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- BATTLESHIPPE (C) 1994 BY KEITH COOPER v2.0
-
- 1. ABOUT INSTALLATION 9. CONFIGURATION (EDITABLE)
- 2. INTRODUCTION 10. SMART ALEC TEXT
- 3. OBJECT OF GAME 11. *>bIg tImE eRrOr<*
- 4. SOUND OPTIONS (WARNING) 12. PLAYER CONFIGURATIONS
- 5. RUNS TOO SLOW/FAST 13. AUTHOR, ABOUT THE
- 6. HELP 14. CONTACT ME :)
- 7. CREATE NEW BOARDS vs... 15. DISCLAIMER
- 8. LOAD PREDEFINED BOARDS 16. FAMOUS LAST WORDS
-
- -------------------------------------------------------------
- (1) ABOUT INSTALLATION
- -------------------------------------------------------------
- IF YOU RECEIVED THIS FILE ON A BBS, YOU HAVE ALREADY UNZIPPED
- TO ACCESS THIS FILE. YOU NOW WILL FIND 4 FILES.
-
- BATTLE.TXT = THIS HELP FILE
- INSTALL.EXE = INSTALLATION AND RE-CONFIGURATION FILE
- INSTALL.PIC = SCREEN FILE FOR INSTALLATION
- BAT_SHIP.EXE = SELF EXTRACTING FILE (28 FILES)
-
- YOU HAVE 2 CHOICES. RUN INSTALL AND LET IT UNZIP AND CONFIGURE
- FOR YOU, OR , MAKE BATTLE DIRECTORY, RUN BAT_SHIP IN IT, THEN
- RUN INSTALL TO CONFIGURE (OPTION B)
-
- EITHER WAY, BACK UP THIS ZIP FIRST AND AFTER BAT_SHIP.EXE HAS
- BEEN RUB, IT CAN BE DELETED FROM HARD DRIVE.
-
- -------------------------------------------------------------
- (2) INTRODUCTION
- -------------------------------------------------------------
-
- THANKS FOR TRYING BATTLE SHIPPE. ALTOUGH IT'S A CLASSIC GAME
- I THINK YOU'LL FIND I'VE ADDED GREAT TWISTS AND HUMOR TO IT.
- READ ON TO DISCOVER IT'S SECRETS.
-
- -------------------------------------------------------------
- (3) OBJECT OF GAME
- -------------------------------------------------------------
-
- TWO PLAYERS TAKE TURNS SHOOTING AT HIDDEN SHIPS IN AN OCEAN.
- MUST SINK 5 OF THE OPPONENTS SHIPS TO WIN. (17 DIRECT HITS)
- YOU START OFF AS A SEAMAN 1ST CLASS AND AS YOU WIN, YOU MOVE UP
- IN RANK.
-
- ********************************************************
- WIN FIVE GAMES AND YOU BECOME ADMIRAL AND GET A SPECIAL
- END SCREEN THAT ISN'T SEEN BEFORE.
- ********************************************************
-
- YOUR PRESENT RANK IS SAVED IN THE CONFIGURATION FILE BATPLAYR.CFG,
- ALONG WITH YOUR NAME. YOU CAN EDIT THE NAMES IN THIS FILE
- (UP TO 5 LETTERS)
-
- -------------------------------------------------------------
- (4) SOUND
- -------------------------------------------------------------
-
- TYPING "Q" AT ANY TIME WILL TOGGLE SOUND ON AND OFF
- (NOT IMMEDIATLY EFFECTIVE WHEN ENTERING FIRING CODE)
-
- ********************************************************
- IMPORTANT:
- DO NOT CHOOSE THE DIGITAL SOUND EFFECTS DURING
- SETUP (EVEN IF YOU HAVE A SOUND CARD) UNLESS YOU
- HAVE THE ACCOMPANYING SOUND FILE <BAT_WAV.EXE>
- WHICH NEEDS TO BE EXTRACTED SEPERATELY IN THE SAME
- DIRECTORY AS THE BAT_SHIP FILES ARE LOADED.
- (if you get "FILE.WAV not found" messages, then
- run INSTALL.EXE and choose sound option for IBM speaker)
- ********************************************************
-
- If you do acquire the digital sound file for Battle Shippe
- then note that it is WAV files using your sound cards DOS
- WAV player. (PLAY.EXE <-Copied and renamed if needed) This
- means you will be able to replace the sounds with your own.
