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- on mouseDown
- set the castNum of sprite 7 to 82
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- end
-
- on mouseUp
- global gloop, gsound
- cursor(4)
- set gloop to 0
- set the movieRate of sprite 4 to 0
- set the movieTime of sprite 4 to 0
- if gsound = 1 then
- set the locH of sprite 16 to 451
- set the locH of sprite 19 to 512
- set the locH of sprite 28 to 503
- set the locH of sprite 29 to 503
- set the locH of sprite 30 to 503
- set the locH of sprite 31 to 503
- puppetSprite(16, 0)
- puppetSprite(19, 0)
- puppetSprite(28, 0)
- puppetSprite(29, 0)
- puppetSprite(30, 0)
- puppetSprite(31, 0)
- puppetTransition(25, 2, 10, 1)
- sound stop 1
- end if
- go("2")
- end
-