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1999-09-26
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comp.os.os2.games (Usenet)
Saturday, 18-Sep-1999 to Friday, 24-Sep-1999
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From: garth@garlic.com 17-Sep-99 20:33:26
To: All 18-Sep-99 04:37:13
Subj: Re: Gal Civ Question: scoring.
From: garth@garlic.com (John M. Garth)
In article <7rt5ig$92r$1@nw001t.infi.net>,
rwhutch@nr.infi.net (R.W. Hutchinson) wrote:
> I have noticed that, when moving up from one "level" to another:
>in particular by adding opponents or increasing their "intelligence" the
scale in terms
>of which the "score" is awarded changes. This makes it effectively impossible
to
>compete, with the scores on some of the "easier" settings. Is it possible to
e.g. delete
>some file with previous high scores on it, and get a new one automatically
created
>according to the rules for the "current" setting?
I think, but am by no means certain (so please back up your files), that if
you delete
"fame.ini" you will clear the high scores.
BTW, I have always been mystified by the way the scores are calculated. All
of
my highest scores have been achieved with all possible opponents at maximum
"smartness" in huge galaxies, but the conditions under which I've won those
games have varied widely. Also, I would have thought that the scores would
have been normalized somehow for the galaxy size, but as far as I can see that
is not the case.
--
John M. Garth garth@garlic.com
"Well as answers go, short, to the point, utterly useless and totally
consistent with what I've come to expect from a Vorlon." - John Sheridan
"The Vorlons are Windows '95." - J. M. Straczynski
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* Origin: Usenet: Posted via Supernews, http://www.supernews.com (1:109/42)
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From: steve@clickomania.f9.net.uk 18-Sep-99 21:26:12
To: All 19-Sep-99 06:48:22
Subj: Clickomania, the best game since Tetris!
From: "Stephen Gage" <steve@clickomania.f9.net.uk>
Hi!
Just a quick note to let you know that the online version of the incredibly
addictive Clickomania has arrived at
http://cgi.clickomania.force9.co.uk/click/, now with an online Hall Of Fame,
with details of the all-time top 30 clickers. Be warned though - once you've
visited this site once, you'll never have any free time again!
Happy clicking,
$teve
P.S. This version is written in Java, and so will work on all platforms, not
just Win32 as with the original version, as long as your browser supports
Java 1.1.6.
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* Origin: Origin Line 1 Goes Here (1:109/42)
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From: mamodeo@stny.rr.com 20-Sep-99 01:12:14
To: All 20-Sep-99 03:38:12
Subj: MAME for OS/2 version .36 beta 5 has been released!
From: Marty <mamodeo@stny.rr.com>
The OS/2 port of MAME (Multiple Arcade Machine Emulator) has been upgraded
to version .36 beta 5. The DOS and Windoze guys must not have wanted me to
catch up, but I've done it again. ;-)
MAME runs 1785 classic and some not so classic arcade games of the 70's,
80's, and 90's from the comfort of your OS/2 desktop.
This upgrade includes a few minor bugfixes as well as an updated MAME core.
For more information and to download the latest version, visit
http://emuos2.davesvgc.com. There is a Pentium optimized as well as a 486
optimized version available.
Enjoy!
- Marty
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* Origin: Usenet: Time Warner Road Runner - Binghamton NY (1:109/42)
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From: FirstName.Name@nestle.com 23-Sep-99 12:34:03
To: All 23-Sep-99 20:16:00
Subj: LAN PARTY
From: "FirstName Name" <FirstName.Name@nestle.com>
DO YOU WANNA PLAY FOR REAL?
www.QuakeZone.ch
The old style fragacademy of Vevey invites you at the 16th fleUbeU LAN
PARTY
This time it's a very special LAN, Zorgblub father of QuakeZone and ancient
Server Admin of the QuakeWorld server of the ISP "Urbanet"
are leaving us to live in Australia, For this very special ocation the 16th
LAN will be a BIG PARTY over 3 days.
Of course we'll play all kind of FTP games (Quake trilogy, Alien vs
Predator, King Ping, Sin, etc etc)
So... take your PC, call your friends and let's rock !!
Inscriptions and info on http://www.quakezone.ch
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* Origin: Usenet: NESTEC SA (1:109/42)
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