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1992-10-13
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TW2 Beta Test Goodies
TW2 for OS/2 3.0 32-bit (TradeWars/2) the 2 1/2 week newbie..
TW2 for DOS.. the 6 1/2 year tradition..
* - fixes/changes to OS/2 version
! - fixes/changes to DOS version
# - fixes/changes to both versions
10/07/92
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* Fixed a TRAP 0005 when a user tried to CHAT. This didn't _always_
occur, but the chances were probably greater than 85% that it would.
* Also, colorized the chat text as it is displayed. Each node will
type in a different color. Up to 7 different nodes/colors. For
instance, nodes 1 thru 7 will each be in a different color, but
node 8 will be the same color as node 1.. I'll see about upping the
color count to 15 or something in the future. I like bright text
myself.. easier to see.. thats the reason for 7 colors..
10/08/92
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* Somewhere in the conversion from 16-bit MSC 6.0 to 32-bit WC9.0, a simple
bit of data conversion (char to short) was not working the same under
Watcoms C.. I think that may be because WC9 treats chars as unsigned..
well, anyway, changed the thing so TW2 wouldn't loop 'forever' and die
a nasty stack-overflow-like death once a team had been created.
* Also a slightly changed GIO.DLL.. instead of assuming that every com
port would be named 'COMx' I now make it possible to specify the exact
name of the port. Now GIO-0096.ZIP
I hope these bugs won't become a habit..
10/09/92
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* Added ANSI music capability to the OS/2 version. ANSI text files (opening
and closing files) can have ANSI music added to them. By default ANSI
music will NOT be sent to the local speaker! If you wish to listen to the
ANSI music, then you need to go into the editor, page 2 of the main
options, and toggle option N which enables/disables local sound.
Also, you can edit the TradeWars text (TW2TEXT.DAT) and put ANSI music
in the prompts, or whatever. If you modify the text, be sure to compile
it afterwards using LNGCMP.
I'll be doing something similar to the program in the near future.
10/10/92
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* Bug fix.. if you had hit a space at any prompt where TW2 is expecting a
single character (hot-key, turbo key.. whatever ya wanna call it)
TW2 would TRAP..
* User can now use the 'O' command to select music even when not using the
TW2 graphics shell. Music will be in ANSI music format.. An example:
"\x1B[MFT255O5L8P8CP16CP18CP18L4EP18L8CP18L3E\x0E"
I don't have the space to go into specifics on ANSI music format. It
uses the same format as the BASIC 'PLAY' statement, with '\x1B[MF'
prepended, and the string appended with a '\x0E'
If you put music in the ANSI text screens, then whether or not the user
wants the ANSI music, it is sent to the com port.. what his comm program
does with that string is up in the air..
10/11/92
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! DOS version will now allow ANSI music to be sent to the user even when
they are not in EGA/VGA graphics mode. This ANSI music will not be
played locally, and the SysOp will see the ANSI music string on
the display.
! In some text files, the DOS version would display the last line of the
text file twice.. This fix also improved the display of ansi files.
# Removed the help screen text from the TW2TEXT.DAT file, and put it into
8 separate and editable text menus. Menus are named MENUxA for the plain
ASCII text menus, and MENUxC for the ANSI color menus.
MENU1x - Main menu shown when user in sector
MENU2x - Main menu shown when user blocked by sector defense force
MENU3x - Planet menu help
MENU4x - Fighter Factory menu help
MENU5x - Computer menu help (not used in EGA mode)
MENU6x - Team menu help, player not on team. (not used in EGA mode)
MENU7x - Team menu help, player on team. (not used in EGA mode)
MENU8x - Defense force option help
If you edit these files, try not to add too many extra lines. ie. If you
TYPE the file, and it has, lets say 5 lines, don't make it more than 7
or 8 lines. This is a consideration for the EGA mode. OS/2 SysOps
can check their edited menus by running the DOS version in EGA mode.
UnZIP TW2MENUS.ZIP in your current TW2 directory.
10/13/92
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* OS/2 version not properly diplaying help menus.