- Get file for help on how and what the files are. It is free
- ware.
-
- -------------------------------------------------------------
- (5) IT RUNS TOO SLOW OR FAST
- -------------------------------------------------------------
- THERE IS A FILE CALLED BATTLE.CFG. THIS HOLDS VARIABLES
- (NUMBERS) FOR VARIOUS TIMING DISPLAYS. THE DEFAULT IS
- FOR A 486\33 BUT IF THE PROGRAM RUNS TOO SLOW OR TOO FAST
- FOR YOU (I.E. THE MISSLE TRAVELING ACROSS SCREEN OR THE
- EXPLOSION THAT FOLLOWS A HIT) YOU CAN CHANGE THE VALUES
- IN BATTLE.CFG WITH A TEXT EDITOR. BELOW THE NUMBERS, IN
- THE FILE, ARE THE DESCRIPTIONS FOR THE NUMBERS.
-
- IF YOU RECEIVED THIS PROGRAM ON A DISKETTE, YOU CAN USE
- THE INSTALL.EXE PROGRAM TO RE-CONFIGURE, OR FOLLOW THE
- ACCOMPANYING EXAMPLES.
-
- IF THE PROGRAM CAN'T FING BATTLE.CFG, IT WILL TELL YOU
- THEN LOAD IT'S OWN DEFAULTS. (486\33)
-
- FASTER MACHINE = LARGER NUMBERS (SLOWS RESPONSE)
- OLDER\SLOWER MACHINE\LAPTOPS = LESSER NUMBER (SPEEDS RESPONSE)
-
- THE VARIABLES IN BATTLE.CFG ARE AS FOLLOWS:
-
- 4000 OPENING TITLE SCREEN \
- 3000 OF >
- 2000 THE FIRE ON THE SHIP /
- 1300 FLASH LAUNCH LINE AT TOP WHEN NO SOUND
- 150 THE FLIGHT OF THE MISSLE
- 1000 THE PAUSE BEFORE INPUT WHEN YOU HIT A SQUARE ALREADY HIT
- 100 HOW MANY CYCLES THE EXPLOSION GOES THROUGH
- 100 THE WAIT BETWEEN EXPLOSION UPDATES (3)
- 3000 END SCREEN OF MEN IN WATER AND BOAT FIRE
- 1 START UP SOUND DEFAULT ( 1=ON, 0=OFF)
- C MONITOR. C = COLOR, M = MONO (EASIER TO READ MONO COLORS)
-
- Most important will be the missle flight sequence and the explosion
- that follows a hit. I use 150 for missle flight on a 486\33, a 386\33
- might try 40. a pentium or local bus video might try 700;just
- experiment. Again, use a text editor or use the INSTALL.EXE program
- and when prompted, choose RE-CONFIGURE. This will change the variables
- according to machine you choose. (but are only defaults and might need
- further editing)
-
- -------------------------------------------------------------
- (6) HELP : This was going to be online but wasn't worh the code
- -------------------------------------------------------------
-
- WHAT MAKES BATTLESHIP SO SPECIAL IS THE LOAD\SAVE FEATURE
- OF BOARDS. BATTLESHIP CAN SAVE UP TO 30 BOARDS THAT YOU CREATE.
- WHEN YOU START, YOU ARE GIVEN A CHOICE TO DESIGN YOUR LAYOUT OR
- PRESS L TO LOAD A PRE-DEFINED BOARD.
-
- --------------------------------------------------------------
- (7) CREATING NEW BOARDS
- -------------------------------------------------------------
-
- IF YOU CHOOSE TO ENTER: (Design your own)
-
- YOU WILL BE INSTRUCTED TO PLACE YOUR SHIPS ON THE BOARD. THERE
- ARE 4 TYPES OF SHIPS.
-
- SHIP "A" IS FIVE SQUARES (you have one of these)
- SHIP "B" IS FOUR SQUARES (you have one of these)
- SHIP "C" IS THREE SQUARES (you have TWO of these) *
- SHIP "D" IS TWO SQUARES (you have one of these)
-
- LAY EACH SHIP DOWN USING THREE KEY INPUT:
-
- * FIRST YOU CHOOSE THE SHIP (A-D)
- * THEN YOU CHOOSE THE COLUMN (A-J)
- * AND THEN THE ROW (1-0) 0=10
-
- THIS WILL MARK THE TOP LEFT CORNER OF YOUR SHIP ON THE GRAPH.
