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OS/2 Shareware BBS: 7 Games
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simblob.zip
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simblob.txt
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1998-02-15
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_______________
______/ SimBlob Notes \__________________________________________________
| |
| SimBlob is a game under development by Amit Patel in his spare time. |
| For information and updates, please see the web site: |
| |
| http://www-cs-students.stanford.edu/~amitp/games.html |
| |
| This demo is not intended to represent what will be in the final |
| game; only some functions have been implemented. |
| - Amit (amitp@cs.stanford.edu) |
| |
| NOTES: |
| By default, SimBlob uses GpiDrawBits to draw to the screen. This |
| drawing routine does not work on all systems (notably with ATI video |
| drivers), so you may need to use an alternate drawing method. The |
| alternate drawing methods are selected with command line parameters: |
| |
| SIMBLOB [<mapdrawer> [<controlsdrawer>]] |
| |
| The map drawing mode is used for the main map, and the controls |
| drawing mode is used for the controls on the left and bottom. |
| |
| SLOWGPI |
| uses WinDrawBitmap, which is slower but works on most (all?) |
| video drivers |
| FASTGPI (default) |
| uses GpiDrawBits, which is fast |
| DIVE |
| uses DIVE, which is sometimes faster but sometimes slower, |
| because DIVE always draws the entire window to the screen, |
| even if only a tiny part needs to be drawn |
| NOTE: My DIVE code has some bugs in it. :( |
| SLOWHYBRID |
| uses a hybrid of DIVE and WinDrawBitmap. Each time something |
| needs to be drawn, SimBlob will try to determine which method |
| is faster, and use that. Small areas are generally drawn with |
| PM and large areas are generally drawn with DIVE. |
| |
| Unfortunately, this method may not work well if you are using |
| 16-bit color. I have not tried it with 24-bit color yet. |
| FASTHYBRID |
| uses a hybrid of DIVE and GpiDrawBits. |
| |
| The DIVE and HYBRID options are *not* recommended for use on controls. |
|_________________________________________________________________________|
| Note about the fonts: |
| |
| I am using Hershey fonts. The Hershey Fonts were originally created |
| by Dr. A. V. Hershey while working at the U. S. National Bureau of |
| Standards, and they are free for use in commercial products, as long |
| as they are not converted into the U.S. NTIS's font format. |
| |
| - The format of the Font data in this distribution |
| was originally created by |
| James Hurt |
| Cognition, Inc. |
| 900 Technology Park Drive |
| Billerica, MA 01821 |
| (mit-eddie!ci-dandelion!hurt) |
|_________________________________________________________________________|