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- on mouseDown
- set WhichSprite to the clickOn
- puppetSprite(WhichSprite, 1)
- set the castNum of sprite WhichSprite to the number of cast "UpTooth lit"
- repeat while the stillDown
- updateStage()
- end repeat
- end
-
- on mouseUp
- repeat with x = 28 to 30
- puppetSprite(x, 0)
- end repeat
- set the castNum of sprite the clickOn to the number of cast "UpTooth"
- if the mouseCast = the number of cast "UpTooth" then
- go("PowerUp")
- end if
- if the mouseCast = the number of cast "UpTooth lit" then
- go("PowerUp")
- end if
- puppetSprite(the clickOn, 0)
- end
-