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dungeon.def
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1997-10-09
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# SCCS Id: @(#)dungeon.def 4.1.2 97/03/13
# Copyright (c) 1990-92 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The dungeon description file for Slash.
#
# Note: The order of the definition of dungeons in this file
# reflects in their order of creation in the real dungeon.
# The "Main" branch must *always* be first.
#
# [Tom] stretched out the Dungeons of Doom -- make it a little more
# interesting, and have more "normal" levels, because the special ones
# were more frequent than normal ones!
# Dungeon is from 42 to 47 levels deep...
DUNGEON: "The Dungeons of Doom" "D" (42, 5)
ALIGNMENT: unaligned
# Oracle is on levels 6 or 7
LEVEL: "oracle" "O" @ (6, 2)
LEVALIGN: neutral
# Quest is on levels 16-18 (I think) -- no special levels on these levels,
# or the quest may not be generated! doh!
CHAINBRANCH: "The Quest" "oracle" + (10, 2) portal
# Mall 75% on levels 2 or 3
RNDLEVEL: "mall" "T" @ (2, 2) 75 2
LEVALIGN: lawful
LEVELDESC: town
# Now all the branches... stretching all along the dungeon
# All are 66% to appear (see below...)
# Gnome mines around the oracle
BRANCH: "The Gnomish Mines" @ (6, 2)
# Orc & beholder caverns just before quest... (which is 16-18)
BRANCH: "The Orc Caverns" @ (11, 2)
BRANCH: "The Beholder Cave" @ (11, 2)
# Lost tomb just after
BRANCH: "The Lost Tomb" @ (19, 4)
# rounding out the bottom levels
BRANCH: "The Sunless Sea" @ (22, 4)
BRANCH: "The Spider Caves" @ (22, 4)
BRANCH: "The Temple of Moloch" @ (32, 4)
BRANCH: "The Giant Caverns" @ (32, 4)
# unused 'cause they suck
BRANCH: "The Wyrm Caves" @ (20, 2)
BRANCH: "One-eyed Sam's Market" @ (20, 2) portal
# Now the special levels...
# Remember, none on levels 16-18, or the Quest will likely disappear! Bad!
# Before quest, rats and kobolds are each 50%
LEVEL: "rats" "R" @ (10, 2) 50
RNDLEVEL: "kobold" "K" @ (14, 2) 50 2
# After quest, all the rest...
# Storage room (treasure) on levels 19-26, 66% of the time
RNDLEVEL: "stor" "S" @ (19, 8) 66 3
LEVEL: "bigroom" "B" @ (20, 7) 15
LEVEL: "nymph" "N" @ (23, 2) 45
# these next two levels are damn hard, so, make 'em low (above 38, that is)
LEVEL: "guild" "G" @ (26, 6) 50
LEVEL: "lich" "L" @ (34, 3) 15
# the famous Fort Ludios...
BRANCH: "Fort Ludios" @ (23, 4) portal
# medusa can be as high as 38... nothing else below level 38!
RNDLEVEL: "medusa" "none" @ (-5, 4) 2
LEVALIGN: chaotic
LEVEL: "castle" "none" @ (-1, 0)
