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- └─────────────────────────────────────────┘
-
-
- GRAFX 2.00 ß93%
-
- - USER'S MANUAL -
-
-
- ┌─────────────────────────────────────────┐
- │ SUMMARY │
- │ ═══════ │
- │ │
- │ - Presentation │
- │ - Required equipment │
- │ - Available options │
- │ - Let's talk about $$$, baby │
- │ - Trouble-shooting/General hints/FAQ │
- │ │
- └─────────────────────────────────────────┘
-
-
-
-
- Presentation:
- ═════════════
-
- This program is designed for drawing 256-color pictures in a huge range of
- resolutions (actually, there are 35 with some coming from the Amiga world).
- No one can contest that most of the beautiful GFX of the scene were drawn on
- Amiga. But these GFX are in video resolutions that aren't the common PC modes.
- So we wanted to make the first paint program on PC that could visualize those
- pictures, and that could allow you, of course, to draw yours in the video mode
- you want.
-
- This program was first shown at the Wired'96 where it met a big success
- (bigger than all our expects) so we hope you'll like it too.
-
- It's made up of many drawing tools, effects and menus. All the effects will
- work with any drawing tool.
-
-
-
-
- Required equipment:
- ═══════════════════
-
- To run GrafX2, you'll need:
-
- - a PC (386DX or higher)
- - DOS 5 or higher (maybe it works with DOS 3.1 but we can't remember which
- functions of the INT 21h we use)
- - a VGA compatible video card (a VLB or PCI card is strongly recommended)
- - a mouse (and its driver)
- - 8 Megabytes of RAM (can work with less if you use the DOS4GW disk-cache)
-
- But if you want to use it more efficiently, you'll need:
-
- - at least a 486DX²66 (to improve global speed)
- - a VESA 1.2 compatible video card (to access more video modes)
-
-
-
-
- Available options:
- ══════════════════
-
- The different options available in GrafX2 will be listed and detailed below.
- They will be described as follows:
-
- ╔════╦════╦═···═╗ ╔════╗
- ║ 1 ║ 4 ║ ║ triangular buttons will ║1 / ║
- ║ ║ ║ ║ be detailed like this: ║ / 2║
- ╠════╬════╬═···═╣ ╚════╝
- ║ 2 ║ 5 ║ ║
- ║ ║ ║ ║
- ╠════╬════╬═···═╣
- ║ 3 ║ 6 ║ ║
- ║ ║ ║ ║
- ╚════╩════╩═···═╝
-
-
-
-
- When you will use any drawing tools, left-clicking will draw with the Fore-
- color while right-clicking will draw with the Back-color.
-
- When dialog boxes or windows will come on the screen, Cancel (or No) will
- always be emulated by the <Escape> key, and OK (or Yes) by the <Return> key.
-
-
- 1 - Pencil button:
- ──────────────────
-
- Left click:
- ============> Displays a menu where you can choose the shape of your
- paintbrush.
-
- Right click:
- ============> Transforms your current user-defined brush into a
- paintbrush. This is actually a "monochromisation" of your
- user-defined brush. This means that every color of the brush
- that aren't the Back-color will be set to the Fore-color.
- But this option doesn't alter the brush: you'll just have
- to right-click on the "Get brush" buttons to get your brush
- back.
-
-
- 2 - Hand-drawing button:
- ────────────────────────
-
- Left click:
- ============> Selects the current hand-drawing mode as the active drawing
- tool. There are 3 hand-drawing modes:
-
- - Continuous hand-drawing: as you move the mouse, the
- paintbrush is regularily pasted on the picture.
- - Discontinuous hand-drawing: as you move the mouse, the
- paintbrush is pasted on the picture every time a delay is
- passed (actually, the delay is 1 VBL (vertical blanking)).
- - Dot by dot hand-drawing: the paintbrush is only pasted
- at the position where you first clicked.
-
- Right click:
- ============> Toggles the different hand-drawing modes, and by the way,
- activates the hand-drawing tool.
-
-
- 3 - Lines:
- ──────────
-
- Left click:
- ============> Selects the current line-drawing mode as the active drawing
- tool. There are 2 line-drawing modes:
-
- - Classical lines: when first clicking on the picture,
- you'll define the start of the line. Maintain your click
- to choose the end of the line and release the mouse button
- to set it.
