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-
- //**************************************************************************
- #include <stdlib.h>
- #include "sample3.h"
- #include "process.h"
- //**************************************************************************
-
- extern "C"
- {
- MRESULT ClientWndProc (HWND, USHORT, MPARAM, MPARAM);
- }
-
- // ********* Global Variables *********************************************
-
- Process Proc;
-
- // *************************************************************************
-
- int main (int argc,
- char * argv[])
-
- {// Variable Declarations
-
- static ULONG flFrameFlags = FCF_TITLEBAR |
- FCF_SYSMENU |
- FCF_SIZEBORDER |
- FCF_MINMAX |
- FCF_SHELLPOSITION |
- FCF_TASKLIST |
- FCF_VERTSCROLL |
- FCF_HORZSCROLL |
- FCF_MENU |
- FCF_ICON;
- HWND hwndClient;
- HWND hwndFrame;
- static CHAR szTitleBarText[] = "Standard Program Label";
- QMSG QueMsg;
- static CHAR szPrvtWinClass[] = "Private Class";
-
- // Register a private window class for this application.
-
- WinRegisterClass (Proc.AnchorBlock(), // Anchor Block handle
- (PSZ) szPrvtWinClass, // Name of window class
- (PFNWP) ClientWndProc, // Window procedure for class
- CS_SIZEREDRAW, // Set redraw on window resize
- 0); // Extra bytes to reserve
-
- // Create a standard window frame.
-
- hwndFrame = WinCreateStdWindow (HWND_DESKTOP, // Create a parent window
- WS_VISIBLE | // Make the window visible
- FS_ACCELTABLE | // Use accelerator table
- FS_ICON, // Use Icon
- &flFrameFlags, // Creation flags
- (PSZ) szPrvtWinClass, // window class name
- (PSZ) szTitleBarText, // Title bar text
- 0L, // Style of client window
- (HMODULE) NULL, // Resource is in application module
- ID_RESOURCE, // ID of resources for this frame window
- &hwndClient); // Returned client window handle
-
- // Standard message processing loop. WinGetMsg returns FALSE if the
- // returned message is WM_QUIT. Returns TRUE for all other messages
-
- while (WinGetMsg (Proc.AnchorBlock(), // Anchor block handle
- &QueMsg, // Pointer to queue message structure
- 0, // No window message filter
- 0, // Retrieve all messages
- 0)) // Retrieve all messages
- {WinDispatchMsg(Proc.AnchorBlock(), // Anchor block handle
- &QueMsg); // structure holding message
- }
-
- // The WM_QUIT message has been received. Destroy window. Destroy
- // message queue. Let go of anchor block.
-
- WinDestroyWindow(hwndFrame);
-
- // Terminate program.
-
- return 0;
-
- }
-
-