- THEN YOU TELL IT TO LAY THE SHIP EITHER ACROSS (A) OR DOWN (D)
- ship> X ----> (A)
- |
- \|/
- (D)
- THE SHIP WILL THEN APPEAR ON THE BOARD. YOU CAN LAY A SHIP NEXT
- TO ANOTHER BUT YOU WON'T BE ABLE TO EITHER
- 1. CROSS ANOTHER SHIP OR
- 2. RUN THE SHIP OFF THE EDGE OF THE BOARD.
-
- ONCE YOU HAVE FINISHED, YOU ARE GIVEN 3 OPTIONS:
-
- * ENTER = CONTINUE TO NEXT PLAYER OR START OF GAME
- * P = PRINT YOUR BOARD PLACEMENT ON YOUR PRINTER.
- (if your printer is not ready or connected,
- don't attempt a printout)
- * S = THE SPECIAL FEATURE; THIS WILL SAVE YOUR BOARD IN A
- FILE NUMBERED BAT1.GME TO BAT30.GME.
-
- -------------------------------------------------------------
- (8) LOAD PREDEFINED BOARDS (Special feature)
- -------------------------------------------------------------
-
- THIS GAME SHIPS WITH 10 BOARDS ALREADY DEFINED. AFTER SAVING SOME FAVORITE
- SETUPS, AT A LATER TIME, WHEN YOU WANT TO PLAY A QUICK GAME, YOU CAN CHOOSE
- THE LOAD "L" OPTION AND IT WILL RANDOMLY CHOOSE A PRE-DEFINED BOARD FOR YOU.
-
- THERE ARE TWO PARTS TO THIS. IF YOU ARE A COMPLETE NOVICE AT DOS,
- THEN SKIP THIS; BUT IF YOU ARE HAVING PROBLEMS ...
-
- THE GAME SAVES 30 BOARDS. THE BOARDS ARE NUMBERED IN SEPARATE FILES,
- BAT1.GME TO BAT30.GME. YOU CAN EDIT THESE FILES IN A TEXT EDITOR OR
- CREATE YOUR OWN BOARDS USING THE PROGRAM.
-
- ALTHOUGH ITS BEST TO CREATE NEW BOARDS USING GAME, SOMETIMES YOU WANT
- TO CHANGE THE PLACEMENT OF ONE SHIP.
-
- FIRST LETS LOOK AT EDITING A BOARD TO SEE HOW IT'S DONE.
- 0 = WATER 1 = BOAT
-
- A SAMPLE BOARD MIGHT LOOK LIKE THIS:
-
- 0,0,0,0,0,0,0,0,0,0 THERE ARE TEN ROWS, AND TEN COLUMNS
- 0,1,0,1,1,1,1,0,0,0 A-J AND 1-0, SEPARATED BY COMMA'S.
- 0,1,0,0,0,0,0,0,0,0 THE 0'S REPRESENT WATER (A MISS)
- 0,1,0,0,0,0,0,0,0,0 THE 1'S REPRESENT BOATS (A HIT )
- 0,1,0,0,0,0,1,1,1,0 CONFINE YOURSELF TO 1-5 SQUARE SHIP
- 0,1,0,0,0,0,0,0,0,0 1-4 SQUARE SHIP, 2-3 SQUARE SHIPS &
- 0,0,0,0,0,0,1,0,0,0 1-2 SQUARE SHIP. (17 1'S TO A BOARD)
- 0,0,0,0,0,0,1,0,0,0 IF YOU EDIT WITH A TEXT EDITOR LIKE
- 0,0,0,1,0,0,1,0,0,0 DOS' EDIT, THEN READ NEXT PART CLOSELY
- 0,0,0,1,0,0,0,0,0,0
-
- > BATTLE.GME <
- BUT HERE'S THE CATCH. ANOTHER FILE CALLED BATTLE.GME, HAS A NUMBER
- FROM 1 TO 30. THIS TELLS THE MACHINE HOW MANY BOARDS THERE ARE TO
- CHOOSE FROM. IF YOU CREATE FIVE NEW BOARDS AND NAME THEM BAT11.GME
- TO BAT16.GME,THEN YOU NEED TO INCREASE THE NUMBER IN BATTLE.GME TO
- 16, USING A TEXT EDITOR. DON'T USE A WORD PROCESSOR THAT ADDS STYLE
- LINES AND CODES. DOS EDIT WILL WORK FINE. IF YOU USE THE GAME TO
- CREATE AND SAVE GAMES, THEN THE NUMBER WILL UPDATE ITSELF.