- - Knotted lines: works like classical lines, but the end
- of your line will automatically become the start of the
- next one. When you want to stop chaining lines, use the
- opposite mouse button. "The opposite button" means that if
- you started to draw lignes with the left button (Fore-
- color), you'll have to stop the procedure with the right
- button; and conversely.
-
- Right click:
- ============> Toggles the different line-drawing modes, and by the way,
- activates the line-drawing tool.
-
-
- 4 - Spray:
- ──────────
-
- Left click:
- ============> Selects the spray as the active drawing tool.
-
- Right click:
- ============> Displays a menu where you can configure the spray:
-
- Size: Defines the size of the circle in which will fit effective the
- spray.
- Delay: Defines the number of VBLs that will be waited for between two
- flows of spray.
- Mode: Defines whether you want to use a monochrome spray or a multi-
- colored one.
- Mono-flow: Defines the number of paintbrushes that will be pasted in the
- circle of the spray at each cycle.
- Palette: Left-click on a color of the palette to see how much it will be
- used in the multicolored flow, and modify it by using the gauge
- on the right. Or set the flow of a color to 0 by clicking on it
- with the right mouse button.
- Clear: Removes all the colors from the multicolored flow. Actually, this
- puts a null value in the use of each color.
- Init: Allows you to define a value that will be set to the colors on
- which you will click in the palette if its old value was lower
- than this one. This permits to tag a set of colors more quickly.
- +1,-1,x2,÷2: Modify all the tagged colors' values (and only them).
-
-
-
- 5 - Floodfill:
- ──────────────
-
- Any click:
- ==========> Selects the filler as the active drawing tool. The filler, as
- any drawing tool, will be affected by all the effects !
-
- Note that only the visible part of the picture will be filled.
-
-
- 6 - Splines:
- ────────────
-
- Left click:
- ============> Selects the current curve-drawing mode as the active drawing
- tool. There are 2 different curve-drawing modes:
-
- - 4 control points curves: define the basic line like a
- classical line, then move, with the left mouse button, the
- inner control points to choose the shape of your curve.
- When the curve has the shape you want, click with the
- right mouse button to draw it definitively.
- - 3 control points curves: the same as above, but you'll
- have only one inner control point to place.
-
- Right click:
- ============> Toggles the different curve-drawing modes, and by the way,
- activates the curve-drawing tool.
-
-
- 7 - Empty rectangles:
- ─────────────────────
-
- Any click:
- ==========> Selects the empty rectangles as the active drawing tool.
-
- Set a corner of a rectangle. Maintain the click to move the
- opposite corner and release the mouse button to set it
- definitively.
-
-
- 8 - Filled rectangles:
- ──────────────────────
-
- Any click:
- ==========> Selects the filled rectangles as the active drawing tool.
-
- Works like an empty rectangle.
-
-
- 9 - Empty circles/ellipses:
- ───────────────────────────
-
- Left click:
- ============> Selects the empty circles as the active drawing tool.
-
- Position the center of the cercle and maintain the mouse
- button to select its radius.
-
- Right click:
- ============> Selects the empty ellipses as the active drawing tool.
-
- Position the center of the cercle and maintain the mouse
- button to select its dimensions.
-
-
- 10 - Filled circles/ellipses:
- ─────────────────────────────
-
- Works like empty circles and ellipses.
-
-
- 11 - Polygons / Polyforms:
- ────────────────────────
-
- Left click:
- ============> Selects the polygons as the active drawing tool.
-
- This works just like knotted-lines but loops the extremities
- when you're finished.
-
- Right click:
- ============> Selects the polyforms as the active drawing tool.
-
- *** The current version of this tool isn't the right one; so
- we'll explain how to use it when it will be done ***
-
-
- 12 - Polyfills / Filled polyforms:
- ──────────────────────────────────
-
- *** Not implemented yet ***
-
-
- 13 - Rectangles with gradation:
- ───────────────────────────────
-
- *** Not implemented yet ***
-
-
- 14 - Gradation menu:
- ────────────────────
-
- Any click:
- ==========> Opens a window where you can define the way gradations are
- processed.
-
- The different sections of this menu are:
-
- Direction (arrow): Switches the direction of the gradation.
- Dithering method: Toggles the 3 following methods:
- - No dithering
- - Basical dithering
- - Enhanced dithering
- Mix: Mixes the gradation with a more or less random factor.
- Palette: Select a color range to build a gradation.
