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PC Games.EXE 1997 July/August
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PC_Games.EXE_PC_Games_July-August_1997.iso
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dcdemo
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dcdemo.exe
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FRONT
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FRONT.GFX
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Text File
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1997-03-18
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14KB
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802 lines
#############################################################
#
# S P R I T E B A N K S
#
#############################################################
# fonts
#---------------------------------
resource
type "bank"
id "font_1"
file "font_1.bin"
resource
type "bank"
id "font_2"
file "font_2.bin"
resource
type "bank"
id "font_3"
file "font_3.bin"
resource
type "bank"
id "font_4"
file "font_4.bin"
resource
type "bank"
id "font_5"
file "font_5.bin"
resource
type "bank"
id "font_6"
file "font_6.bin"
resource
type "bank"
id "font_7"
file "font_7.bin"
resource
type "bank"
id "font_8"
file "font_8.bin"
resource
type "bank"
id "font_9"
file "font_9.bin"
resource
type "bank"
id "font_10"
file "font_10.bin"
resource
type "bank"
id "font_11"
file "font_11.bin"
resource
type "bank"
id "font_12"
file "font_12.bin"
resource
type "bank"
id "font_13"
file "font_13.bin"
resource
type "bank"
id "font_14"
file "font_14.bin"
resource
type "bank"
id "font_15"
file "font_15.bin"
resource
type "bank"
id "font_16"
file "font_16.bin"
resource
type "bank"
id "font_17"
file "font_17.bin"
resource
type "bank"
id "font_18"
file "font_18.bin"
#############################################################
# grayed out menu font
#############################################################
resource
type "sprite"
id "font_14"
bank "font_14"
frames 142
offset 0
resource
type "font"
id "grayed_font"
sprite "font_14"
remap "small"
gap 1
space 4
#############################################################
# MCGA HUD FONT
#############################################################
resource
type "sprite"
id "font_15"
bank "font_15"
frames 142
offset 0
resource
type "font"
id "mcga_hud_font"
sprite "font_15"
remap "small"
gap 1
space 3
#logo
#---------------------------------
resource
type "bank"
id "logo"
file "logo.bin"
# encyclopaedia
#---------------------------------
resource
type "bank"
id "rep_masks"
file "repmask.bin"
resource
type "bank"
id "ovo_masks"
file "ovomask.bin"
resource
type "bank"
id "oth_masks"
file "othmask.bin"
# sprites
#---------------------------------
resource
type "bank"
id "game_pal_sprites"
file "gpalspr.bin"
resource
type "bank"
id "fepal_sprites"
file "fpalspr.bin"
resource
type "bank"
id "cameos"
file "cameos.bin"
#############################################################
#
# L O A D E R S C R E E N P A L E T T E F O N T S
#
#############################################################
#resource
# type "sprite"
# id "font_13"
# bank "font_13"
# frames 87
# offset 0
#resource
# type "font"
# id "loader_font"
# sprite "font_13"
# remap "main"
# gap 1
# space 6
resource
type "sprite"
id "font_18"
bank "font_18"
frames 87
offset 0
resource
type "font"
id "loader_font"
sprite "font_18"
remap "main"
gap 1
space 6
#############################################################
#
# G A M E P A L E T T E S P R I T E S
#
#############################################################
# encyclopaedia frame mask sets
# -----------------------------------------------------------
resource
type "sprite"
id "rep_masks"
bank "rep_masks"
frames 12
offset 0
resource
type "sprite"
id "ovo_masks"
bank "ovo_masks"
frames 13
offset 0
resource
type "sprite"
id "oth_masks"
bank "oth_masks"
frames 4
offset 0
# encyclopaedia button sets
# -----------------------------------------------------------
resource
type "sprite"
id "rep_up_buttons"
bank "game_pal_sprites"
frames 4
offset 0
resource
type "sprite"
id "rep_dn_buttons"
bank "game_pal_sprites"
frames 4
offset 4
resource
type "sprite"
id "ovo_up_buttons"
