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- on exitFrame
- global gLaunchQTButton, gCurrentPicture
- puppetSprite(gLaunchQTButton, 1)
- if gCurrentPicture = 1 then
- set the castNum of sprite gLaunchQTButton to the number of cast "NullPlay"
- else
- set the castNum of sprite gLaunchQTButton to the number of cast "PlayQT"
- end if
- mrUnLoader2()
- end
-