- Index scroller: Defines the current gradation among a set of
- 16 that will be memorised.
-
-
- 15 - Spheres / Ellipes with gradation:
- ──────────────────────────────────────
-
- Left click:
- ============> Selects the spheres as the active drawing tool.
-
- Position the center of the sphere and maintain the mouse
- button to select its radius. Then place the spot-light.
-
- Right click:
- ============> Selects the ellipses as the active drawing tool.
-
- *** The current version of this tool isn't the right one; so
- we'll explain how to use it when it will be done ***
-
-
- 16 - Adjust picture / Effects on the picture:
- ─────────────────────────────────────────────
-
- Left click:
- ============> Allows you to scroll the picture to re-center your graph for
- example.
-
- It is assimilated to the drawing tools family.
-
- Right click:
- ============> *** Not implemented yet ***
-
-
- 17 - Shade mode / Menu:
- ───────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Shade mode.
-
- Right click:
- ============> Opens a menu where you can define one shade within a range
- of 16 memorised by the program.
-
- The different sections of this menu are:
-
- Direction (arrow): Switches the direction of the gradation.
- Palette: Select a color range to build a gradation.
-
-
- 18 - Stencil mode / Menu:
- ─────────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Stencil mode.
-
- Right click:
- ============> Opens a menu where you can define one stencil within a range
- of 16 memorised by the program.
-
- The different sections of this menu are:
-
- Clear: No color is protected.
- Invert: Colors that were protected are unprotected and vice
- versa.
- Palette: Select colors that should be protected with the
- left mouse button or unprotect colors with the
- right mouse button.
-
-
- 19 - Grid mode / Menu:
- ──────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Grid mode.
-
- Right click:
- ============> Opens a menu where you can define the grid parameters.
-
- These parameters are:
-
- X,Y: Steps of the grid.
- dX,dY: Offsets of the grid.
-
-
- 20 - Sieve mode / Menu:
- ───────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Sieve mode.
-
- Right click:
- ============> Opens a menu where you can define the Sieve parameters.
-
- This menu consists in:
-
- - a 16x16 drawing area where you can define a pattern
- (left click => white pixel / right click => black pixel)
- - 12 default patterns that can be copied to drawing area
- - a "Transfer to brush" button that copies the pattern to
- the brush (white pixels => Fore-color / black pixels =>
- Back-color)
- - a "Get from brush" button that puts the brush into the
- drawing area (back-color => black pixels / others =>
- white pixels)
- - a 4-arrows pad for scrolling the pattern in the drawing
- area
- - a 4-arrows pad for defining the dimensions of the pattern
- - a default-value button (black or white square) that
- indicates which value must be inserted when you increase
- the dimensions of the pattern
- - a "Clear" button that sets the whole pattern with the
- default value (see above)
- - an "Invert" button that ... inverts :) ... black and white
- pixels.
-
-
- 21 - Colorize mode / Menu:
- ──────────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Colorize mode.
-
- Right click:
- ============> Opens a menu where you can define the Colorize parameters.
-
- These parameters are:
-
- - Interpolation rate: indicates the percentage of the
- applied color that will be considered upon the replaced
- color.
- - Interpolation method: uses an interpolation algorithm to
- compute the color, according to the interpolation rate.
- - Additive method: uses the lightest colors to choose the
- color to apply.
- - Substractive method: uses the darkest colors to choose the
- color to apply.
-
-
- 22 - Smooth mode / Menu:
- ────────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Any click:
- ==========> Switches the Smooth mode.
-
-
- 23 - Tiling mode / Menu:
- ────────────────────────
-
- See the Effects section of the internal help of GrafX2 to know what this
- effect does.
-
- Left click:
- ============> Switches the Tiling mode.
-
- Right click:
- ============> Opens a menu where you can define the Tiling parameters.
- These parameters are the offsets of the tiling.
-
-
- 24 - Brush grabbing / restore:
- ──────────────────────────────
-
- Left click:
- ============> Engages a brush grabbing.
-
- Click on a corner of the rectangle containing the brush
- then maintain the click to define the opposite corner of the
- rectangle. Release the mouse button to grab the brush.
- Performing this operation with the right mouse button will
- erase the area where the brush was grabbed with the
- Back-color.
-
- Right click:
- ============> Restore the old brush.