-
- AFTER YOU REACH GAME THIRTY, IT WILL AUTOMATICALLY LOWER THE NUMBER
- BATTLE.GME TO 15 AND REWRITE BAT16.GME TO BAT30.GME. IT WILL NOT
- ERASE THE FILES 16-30 BUT IT WILL NOT CHOOSE THEM DURING LOADS EITHER.
- YOU CAN ERASE THEM YOURSELVES OR LET THE GAME REWRITE OVER THEM.
-
- IF YOU HAVE A PARTICULARLY GOOD BOARD THAT YOU DON'T WANT ERASED,
- THEN RENAME IT FROM BAT1.GME TO BAT15.GME. THESE ARE NEVER ERASED.
- BUT DON'T LEAVE ANY BLANK GAME NUMBERS LOWER THAN THE NUMBER IN
- BATTLE.GME OR YOU WILL GET AN UNIDENTIFIED ERROR MESSAGE. (Big Time Error)
-
- -------------------------------------------------------------
- (9) CONFIGURATION: BATTLE.CFG EDITABLE OPTIONS
- -------------------------------------------------------------
-
- ALSO IN BATTLE.CFG AT THE 10 AND 11 LINE ENTRY ARE DEFAULT STARTUP VARIABLES.
- LINE 10 WILL BE EITHER A 1 OR A 0. THIS TELLS THE GAME TO START UP
- WITH THE SOUND ON (1) OR THE SOUND OFF (0). AGAIN DURING THE GAME, THIS
- CAN BE TOGGLED BY THE USE OF THE "Q" KEY ANYTIME.
-
- AT LINE 11 IS THE MONITOR VARIABLE. IT IS EITHER A C OR AN M.
- C = COLOR MONITOR; M = MONOCHROME MONITOR
-
- IF YOU HAVE A MONO LAPTOP OR MONITOR, YOU WANT TO USE THIS BECAUSE
- THE COLOR HIT MISS SQUARES ARE HARD TO DEFINE. (GREEN AND RED LOOK
- THE SAME IN BLACK AND WHITES, THE HIT SQUARES ARE REPLACED BY A
- PATTERNED BLOCK)
-
- -------------------------------------------------------------
- (10) EDIT SMART ALEC TEXT
- -------------------------------------------------------------
- BATHIT.TXT and BATMISS.TXT are fully editable ascii text files.
- Make your own random snappy comebacks for Battle Shippe.
- The 2 files originally shipped with Battle Shippe are funny and
- Family fun squeaky clean stuff. If you change it to anything less,
- remember do NOT distribute altered files. Please keep all original
- files intact when distributing. (Though you can trade 'em to your
- friends)
-
- BATHIT are the responses Skippy says when the opponents ship has
- been hit. BATMISS is for the misses.
-
- Each line is no more than 33 characters long, AND the last three lines
- in BATHIT automatically print the placement coordinates (i.e. A 5)
- See the text at end of file (BATHIT.TXT) Use these lines for such
- responses as "Thought you could hide out there at" A 5 <-Skippy puts A5 in)
-
- -------------------------------------------------------------
- (11) BIG TIME ERROR
- -------------------------------------------------------------
- If you received the error to consult this here, it is usually because
- you moved the game files (but not all) or removed some files or mixed
- the files from two separate installations.
- Read the section (8) on the file BATTLE.GME. The number in the file
- (say...16) means, there should be 16 ".GME" files numbered BAT1.GME
- to BAT16.GME. This error usually suggests a missing or wrongly
- named .GME file.
- So compare the number in the Dos editable BATTLE.GME file, and see if
- there are that many BAT??.GME files in the directory. If there are
- only ten .GME files (BAT1.GME to BAT10.GME) then change the number in
- BATTLE.GME to 10. Also remember there cannot be a missing file in
- between. (for example BAT6.GME).
