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OS/2 Shareware BBS: 2 BBS
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02-BBS.zip
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maxmen03.zip
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WHATSNEW.DOC
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1994-03-27
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Changes from version 2.0 to version 3.0
There is now an OS/2 version and a DOS version available.
Found and fixed the bug where you get sometimes RED Buttons without any
function in the RIP section.
Thanx to all of you who send me some *.mnu and *.ctl examples.
Found and fixed the Bug where the File_cname was wrong displayed
(this is a bug in the Maximus prn files where a wrong code was used)
Do a little optimize on the *.bbs code so the *.bbs files are now a little
bit shorter and needs less diskspace.
The controlfile for the icons is now included in the maxmenu.cfg file
so you don't need two separate configfiles.
You can define how many buttons per line in the ripmenus you want, look
at RIP_BUTTONSPERLINE in maxmenus.cfg deefault are 4 Buttons.
You can define how many icons per line you want in the ripmenus, look at
RIP_ICONSPERLINE in maxmenus.cfg.
You can change the Font's and the Fontsizes in the Ripmenus with
RIP_HEADERFONT
RIP_HEADFONTSIZE
RIP_BUTTONFONT
RIP_BUTTFONTSIZE
You can now change all the colors in the Ripmenus with
N_Rip_ButtonText 0; { text inside buttons is black }
N_Rip_ButtonShadow 8; { darkgray shadow }
N_Rip_ButtonInvShadow 15; { white shadow }
N_Rip_Buttoncol 7; { button appears gray }
N_Rip_Invshadow 15; { white shadow for menutext }
N_Rip_Normalshadow 8; { darkgray shadow for menutext }
N_Rip_Background 7; { big invert button background yellow blue }
N_Rip_Menufore 7; { whole menu appears gray }
N_Rip_MenuNormalShadow 15; { white shadow for whole menu }
N_Rip_MenuInvShadow 8; { darkgray shadow for whole menu }
N_Rip_Headercolor 1; { Backgroundcolor of Menuheader }
N_Rip_Headertext 15; { Textcolor of MenuHeader }
take a look in the maxmenus.cfg for the commands of the other menus.
The Icons are now also configurable with the
ICONFILE 301 d:\ripaint\icons\hangman
this means for the maximus internal command 301 = 'Hangup' the Icon
Hangman will be displayed on the remoteside.
Use only icons for commands which are unique in the menu cause you will get
displayed this icon in the other menus too.
In this example you will display a hangman icon in every menu where you use
the maximus hangup command.
With the next two tokens you can define if you only want ANSI/AVATAR or
if you only want RIP menus.
NO_ANSI ;this produces only RIP menus and no Ansi/Avatar code
NO_RIP ;this produces only ANSI/AVATAR menus and no RIP stuff
This is for those of you who have already ansi or rip menus and only need one
of them.
Please make a separate directory with your *.mnu in it and then compile it
there cause maxmen will overwrite your ANSI or RIP menus.
The next token is only valid for the ANSI/AVATAR stuff.
;SYSOP_EXPERT ; sysop should get expert menus
;TWIT_NOVICE ; twit should get novice menus
;NORMAL_REGULAR ; normal should get regular menus
;FAVORED_REGULAR ;
;EXTRA_EXPERT ;
;DISGRACE_NOVICE ; disgrace should get novice menus
If the user is on level EXTRA and has Helplevel NOVICE you can
overwrite this with EXTRA_EXPERT.
The next token is valid for RIP and ANSI/AVATAR
;NO_TWIT_d:\max\misc\twit
;NO_DISGRACE_d:\max\misc\disgrace
;NO_LIMITED_d:\max\misc\limited
;NO_NORMAL_d:\max\misc\normal
;NO_WORTHY_d:\max\misc\worthy
;NO_PRIVIL_d:\max\misc\privil
;NO_FAVORED_d:\max\misc\favored
;NO_EXTRA_d:\max\misc\extra
;NO_CLERK_d:\max\misc\clerk
;NO_ASSTSYSOP_d:\max\misc\assys
;NO_SYSOP_d:\max\misc\sysop
This means don't display a menu for level DISGRACE and do instead a
[display]d:\max\misc\disgrace.
So you can Experiment with your own menus or give some special privlevels
special menus.
Please note that you must also write your own RIP menus if you include
this token.
Changes from version 1.0 to version 2.0
Implemented a maxmenus.cfg file
Fixed the 'ifnotkey bug' sometimes the ifnotkey token was used twice,
without need so the output .bbs files gets unnecessary large.
With NOTIME you can suppress the timedisplay at the bottom of the
menus.
With NOSYMBOL you can suppress the '■' symbol at then top left of the menu
Every menu can now have it's own colors see maxmenus.cfg or
maxmenu.doc for further informations.
Support for Userkeys implemented (I hope you don't use too many and
too different userkeys cause your menus will get very large)
Maxmenu uses for every menupoint with a userkey a single line !
This changes now only concern the ANSI/AVATAR/TTY output the next
version wil get a rework on the RIP Menus.
Implemented a RIPKEY token in the maxmenus.cfg for those who already
use the userkey 'R' so you can define a key you like for your RIP
menus.