CHAINBRANCH: "Gehennom" "castle" + (0, 0) no_down
BRANCH: "The Elemental Planes" @ (1, 0) no_down up
#
# Gehennom
#
# Now re-worked for 3.1 hell is hopefully going to be a little
# less boring. Also, in 3.1, the tower is not considered as a
# part of hell, but is set up as a separate dungeon.
#
# Gehennom is no longer considered "hellish" as a complete dungeon.
# That is, fire resistance is no longer a condition for survival in
# it. However, Gehennom, and the special levels in it in particular,
# is abundant with fire traps. As a result, fire resistance is still
# a prudent survival strategy in Gehennom.
#
# Note: Gehennom *must* be the second dungeon defined so that
# monsters can properly migrate here under certain
# circumstances.
#
# [Tom] tried to remove most of the non-unique levels (i.e. lame mazes)
# also tried to organize it a little -- demons before the wizard, devils
# after.
DUNGEON: "Gehennom" "G" (17, 0)
DESCRIPTION: mazelike
DESCRIPTION: hellish
ALIGNMENT: noalign
# tower before wiz, please
BRANCH: "Vlad's Tower" @ (3, 10) up
LEVEL: "valley" "V" @ (1, 0)
LEVEL: "sanctum" "none" @ (-1, 0)
# the demon levels
LEVEL: "juiblex" "J" @ (2, 5)
LEVEL: "yeenoghu" "E" @ (2, 5)
LEVEL: "orcus" "O" @ (2, 5)
LEVEL: "demogorg" "D" @ (2, 5)
# half-way down
LEVEL: "wizard1" "none" @ (7, 0)
CHAINLEVEL: "wizard2" "X" "wizard1" + (1, 0)
CHAINLEVEL: "wizard3" "Y" "wizard1" + (2, 0)
# the devil levels
LEVEL: "baalz" "B" @ (10, 6)
LEVEL: "geryon" "R" @ (10, 6)
LEVEL: "dispater" "S" @ (10, 6)
LEVEL: "asmodeus" "A" @ (10, 6)
LEVEL: "fakewiz1" "F" @ (10, 6)
LEVEL: "fakewiz2" "G" @ (10, 6)
#
# The Mines of the Gnomes of Zurich.
#
DUNGEON: "The Gnomish Mines" "M" (8, 2)
ALIGNMENT: lawful
DESCRIPTION: mazelike
LEVEL: "minetown" "T" @ (3, 2)
LEVELDESC: town
LEVEL: "mine_end" "E" @ (-2, 0)
LEVEL: "mineking" "M" @ (-1, 0)
#
# The Orc Caverns.
#
DUNGEON: "The Orc Caverns" "Z" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "cavefill" "Z" @ (1, 0)
#
# The Spider Caves.
#
DUNGEON: "The Spider Caves" "S" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "spiders" "S" @ (1, 0)
#
# The Giant Caverns.
#
DUNGEON: "The Giant Caverns" "H" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "cav2fill" "H" @ (1, 0)
#
# The Beholder Cave.
#
DUNGEON: "The Beholder Cave" "none" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "beholder" "none" @ (1, 0)
#
# The Lost Tomb.
#
DUNGEON: "The Lost Tomb" "L" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "tomb" "L" @ (1, 0)
#
# The Black Market
#
DUNGEON: "One-eyed Sam's Market" "D" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "blkmar" "D" @ (1, 0)
#
# The Wyrm Caves.
#
DUNGEON: "The Wyrm Caves" "D" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "dragons" "D" @ (1, 0)
#
# The Questdungeon
#
# This is a proto-dungeon. The level file names will be prepended with
# the first letter of the character name during initialization.
# A special "x-fill" level must be defined in the levels description
# file. It will be used for all levels not defined explicitly below.
#
DUNGEON: "The Quest" "Q" (5, 2)
LEVEL: "x-start" "none" @ (1, 1)
LEVEL: "x-locate" "L" @ (3, 1)
LEVEL: "x-goal" "none" @ (-1, 0)
#
# The Central Vault of Croesus.
#
DUNGEON: "Fort Ludios" "K" (1, 0)
DESCRIPTION: mazelike
ALIGNMENT: unaligned
LEVEL: "knox" "K" @ (-1, 0)
#
# Vlad's Tower
#
# It has been removed from Gehennom, and it is surrounded by stone.
#
DUNGEON: "Vlad's Tower" "T" (3, 0)
PROTOFILE: "tower"
DESCRIPTION: mazelike
ALIGNMENT: chaotic
ENTRY: -1
#
# The Endgame levels
#
DUNGEON: "The Elemental Planes" "E" (5, 0)
DESCRIPTION: mazelike
ALIGNMENT: unaligned
ENTRY: -1
LEVEL: "astral" "none" @ (1, 0)
LEVEL: "water" "none" @ (2, 0)
LEVEL: "fire" "none" @ (3, 0)
LEVEL: "air" "none" @ (4, 0)
LEVEL: "earth" "none" @ (5, 0)
#
# The Temple of Moloch.
#
DUNGEON: "The Temple of Moloch" "none" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "mtemple" "none" @ (1, 0)
#
# The Sunless Sea.
#
DUNGEON: "The Sunless Sea" "none" (1, 0)
ALIGNMENT: chaotic
DESCRIPTION: mazelike
LEVEL: "sea" "none" @ (1, 0)