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- on exitFrame
- global popTRUE
- BtROHandler(8)
- if not popTRUE then
- BtROHandler(9)
- end if
- if (the windowList = []) and not soundBusy(2) and (the name of member the member of sprite 31 = "TonAn") then
- set the volume of sound 2 to 100
- puppetSound(2, member 51 of castLib 1)
- updateStage()
- end if
- go(the frame)
- end
-
- on mouseDown
- if the windowList = [] then
- continue()
- pass()
- end if
- end
-