-
-
- 25 - Polyformed brush grabbing / restore:
- ─────────────────────────────────────────
-
- Left click:
- ============> *** Not implemented yet ***
-
- Right click:
- ============> Restore the old brush (same as above).
-
-
- 26 - Pipette / Invert colors:
- ─────────────────────────────
-
- Left click:
- ============> Engages a color grabbing.
-
- Click on the picture to get the color of the pixel you're
- on. You can either get a new Fore-color or Back-color with
- respectively left or right mouse button.
-
- Right click:
- ============> Swap Fore-color and Back-color.
-
-
- 27 - Magnifier mode / Menu:
- ───────────────────────────
-
- Left click:
- ============> Engages / Disengages the choice of the zoomed window. If
- you're already in magnifier mode, you'll return to normal
- mode.
-
- Right click:
- ============> Displays a menu where you can choose the magnifying factor.
-
-
- 28 - Brush effects:
- ───────────────────
-
- Any click:
- ==========> Displays a menu where the following options are available:
-
- X: Flip-X
- Y: Flip-Y
- Rotate by 90°: Rotates the brush by an angle of 90 degrees
- Rotate by 180°: Rotates the brush by an angle of 180 degrees
- Rotate by any angle: *** Not implemented yet ***
- Stretch: *** Not implemented yet ***
- Distort: *** Not implemented yet ***
- Recolorize: Remaps the brush so that it looks like it would
- in the spare page, using the current palette.
- Get brush colors: Transfers the spare page's colors used by
- the brush to the current palette.
- Brush handle: Allows you to choose where to place the handle
- of the brush.
-
-
- 29 - Text:
- ──────────
-
- *** Not implemented yet ***
-
-
- 30 - Screen size / Safety resolution:
- ─────────────────────────────────────
-
- Left click:
- ============> Displays a menu where you can define the size of your
- picture (up to 1024x768) by clicking in the boxes named
- "Width" and "Height"; and the resolution in which you
- want to draw (in the list).
-
- Clicking on a resolution button with the right mouse button
- will not only set the resolution of the screen, but also
- set the picture dimensions to the screen ones.
-
- Resolutions written in dark gray are VESA modes that aren't
- supported by your video card. If you have some modes like
- that, you should try to run a VESA driver such as Univesa or
- Univbe before running the program. If these modes still
- aren't available, then this means that your video card
- really doesn't support them.
-
- The small buttons on left-hand side of the lines int the
- list of modes were designed to allow you to disable, some
- modes that are not supported by your card. So, the modes
- that you will disable won't be used when loading pictures
- with "Auto-set resolution" ON.
-
- Light gray buttons mean that their corresponding modes are
- enabled.
- To disable a mode, click on the corresponding small button
- until it becomes black.
- We added the "dark gray" color to allow you to indicate
- which modes are not really perfect (flickering, not centered
- etc...) but that can be used even so. The program interprets
- the "dark gray" state just as the "light gray". The only
- difference is for you.
- The "white" color works the same way as light and dark gray.
- It allows you to tag your favourite modes. Indeed, the huge
- number of video modes makes it more difficult to find the
- mode your want in the list; so you can tag your favoutite
- ones in white, so that it will be easier to locate them.
- You cannot disable the standard 320x200 VGA/MCGA mode!
-
- Right click:
- ============> Automaticaly switches to the 320x200 MCGA mode.
-
-
- 31 - Help / Statistics:
- ───────────────────────
-
- Left click:
- ============> Displays an info window where you'll find some credits, help
- about different effects, greetings, registering, ...
-
- Right click:
- ============> *** Not implemented yet ***
-
-
- 32 - Spare page / Copy current to spare:
- ────────────────────────────────────────
-
- Left click:
- ============> Jumps to spare page. The current page is then considered as
- the new spare page, and the spare page considered as the new
- current page.
-
- Right click:
- ============> Copy current page to spare page.
-
-
- 33 - Save picture / Autosave:
- ─────────────────────────────
-
- Left click:
- ============> Displays a fileselector where the following options are
- available:
-
- Drives: allows you to change the current drive.
- You can use <Alt>+<Letter> to change drives too.
- Format: allows you to choose the file format you want.
- Filename: allows you to give a new name to the picture. If
- no extension is given, the default (according to
- the format) will be used.
- File-list: allows you to flick through the disk tree or to
- overwrite an existing file.
- Delete: allows you to delete the item under the selection
- bar. If the item is a directory, it must be empty
- to be removed.