- Otherwise re-unzip BAT_SHIP.EXE into the directory the files reside
- (default is C:\BATTLE). BAT_SHIP.EXE is a self extracting zip file.
- It will set it up as the default players and 10 GME pre-boards.
- You can modify it using the install program choosing UPDATE CONFIG
- option. Or if the program resides on a disk, you can re-install the
- game using it.
-
- and if you're registered and are still having trouble,EMAIL me directly.
- (SEE "Contact Me" SECTION BELOW FOR INTERNET, AOL, BBS ADDRESSES.)
-
- -------------------------------------------------------------
- (12) PLAYER CONFIGURATION
- -------------------------------------------------------------
- THE FILE BATPLAYR.CFG HOLDS THE CURRENT CONFIGURATION FOR TWO
- PLAYERS. YOU CAN EDIT THEM YOURSELF OR USE THE INSTALL PROGRAM
- TO CREATE USER PROFILE.
-
- NAME 1 (MAX-5 LETTERS)
- 1 (=CIVILIAN)
- NAME 2 (MAX-5 LETTERS)
- 1 (=CIVILIAN)
-
- -------------------------------------------------------------
- (13) AUTHOR
- -------------------------------------------------------------
- KEITH COOPER IS AN INDEPENDANT SHAREWARE AUTHOR SINCE 1988.
- OTHER PROGRAMS INCLUDE:
-
- KENTUCKY DERBY AWARI
- WARRING KNIGHTS LOTTO LUCK
- ZIP-A-DEE-DOO-DAH (UTILITY) COMPU NAME
- AVALANCHE VEGAS PIG
- STRIG (GRAPHIC UTILITY) VEGAS TREASURE
- KC PAINT (A KIDS PAINT PROGRAM) DMENU 2.5
-
- ------------------------------------------------------------
- (14) CONTACT ME
- ------------------------------------------------------------
-
- CONTACT KEITH COOPER THROUGH COMPUSERVE
- COMPUSERVE # mail through internet address to AOL
- AOL # KACooper@aol.com
- INTERNET # KCooper@cch.com
- SOFTWARE CREATIONS # KEITH COOPER
-
- If you enjoy BATTLE SHIPPE as much as I do, please show your
- support by registering. The fee is whatever you'd care to send.
-
- MAIL: COOPER GAMES 5██████████████████5
- 1461 W. Carmen Ave. ██Cooper█:)█Games███
- Chicago, IL 60640 5██████████████████5
-
- Make checks payable to Keith Cooper
-
- -------------------------------------------------------------
- (15) DISCLAIMER
- -------------------------------------------------------------
- NO WARRANTY IS SAID OR IMPLIED. NO RESPONSIBILITY
- IS ACCEPTED BY THE AUTHOR FOR THE PROPER OR IMPROPER
- USE OF THIS PRODUCT AND TO ANY HARM, DAMAGE OR
- EMBARRASMENT IT MAY CAUSE.
-
- BATTLESHIPPE IS THE SOLE PROPERTY OF KEITH COOPER AND
- MAY BE FREELY DISTRIBUTED WITHOUT FINANCIAL GAIN
- (EXCEPT DISK COST) PROVIDED ALL FILES ARE INTACT AND
- HAVE NOT BEEN MODIFIED. YOU ARE FREE TO TRIAL USE IT
- FOR A PERIOD NOT EXCEEDING TWO WEEKS.
-
- -------------------------------------------------------------
- (16) FAMOUS LAST WORDS
- -------------------------------------------------------------
- THANKS AGAIN. EVEN IF YOU DO NOT REGISTER, PLEASE E-MAIL ME OR
- WRITE ME AND LET ME KNOW WHAT YOU THOUGHT. I APPRECIATE IT.
-
- ARE YOU A DOOM COMRADE? ASK ABOUT DMENU. THE ABSOLUTE BEST AND
- EASIEST FRONT END MENU FOR DOOM I and II. MANAGES RECORDED
- GAMES AND PLAYBACK. SCREEN SHOT VIEWER. EVERYTHING YOUD LIKE
- TO REMEMBER HOW TO DO IN DOOM IS EASILY ACCESSED USING DMENU.
- -------------eof----------------------------------------------
-