home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
OS/2 Shareware BBS: 18 REXX
/
18-REXX.zip
/
vxrez12.zip
/
README.TXT
< prev
Wrap
Text File
|
1994-06-15
|
3KB
|
80 lines
VXREZ 1.2 -- Resource Binding for use with VX-REXX 2.0
------------------------------------------------------
To install:
0) If you already have VXREZ 1.0 or 1.1 installed, you can just replace
all the files in the VXREZ directory with the new ones in
this archive.
1) Make a directory called VXREZ in your VX-REXX directory. For
example, if you installed VX-REXX in C:\VXREXX, you would do
this:
mkdir c:\vxrexx\vxrez
2) Copy the macros.zip file into this directory:
copy macros.zip c:\vxrexx\vxrez
3) Change to the directory and unzip the file:
c:
cd \vxrexx\vxrez
unzip macros.zip
4) Edit the ..\macros\profile.vrm file and add the lines found in
profile.add to the end of profile.vrm:
path = VREPath() || "VXREZ\INSTALL.VRM"
if( VRFileExists( path ) )then do
call VRMacro "'"path"'", parent
end
5) Start VX-REXX. Click the right mouse button on the empty
window to bring up the popup menu. You should see an item
called "Edit resources..." appear. If not, you did something
wrong.
6) Choose "Edit resources..." and select "General Help" from
the "Help" menu. Read the help text
for instructions on how to bind resources.
Changes From Version 1.1
------------------------
-- VXREZ would fail and then disable your VX-REXX session if you
were trying to run a project that hadn't been saved or had
been saved to the VX-REXX root directory. VXREZ now ignores
these two cases. You must save your project somewhere else
for VXREZ to work.
Changes From Version 1.0
------------------------
-- Added a paragraph on the mysteries of icon formats and why the
independent VGA format is not enough...
-- Now copies PMEXE.NRZ and PMRUN.NRZ back to PMEXE.EXE and PMRUN.EXE
both before and after the bind process.
-- Converted online help into .INF format for easier reading. The
text file is still there as well.
-- Installed two new menuitems under "Project", with accelerators.
One lets you edit the project resources (just like the popup
menu), the other runs the .EXE file that you created with
"Make EXE file...", as long as it is in the same directory
as the project itself.
-- If a PMEXE.EXE exists in the project directory, it first copies
it to the VX-REXX directory. This lets you use make your own
version of PMEXE.EXE (how to do so is a topic discussed in a
VX-REXX tech note...)
Eric Giguere
giguere@watcom.on.ca