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- on mouseDown
- if soundBusy(1) then
- sound stop 1
- end if
- puppetSprite(10, 1)
- set the castNum of sprite 10 to 218
- set the castNum of sprite 9 to 219
- updateStage()
- puppetSound("BELL")
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- set the castNum of sprite 10 to 218
- updateStage()
- puppetSprite(9, 0)
- go("date")
- end
-