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- on mouseDown
- set WhichSprite to the clickOn
- puppetSprite(WhichSprite, 1)
- set the castNum of sprite WhichSprite to the number of cast (the name of cast the castNum of sprite WhichSprite && "lit")
- repeat while the stillDown
- updateStage()
- end repeat
- end
-
- on mouseUp
- set WhichSprite to the clickOn
- puppetSprite(WhichSprite, 0)
- go("UCON")
- end
-