bank "game_pal_sprites"
frames 4
offset 8
resource
type "sprite"
id "ovo_dn_buttons"
bank "game_pal_sprites"
frames 4
offset 12
resource
type "sprite"
id "oth_up_buttons"
bank "game_pal_sprites"
frames 4
offset 16
resource
type "sprite"
id "oth_dn_buttons"
bank "game_pal_sprites"
frames 4
offset 20
# ovon encyclopaedia mouse pointer
# -----------------------------------------------------------
resource
type "sprite"
id "ovon_pointers"
bank "game_pal_sprites"
frames 5
offset 24
# other encyclopaedia mouse pointer
# -----------------------------------------------------------
resource
type "sprite"
id "other_pointers"
bank "game_pal_sprites"
frames 7
offset 34
# weapon cameos
# -----------------------------------------------------------
resource
type "sprite"
id "cameos"
bank "cameos"
frames 14
offset 0
#############################################################
#
# G A M E P A L E T T E F O N T S
#
#############################################################
# viewer menu font
#-------------------------------------------
resource
type "sprite"
id "smalln_font_game"
bank "font_12"
frames 142
offset 0
resource
type "font"
id "enc_menu_font"
sprite "smalln_font_game"
remap "small"
gap 1
space 3
# scroller font
#-------------------------------------------
resource
type "font"
id "scroll_font"
sprite "smalln_font_game"
remap "small"
gap 1
space 4
# descriptive text font
#-------------------------------------------
resource
type "sprite"
id "console_font"
bank "font_11"
frames 82
offset 0
resource
type "font"
id "console_font"
sprite "console_font"
remap "console"
gap 2
space 4
resource
type "font"
id "tiny_font"
sprite "console_font"
remap "console"
gap 1
space 3
#############################################################
#
# F R O N T E N D P A L E T T E F O N T S
#
#############################################################
# unhighlighted small font ( fading )
#-------------------------------------------
resource
type "sprite"
id "smalln_font_mmhi"
bank "font_1"
frames 142
offset 0
resource
type "font"
id "smalln_font"
sprite "smalln_font_mmhi"
remap "small"
gap 1
space 4
# highlighted small font ( fading )
#-------------------------------------------
resource
type "sprite"
id "smallh_font_mmhi"
bank "font_2"
frames 142
offset 0
resource
type "font"
id "smallh_font"
sprite "smallh_font_mmhi"
remap "small"
gap 1
space 4
# menu title font ( fading )
#-------------------------------------------
resource
type "sprite"
id "title_font_mmhi"
bank "font_3"
frames 139
offset 0
resource
type "font"
id "title_font"
sprite "title_font_mmhi"
remap "title"
gap 8
space 6
resource
type "font"
id "scroll_title"
sprite "title_font_mmhi"
remap "title"
gap 4
space 6
resource
type "font"
id "debriefing_font"
sprite "title_font_mmhi"
remap "title"
gap 1
space 4
## main menu font ( fading )
##-------------------------------------------
#resource
# type "sprite"
# id "huge_font_mmhi"
# bank "font_4"
# frames 87
# offset 0
#resource
# type "font"
# id "main_font"
# sprite "huge_font_mmhi"
# remap "main"
# gap 1
# space 6
#
## main menu pulsing outline ( fading )
##-------------------------------------------
#resource
# type "sprite"
# id "huge_outline_mmhi"
# bank "font_5"
# frames 87
# offset 0
#resource
# type "font"
# id "outline_font"
# sprite "huge_outline_mmhi"
# remap "main"
# gap 1
# space 6
# main menu font ( fading )
#-------------------------------------------
resource
type "sprite"
id "huge_font_mmhi"
bank "font_16"
frames 87
offset 0
resource
type "font"
id "main_font"
sprite "huge_font_mmhi"
remap "main"
gap 1
space 6
# main menu pulsing outline ( fading )
#-------------------------------------------
resource
type "sprite"
id "huge_outline_mmhi"
bank "font_17"
frames 87
offset 0
resource
type "font"
id "outline_font"
sprite "huge_outline_mmhi"
remap "main"
gap 1
space 6
# miniaturized version of the main menu font
#-------------------------------------------
resource
type "sprite"
id "small_chars"
bank "font_6"
frames 87
offset 0
resource
type "font"
id "small_menu_font"
sprite "small_chars"
remap "main"
gap 1
space 4
# pulsing outline for the miniaturized font
#-------------------------------------------
resource
type "sprite"
id "small_outlines"
bank "font_7"
