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OS/2 Shareware BBS: 2 BBS
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02-BBS.zip
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ffc2v100.zip
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SAMPLE.CFG
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1995-04-27
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62 lines
// FICTFACT.CFG -- Sample config file for Fiction Factory
// This is a sample configuration file that would work on many single and
// multinode systems. Note that blank lines and comment lines (like this
// one!) are ignored. Keywords (like "Timeout" and "BBSName") must
// be flush left on a line, followed by blank space and the value you would
// like to assign to them.
//
// More detailed information on options is provided in SYSOP.DOC.
// The name of the sysop who owns this game. If the game is not registered,
// this field will be ignored.
SysopName UNREGISTERED
// The BBS on which the game is running. If the game is not registered, this
// field will also be ignored.
BBSName UNREGISTERED
// Game registration code. See "REGISTER.FRM" for details!
RegCode 01234567890123456789
// Who helped to pay for registration. This field is optional, and is
// ignored if the game is unregistered.
CourtesyOf No One
// This value determines how long (in seconds) FictFact will wait for a
// keystroke before it decides that a user is "sleeping at the keyboard."
Timeout 360
// This value determines whether users are allowed to start stories. If
// you want to have a small running list of stories on topics of your
// choosing, you might want to set this to "FALSE." Otherwise, the default
// of "TRUE" is recommended.
StartStories TRUE
// This value determines how many hours a password-protected story may
// remain idle before FictFact overrides the password and lets anyone add
// to it. Depending on how busy your BBS is, a value anywhere from 24
// to 336 hours (two weeks) might be appropriate.
IdleHours 72
// This keyword determines whether users are allowed to make anonymous
// additions to stories. Allowing anonymous entries can help to
// encourage shy people to participate, but it can also make misbehavior
// harder to trace.
AnonAllowed TRUE
// This value determines how many nodes the Fiction Factory chat/message
// system will look for when sending messages. Set it to the highest
// node number that appears on your system. Setting the value to zero
// *disables* the built-in messaging/chat system.
MaxNodes 10