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OS/2 Shareware BBS: 2 BBS
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HISTORY.TXT
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1995-12-01
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December 1, 1995
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Iron Ox v. 3.00wb2 for DOS and OS/2
MAJOR RELEASE (Yes, we've packed in two just during wide beta! <g>)
[√] Add support for interBBS league play.
[√] Implement recon and message system.
[√] Implement interBBS attacks and group attacks.
[√] Implement interBBS spy and sabotage operations.
[√] Support up to 100-BBS leagues.
[√] Update OxConfig for easy interBBS setup.
[√] Add new ranking system appropriate for interBBS play.
[√] Add scoring rewards for good land work, improvements, and attacks.
[√] Allow Sonic Cannons to fire at incoming IBBS attacks.
[√] Add routines to return attacks lost in transit.
[√] Add support for automatic nodelist updates.
[√] Support packet transmission through Fido or UUCP (internet).
[√] Add new playability features like the transporter and bicorder.
[√] Encrypt data files and packets to discourage cheating.
[√] (At least) double the speed of maintenance.
[√] Add "map modes" highlighting road and product concentrations.
[√] Add Ctrl-Z "Advisor" to help out new players.
August 3, 1995
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MAJOR RELEASE
Iron Ox v. 3.00wb1 for DOS and OS/2
[√] Added new "plot-oriented" movement and menu system; eliminated
"Gods-eye" view of the map.
[√] Removed support for multiple simultaneous games; added support for
more players, longer games.
[√] Added complete combat system with cybermutts.
[√] Added support for real-time multiline interaction and combat.
[√] Added full support for RIP graphics, including local DOS graphics.
[√] Added land improvement system reminiscent of Civilization.
[√] Added option to "work the land" for products.
[√] Added maintenance costs for improvements and cybermutts.
[√] Eliminated the "one game entry per day" restriction.
[√] Added forts for defense of territory.
January 12, 1994
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Iron Ox v. 2.01 for DOS and OS/2
[√] Fixed problem that was causing 2.00 to crash with "Can't lock user
index" when purging inactive users.
[√] Increased the speed of various sections of the program, especially
the AI player routines.
[√] Fixed "printf: floating point formats not linked" when editing
store data under OS/2.
[√] 2.00 wasn't always finding DORINFOx.DEF, even when the DORINFO sysop
was following directions perfectly. Should be corrected.
[√] Fixed a number of other minor glitches.
December 16, 1994
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MAJOR RELEASE
Iron Ox v. 2.00 for DOS and OS/2
New Features
[√] Computer-controlled players; support for "mixed games" between humans
and AI's as well as one-player games against the computer!
[√] Player-selectable game difficulty level.
[√] Variable-sized map (up to eleven times larger than in 1.x).
[√] Multinode messaging and chat under DOS version of the game.
[√] Spy database.
[√] Option to join game midway by replacing AI players.
[√] Option for AI players to take over the characters of AWOL players.
[√] Lower memory requirements (by about 75k).
[√] New terrain types (desert and swamp).
[√] Option to hide products on unowned plots of the map.
[√] Depletion of heavily-mined squares.
[√] Spoilage when player holds a large surplus of any product.
[√] Option to explore map to collect information and look for products.
[√] Many new configuration options, including "Total turns per day."
[√] Support for Wildcat 4.00's SYSINFO.DAT file.
[√] "Paper-saving" electronic notepad for players and communes.
[√] Option to "catch a ride home" (concede) with sysop-configurable penalty.
[√] Much more!
June 17, 1994
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Iron Ox v. 1.11 for DOS
Bug Fixes
[√] Fixed defect in prize processing function that was causing incorrect
on some systems and sporadic lockups on at least one.
[√] Fixed problem that sometimes caused "abnormal termination"
of conversion utility.
[√] Editor corrupted screen when sysop set plot owner to "No One."
[√] "Change game length" feature in the editor wouldn't accept all valid
numbers.
May 27, 1994
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Iron Ox v. 1.10 for DOS
Competitive Features
[√] Players may now play their first turn *AS SOON AS THEY START OR JOIN A
GAME*; they do not need to wait for other players.
[√] Added complete team support, with pooled scoring and mutual access to
inventory.
[√] Added Sheriff's Office as countermeasure to stealing.
[√] Added option to order pizzas for other players.
[√] Caper's vacations are now keyed to boredom. Player must "keep Caper
entertained."
[√] Players may summon the luxite pirates to cause a luxite shortage.
[√] Added option to bribe newspaper reporter.
[√] Added "Trojan Ox" as countermeasure to sabotage (registered-only).
[√] [√] Player may choose game length within sysop-selected limits
(registered-only).
Playability Changes
[√] Added option for player to specify min and max players in game.
[√] Added small individual "presents."
[√] Added trade deal menu with option to skip, edit, and delete deals.
[√] Added option to review already-received messages.
[√] Players may now claim an extra plot of land when they miss a turn.
[√] Game now makes note of records in the planetary newspaper.
[√] Added limit on the number of oxen the factory can make each month.
[√] Added option for player to (V)iew a Game when not his/her turn.
[√] Gave player option to "go home early" when everyone else is dead.
[√] A player may now resume turns interrupted by lost carrier so long as
he/she is the next person into the game.
[√] Players who don't play for several turns are now declared AWOL.
February 11, 1994
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Initial release: Iron Ox 1.00!