdays?).
2. Is there enough people playing in the game (Minimum number of players)?
3. If the game has already run today, is the game set for more than once per
day?
+++
Q> I understood (after looking at it), but it was a bit confusing having
the play.bat file there, especially since I couldn't get the rungames.bat
to be created.
PLAY.BAT is a little utility batch file I wrote to help people who are using my
door (and it's packets). Having the XYPLAN.DAT and RACE.NM in the packet can be
confusing to some. Basically the XYPLAN.DAT (for the player) has to be in his
PLANETS directory, and his RACE.NM has to be in his game directory. On the
BBS/Door end, this is all automatic. This .BAT makes it automatic on the
user's end.
+++
Q> Also unclear hear is if I'm using this borgdoom scenerio, is the door
reading HCONFIG.HST file from the directory where I copied everything?
A> The door reads the .HST from the game directory, and the list of what each
byte of the .HST file means from the file HCONFIG.LST in the door directory.
+++
Q> When I typed VP-MAINT /S I got a runtime error 002 at 0105:3a83.
A> VP-MAINT /S is run automatically by the RUNGAMES.BAT file. What probably
happened is the file that it was modifying, that would be created by the
RUNGAMES.BAT file, was not created yet.
Do not run VP-MAINT /S or /T yourself, unless you do it like it's done in
RUNGAMES.BAT...
+++
Q> I saw in the PID.BAT a reference of DEL DORINFO1.DEF, but I didn't
see where/if you had to copy a DOOR.SYS over or what.
A> Basically, I have that there for a convenience, and the fact that I use
dorinfo. Basically, it makes sure there is no drop file there for when I try
to go into the door locally (I don't use LOCAL.BAT...)
+++
Q> Why don't you list the games when you pop into the door, like other VGAP
doors?
A> Why? You can download packets for all the games you are in with one command,
and when you upload, you don't have to be in the correct game (it autodetects!).
The only reason to even switch between games (1-9 or ,.) is to join or view a
game's setup...
+++
Q> When saying 'Goodbye' locally, will it lock up the fossil driver?
A> No. It skips most of the (G)oodbye code in local mode.
+++
Q> Why can't I put the door in the same directory as my Planets files?
A> I use some temporary files & directories that are incompatible with files
in the regular Planets directory. The door was designed with the idea that the
two directories would be separate.
As far as I know, you can have the Planets directory & the Door directory on
different drives, but I have never tested that.
+++
Q> One of my users tried to download a file I have listed in FILES as entry
#9. He tried to download it but nothing happend.
A> Have you got a blank line at the end of the FILES file? The program uses
it to find the end of the description (for all the files), so it needs to be
there, even for the last file...
+++
Q> I am in the door, trying a new feature. I get an error that says "Fatal
Error! No IDX found for 123 in VP-DOOR.LNG". What does this mean?
A> I use what is commonly called a "language file" to reduce the size of the
door's code, by moving all the "text" into an editable file. This allows you
to edit, to a certain extent, what the door looks like. If the door can't find
the entry it is looking for, it crashes with this error. This is usually
caused by failing to compile the Language file (VP-MAINT /L) after installing
a new version of the door (Be sure to fix any "Duplicate Tag" errors, usually
by deleting the FIRST of the 2 identical numbers; the second will be the
newest). If recompiling the Language file doesn't work, try installing a new
copy of the door in another directory, and looking at the VP-DOOR.LNG file
and deciding which tag you need to copy over...
+++
Q> While watching RUNGAMES.BAT run, I see a whole bunch of "bad command or
filename" errors... Is this a problem?
A> No. When creating RUNGAMES.BAT, the program goes for the simplest form,
which does not include "IF EXIST" commands in the batch... I tell the batch
file to do whatever is necessary, without caring whether the files exist.
Since DOS will simply ignore things like RENAME if there's nothing to rename,
I found this simplest.
Things like renaming the sequential backup Zips, or deleting the old SVR file
archives, may create "bad command or filename" errors when they don't exist.
Don't worry about them.
+++
If you have any questions about my STUPID door, I can answer them! Just get
in touch with me at (note NEW ADDRESS!):
Allen Walker
P.O. Box 5874
Victoria, B.C. Canada
V8R 6S8
BBS: Crazy Train ][ (604)383-2201
Netmail: Fidonet: 1:340/88
VGAPNet: 57:916/70
Internet-Mail: un109@freenet.victoria.bc.ca
allen_walker@f88.n340.z1.fidonet.org
Web Page: http://vvv.com/~weirdal