- Save: saves the picture with the current filename, with the
- chosen format and with the current comment. If the
- current filename represents a directory, you'll enter
- it.
- Comment: if you're using the PKM format, you can type in a
- comment on your picture.
-
- Right click:
- ============> Save the current picture with its current filename, format
- and comment.
-
- If the filename used to save the picture already exists, a confirmation
- box will appear.
- You can use the <Backspace> key to set the default colors of the menu
- (this is useful to read information about a picture that fucks colors up).
-
-
- 34 - Load picture / Reload:
- ───────────────────────────
-
- Left click:
- ============> This works the same way as Save.
-
- You'll have access in the format selector to a "*.*" filter.
- And of course, you won't be able to type in any comment.
-
- Right click:
- ============> Reloads the picture.
-
- If you want to load a picture and that you haven't saved the last
- modifications of the current picture, a confirmation box will appear.
-
-
- 35 - Settings:
- ──────────────
-
- Any click:
- ==========> Displays a menu where you can configure some miscellaneous
- elements of the program:
-
- Gauge scrolling speed: changes the delay the program waits for
- between two scrolls of a gauge.
- Preview delay: changes the number of 18.2ths of second waited
- before a fileselector displays you the preview
- of the picture under the selection bar.
- Mouse sensibility: changes the speed of the mouse.
- Show / Hide in file list: defines whether some particular
- files/directories must be displayed
- by the fileselectors or not.
- Show / Hide picture limits: indicates if the picture
- boundaries must be displayed when
- you are in a too big resolution.
- Cursor: allows you to choose whether you prefer a solid cursor
- or a transparent cursor.
- Maximize preview: maximizes the preview of the pictures so
- that it is as big as possible. If you're
- not in the same resolution as the picture's
- one, it can try to correct the aspect ratio,
- but if the picture does not fill the whole
- screen, it can be worse.
- Auto-set resolution: sets the best resolution for the picture
- loaded. If you load a picture in a format
- that indicates the original screen size,
- it will use this value.
- Adapt palette: automatically adapts the picture to the colors
- of the menu (just as the <Shift>+<Backspace>
- option in palette menu).
- Backup: when you'll save a picture over an existing file, the
- program will rename this file to "*.BAK" where * is
- the name of the picture without its extension. If the
- backup file already exists in the directory, it will
- be replaced. If you save a picture with the name of
- the backup file, no backup file will be created (of
- course!) ;).
- Number of UNDO pages: indicates the total number of pages that
- GRAFX2 will memorize. Each time you
- modify the picture, its current state
- is memorized in one of these pages. To
- flick through these pages, use the Oops
- button. The lowest value is 1 and the
- highest is 32, but unless you have a
- rather good quantity of RAM, you should
- put a low value (e.g. with 8 Megs and
- without disk-caching, the maximum value
- is about 3).
- *unused*: *** Not implemented yet ***
- Font: determines if you want to use GrafX2 with a classical
- font, or another one a bit funnier.
- Reload: loads the previously saved configuration.
- Auto-save: means that the configuration will be automatically
- saved when you'll quit the program.
- Save: saves the configuration at once.
-
- All modifications will be effective just after closing the Settings menu.
-
-
- 36 - Oops (Undo/Redo):
- ──────────────────────
-
- Left click:
- ============> Allows you to undo the last modification on the picture.
-
- Right click:
- ============> Allows you to redo the last modification undone on the
- picture.
-
- The maximum number of UNDO that you can perform can be defined in the
- settings menu.
-
- Undo/Redo aren't effective after page switching, picture loading and
- picture size modifications.
-
-
- 37 - Clear picture:
- ───────────────────
-
- Left click:
- ============> Clears the picture with the color number 0.
-
- Right click:
- ============> Clears the picture with the Back-color.
-
-
- 38 - Quit program:
- ──────────────────
-
- Any click:
- ==========> Allows you to leave GrafX2. If there are unsaved modifications
- in the current or spare page, a confirmation box will ask you
- if you really want to quit GrafX2, if you want to save
- (Auto-save, no fileselector) or if you want to stay in GrafX2.
-
-
- 39 - Palette menu:
- ──────────────────
-
- Any click:
- ==========> Displays a menu where the following options are available:
-
- Palette: allows you to choose a color-block to edit.
- If you click with the right mouse button, you'll
- choose a new Back-color.