frames 87
offset 0
resource
type "font"
id "small_menu_outlines"
sprite "small_outlines"
remap "main"
gap 1
space 4
resource
type "font"
id "installer_title_font"
sprite "title_font_mmhi"
remap "title"
gap 2
space 4
# unhighlighted small font ( not fading )
#-------------------------------------------
resource
type "sprite"
id "smalln_font_mmlo"
bank "font_8"
frames 142
offset 0
resource
type "font"
id "dialogue_smalln_font"
sprite "smalln_font_mmlo"
remap "small"
gap 2
space 4
# highlighted small font ( not fading )
#-------------------------------------------
resource
type "sprite"
id "smallh_font_mmlo"
bank "font_9"
frames 142
offset 0
resource
type "font"
id "dialogue_smallh_font"
sprite "smallh_font_mmlo"
remap "small"
gap 2
space 4
# menu title font ( not fading )
#-------------------------------------------
resource
type "sprite"
id "title_font_mmlo"
bank "font_10"
frames 139
offset 0
resource
type "font"
id "dialogue_title_font"
sprite "title_font_mmlo"
remap "title"
gap 3
space 4
#############################################################
#
# F R O N T E N D P A L E T T E S P R I T E S
#
#############################################################
# logo
#-------------------------------------------
resource
type "sprite"
id "logo"
bank "logo"
frames 20
offset 0
# mouse pointer
#-------------------------------------------
resource
type "sprite"
id "mouse"
bank "fepal_sprites"
frames 7
offset 0
# mouse pointer for polling in 'join net game'
#-------------------------------------------
resource
type "sprite"
id "polling"
bank "fepal_sprites"
frames 1
offset 7
# slider button sets
#-------------------------------------------
resource
type "sprite"
id "slider_bar"
bank "fepal_sprites"
frames 4
offset 8
resource
type "sprite"
id "slider_minus"
bank "fepal_sprites"
frames 4
offset 12
resource
type "sprite"
id "slider_plus"
bank "fepal_sprites"
frames 4
offset 16
resource
type "sprite"
id "slider_handle"
bank "fepal_sprites"
frames 4
offset 20
resource
type "sprite"
id "slider_cursor"
bank "fepal_sprites"
frames 8
offset 24
resource
type "sprite"
id "slider_tick"
bank "fepal_sprites"
frames 4
offset 32
resource
type "sprite"
id "slider_cross"
bank "fepal_sprites"
frames 4
offset 36
# briefing screen button sets
#-------------------------------------------
resource
type "sprite"
id "briefing_up_buttons"
bank "fepal_sprites"
frames 4
offset 40
resource
type "sprite"
id "briefing_down_buttons"
bank "fepal_sprites"
frames 4
offset 44
# dialogue box sprites
#-------------------------------------------
resource
type "sprite"
id "dialogue_popup_set"
bank "fepal_sprites"
frames 3
offset 48
resource
type "sprite"
id "yes_buttons"
bank "fepal_sprites"
frames 3
offset 51
resource
type "sprite"
id "no_buttons"
bank "fepal_sprites"
frames 3
offset 54
resource
type "sprite"
id "text_box"
bank "fepal_sprites"
frames 1
offset 57
resource
type "sprite"
id "cursor"
bank "fepal_sprites"
frames 1
offset 58
# in-menu sliders
#-------------------------------------------
resource
type "sprite"
id "menu_sliders"
bank "fepal_sprites"
frames 4
offset 59
# in-menu buttons
#-------------------------------------------
resource
type "sprite"
id "menu_buttons"
bank "fepal_sprites"
frames 4
offset 63
#############################################################
#
# B A C K G R O U N D S
#
#############################################################
resource
type "background"
id "hiscore"
file "hiscore.pcx"
resource
type "background"
id "last_frame"
file "none"
resource
type "background"
id "repton_enc"
file "rep_enc.pcx"
resource
type "background"
id "ovon_enc"
file "ovo_enc.pcx"
resource
type "background"
id "other_enc"
file "oth_enc.pcx"
resource
type "background"
id "weapons_enc"
file "wea_enc.pcx"
resource
type "background"
id "main_menu"
file "bg0.pcx"
resource
type "background"
id "enc_menu"
file "encmain.pcx"
resource
type "background"
id "briefing"
file "miss_br.pcx"
resource
type "background"
id "credits"
file "creds.pcx"
resource
type "background"
id "ec1"
file "c1.pcx"
resource
type "background"
id "ec2"
file "c2.pcx"
resource
type "background"
id "ec3"
file "c3.pcx"
resource
type "background"
id "ec4"
file "c4.pcx"
resource
type "background"
id "ec5"
file "c5.pcx"