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Text File  |  1998-02-15  |  5KB  |  62 lines

  1.         _______________
  2.  ______/ SimBlob Notes \__________________________________________________
  3. |                                                                         |
  4. |  SimBlob is a game under development by Amit Patel in his spare time.   |
  5. |  For information and updates, please see the web site:                  |
  6. |                                                                         |
  7. |      http://www-cs-students.stanford.edu/~amitp/games.html              |
  8. |                                                                         |
  9. |  This demo is not intended to represent what will be in the final       |
  10. |  game; only some functions have been implemented.                       |
  11. |      - Amit (amitp@cs.stanford.edu)                                     |
  12. |                                                                         |
  13. | NOTES:                                                                  |
  14. |  By default, SimBlob uses GpiDrawBits to draw to the screen.  This      |
  15. |  drawing routine does not work on all systems (notably with ATI video   |
  16. |  drivers), so you may need to use an alternate drawing method.  The     |
  17. |  alternate drawing methods are selected with command line parameters:   |
  18. |                                                                         |
  19. |  SIMBLOB [<mapdrawer> [<controlsdrawer>]]                               |
  20. |                                                                         |
  21. |  The map drawing mode is used for the main map, and the controls        |
  22. |  drawing mode is used for the controls on the left and bottom.          |
  23. |                                                                         |
  24. |  SLOWGPI                                                                |
  25. |        uses WinDrawBitmap, which is slower but works on most (all?)     |
  26. |        video drivers                                                    |
  27. |  FASTGPI (default)                                                      |
  28. |        uses GpiDrawBits, which is fast                                  |
  29. |  DIVE                                                                   |
  30. |        uses DIVE, which is sometimes faster but sometimes slower,       |
  31. |        because DIVE always draws the entire window to the screen,       |
  32. |        even if only a tiny part needs to be drawn                       |
  33. |        NOTE:  My DIVE code has some bugs in it.  :(                     |
  34. |  SLOWHYBRID                                                             |
  35. |        uses a hybrid of DIVE and WinDrawBitmap.  Each time something    |
  36. |        needs to be drawn, SimBlob will try to determine which method    |
  37. |        is faster, and use that.  Small areas are generally drawn with   |
  38. |        PM and large areas are generally drawn with DIVE.                |
  39. |                                                                         |
  40. |        Unfortunately, this method may not work well if you are using    |
  41. |        16-bit color.  I have not tried it with 24-bit color yet.        |
  42. |  FASTHYBRID                                                             |
  43. |        uses a hybrid of DIVE and GpiDrawBits.                           |
  44. |                                                                         |
  45. |  The DIVE and HYBRID options are *not* recommended for use on controls. |
  46. |_________________________________________________________________________|
  47. | Note about the fonts:                                                   |
  48. |                                                                         |
  49. | I am using Hershey fonts.  The Hershey Fonts were originally created    |
  50. | by Dr. A. V. Hershey while working at the U. S. National Bureau of      |
  51. | Standards, and they are free for use in commercial products, as long    |
  52. | as they are not converted into the U.S. NTIS's font format.             |
  53. |                                                                         |
  54. |    - The format of the Font data in this distribution                |
  55. |        was originally created by                                 |
  56. |            James Hurt                                        |
  57. |            Cognition, Inc.                                   |
  58. |            900 Technology Park Drive                         |
  59. |            Billerica, MA 01821                               |
  60. |            (mit-eddie!ci-dandelion!hurt)                     |
  61. |_________________________________________________________________________|
  62.