- RGB gauges: allows you to modify the current selection.
- + and -: allows you to lighten or darken the current
- selection.
- Default: restores the predifined GrafX2 palette.
- Grey: transforms the current selection into its grey-scaled
- equivalent.
- Negative: transforms the current selection into its reverse
- video equivalent.
- Invert: swaps the colors of the current selection so that
- the first colors become the last ones.
- Swap: swaps the current selection with another color-block.
- Click on the beginning of the new color-block.
- X-Swap: works as above but modifies the picture so that it
- looks the same. This may be useful if you want to sort
- your palette.
- Copy: copies the current selection to another color-block.
- Click on the beginning of the new color-block.
- Spread: computes a gradation between two colors.
- If your selection is only made up of one color, select
- the second color in the palette. Otherwise, the two
- colors used will be its extremities.
- Count: indicates the number of colors used in the picture.
- Zap unused: erases the unused colors with copies of the
- current selection.
- Reduce: allows you to reduce the palette to the number of
- colors you want (and modifies the picture).
- Undo: allows you to recover the last modifications made on the
- palette.
- If the last operation modified the picture, it won't
- recover them: you'll have to click on Cancel to do so.
-
- If you press <Backspace>, the colors used by the menu (#0,
- #253, #254 and #255) will be automatically set to their
- default values.
- If you press <Shift>+<Backspace>, these colors will be set and
- the picture won't appear altered because the modified colors
- will be replaced by the most equivalent colors in the rest of
- the palette.
-
-
- 40 - Scroll palette left / right:
- ─────────────────────────────────
-
- Left click:
- ============> Scrolls the palette window in the right of the menu.
-
- Right click:
- ============> Same as above, but faster.
-
-
- 41 - Palette window:
- ────────────────────
-
- Left click:
- ============> Defines the Fore-color.
-
- Right click:
- ============> Defines the Back-color.
-
-
- 42 - Hide menu:
- ───────────────
-
- Any click:
- ==========> Allows you to show the menu. If you do this, take care to
- watch before the key to press to show the menu back (the
- default key is <F10>).
-
-
-
-
- Let's talk about $$$, baby:
- ═══════════════════════════
-
- Please refer to the "Register?" section in the internal help of GRAFX2.
-
- You must note that the version you have is already the "complete" version
- (the same as the registered version) so we won't send you any other copy of
- GRAFX2. But if you register for one version, we'll consider that you won't
- have to register for the next ones.
-
-
-
-
- Trouble-shooting / General hints / FAQ:
- ═══════════════════════════════════════
-
- * Video card problems:
-
- - If your video card is not VESA compatible in hardware, you should try to
- run a VESA driver such as Univesa or Univbe.
-
- - If you don't have a video card that supports all the VESA modes at once,
- you can try the "Force VESA" option in the Settings menu that will allow
- you to (try to) set a video mode that is not accepted by our tests. This
- is a hazardous method but it can work sometimes. But if you try this, be
- sure that you know the hot-keys to set the "Safety resolution"!
-
-
- * Memory problems:
-
- - If you have less than 8 Megabytes of RAM, you'll have to use the disk-
- caching facility proposed by DOS4GW. This means that before launching
- GRAFX2, you'll have to type at the DOS prompt the following command:
-
- set DOS4GVM=1
-
- Note: on some computers, this command may be unefficient. If so, read
- the DOS4GW documentation (not provided with GRAFX2).
-
- In addition, you'll need some free space on your hard drive. Of course,
- you'll have to launch GRAFX2 from a hard drive. Take care to have at
- least 16 Megabytes of free space to use correctly the DOS4GW disk-cache.
-
- It is highly recommended not to use SMARTDRIVE-like programs when using
- a disk-cache, because DOS4GW already knows when he has to access the
- hard disk drive, and all the memory used by SMARTDRIVE is as much memory
- as GRAFX2/DOS4GW can't use directly.
-
- When you'll want to disable the disk-cache, type the following command
- at the DOS prompt:
-
- set DOS4GVM=
-
- - The above commands can allow you to access a greater number of UNDO
- pages in the Settings menu.
-
- You'll discover that this is generally more annoying than interesting
- because at the beginning of any modification on the picture, your hard
- drive will be accessed to swap memory. So why do we speak about this
- here ? Well... it's a hint to use more features of GRAFX2. Of course,
- the best way to use this feature would be to have a lot of memory, but
- not everybody can afford 32 Megabytes of EDO-RAM ;).
-
- - If you use GRAFX2 in a configuration that doesn't require a disk-cache:
- you can save some space on your hard drive by converting GRAFX2 to a
- PMODE/W application. To do so, get the PMW124.ZIP pack (any later
- version should work correctly, older ones haven't been tested). Unzip
- the files in a temporary directory. Go into this directory, copy the
- GFX2.EXE file there, type the following command at the DOS prompt:
-
- PMWLITE /C4 GFX2.EXE
-
- This will process the GFX2.EXE file, making it smaller. Copy this new
- version of the file in place of the old one. You can now remove
- DOS4GW.EXE.
-
- Notes: * You're not allowed to distribute any modified version of
- GRAFX2.
- * Know that restoring the original version of GFX2.EXE from the
- packed one isn't possible, so take care to keep a copy of the
- original GRAFX2 pack somewhere.
- * PMODE/W is (c) 1994-1996, Charles Scheffold and Thomas Pytel
- (it can be used freely for non-commercial applications).
-
-
- * Sound card problems:
-
- Q: No sound comes out from my Ultra-maxi-sound-blaster-galaxy-64-3D-pnp,
- so what can I do?
- A: Well... You must understand that this program is not a soundtracker nor
- a music-player... So if you want some musak, you'll have either to play
- modules with a good player that can run background (with a DOS shell),
- or to switch your Hi-Fi on.
-
-
- * Miscellaneous:
-
- - If you fucked up the GFX2.CFG file and that GRAFX2 use it as is, with an
- incorrect behavior, don't hesitate to erase GFX2.CFG and to re-run
- GFXCFG.EXE to create a new correct one.
-
-
- * Frequently asked questions:
-
- Q: When I load some pictures, the colors of the interface become black or
- really weird. How can I keep the colors from being modified?
- A: There a 2 ways to do that.
- The first way is to set the settings parameter "Adapt palette" to Yes.
- This will try to slightly adapt the picture so that we can restore the
- colors of the interface.
- The second way is to go to the palette menu (if the colors are black,
- you can use the hot-key dedicated to the palette) and then to press
- either <Backspace> or <Shift>+<Backspace>. The first key will only set
- the default colors of the menu while the second will do exactly the
- same thing as the 1st method explained.
-
- Q: How can I set the dimensions of the picture?
- A: We thought it was obvious that you had to click in the areas were the
- dimensions are written in the resolution menu (Width & Height) but many
- people asked this question (?!). So, to sum up, everywhere you'll see a
- value or text written in black in a sort of encrusted area, this means
- that if you click on it, you'll be able to modify its value.
-
- Q: Where can I get the latest version of GRAFX2?
- A: You can get it here:
- FTP : ftp.arosnet.se /demo/gfxprogs
- Fido: 2:320/305 magicname: GFX2
-
- Q: How can I do the same thing that I do with the keys F1 & F2 in Deluxe
- Paint (copyright Electronic Arts)?
- A: You can do it (assuming that you haven't modified the default keys)
- with the keys <Shift>+<F4> to make the brush become monochrome, and
- <Shift>+<B> to get the multi-coloured brush back.
-
- Q: Why is the tool bar at the bottom of the screen instead of at the right
- side such as Deluxe Paint?
- A: Well... GrafX2 IS NOT Deluxe Paint! We know that you are used to Deluxe
- Paint but you'll have to get used to GrafX2! ;) If you really can't
- stand using GrafX2 like this, then you'll have to wait for GrafX3 but
- we probably won't release it before year 2000! Actually, the main
- reason why we put the tool bar with such a basical aspect is that it
- was easier (therefore faster) to redraw the whole screen just by
- telling the routine where to stop (where starts the tool bar).
-
- Q: How can I contact you?
- A: Actually, this is not really this question since those people managed
- to contact us ;) but...
-
- * Snail mail:
- GUILLAUME DORME (Robinson) KARL MARITAUD (X-Man)
- 15, rue de l''observatoire 10, rue de la Brasserie
- 87000 LIMOGES (FRANCE) 87000 LIMOGES (FRANCE)
-
- * E-mail: (Should work at least until July 1997)
- dorme@alphainfo.unilim.fr maritaud@alphainfo.unilim.fr
-
- * IRC: often on #demofr, rarely on #coders
-