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1998-01-06
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Recent Qoole changes
--------------------
Major changes since v2.20:
* Full Quake II support:
Textures read directly from game
Entities (wireframes are rendered)
Surface properties support
Colored lights with RGB slidebars
CDROM only install support
Export BSP (using q2 utils)
* Texture lock option
* Recent files list
* Right-click view panning
* Fixed vertex manipulation checking
* Fixed many bugs
Below is a more complete log of changes since v2.20. Note that this
log lists fixes to bugs that were introduced in v2.30 beta development.
This list is provided mainly for those who have followed the beta's.
Thanks to those people for the bug reports and support. -WhiteFang
v2.31
-----
no texture locking is performed now when adding primitives
removed "Pic_Exist: There's a bug in the code!" fatal error message
fixed tex prop window, textures smaller then viewport problem
redraw between build bsp progs
included qoole.hlp file, added help menu pulldown
updated quake2.ent, filled in some missing fields, specified more wireframes
added jump to first texture starting with a given letter, press any
letter when texture window is active, press j to make it active
in glqoole, after run quake, the forced restart skips nag screens
in tex prop window, apply all no longer effects offset/angle/scale
fixed, realign to grid wasn't being queued for undo
pushed down buttons have shifted text, looks proper now
added tex lock toggle button
fixed q2 ammo entities positioned incorrectly
disabled buttons in gl weren't using disabled pic
v2.30
-----
ready for non-beta release status!
v2.30 beta 16
-------------
added cut/copy/paste and duplicate texture lock support
texture prop window is properly updated during texture lock
better support for Quake II CDROM only install
v2.30 beta 15
-------------
ok so it wasn't final, 13 just seemed a bad number to use...
removed the prefabs2 dir idea for q2, back to one prefabs dir
player entity for q2 is now q2 player model instead of q1 model
fixed issue with prematurely closing the window that runs quake
v2.30 Final Beta 2
------------------
texture locking for load/save prefab handled properly
q2 uses prefabs2 dir
fixed rare selection bug with manipulated brushes
fixed a bug related to locating the q2 pak0.pak file
added plane_epsilon variable so the user may adjust how precise
vertex/edge/face manipulation checking is. changed default from
0.0001 to 0.001, which seems to help a good deal.
brushes in .qle's saved with 1/1000 rounded precision
set right-click view panning to not start until you move 3+ pixels
added notice dialog while q2 textures are being extracted for qbsp to use
ESC kills popup menus
v2.30 Final Beta
----------------
texture lock option
fixed some bugs
v2.30 beta 12
-------------
fixed q2 buildbsp window, had some fields switched around in beta 11
brushes at 45 degree angles flickered between two states in textured view
quake2 texture information is regenerated if the q2 pak location changes
removed the +pause fix since q2 v3.09 fixes the pause problem
v2.30 beta 11
-------------
for running q2 in qoole, added +pause to command line to not start paused
fixed q2 entity set window, button was loading q1 entity set
#temp#.qle not allowed in recent files list
fixed mouse clicks that were being registerd behind menus with slideouts
fixed problem of returning to glqoole after running quake
fixed some q1 entities that were using the undefined wireframe (a box)
fixed changing entity set problem that would crash qoole
v2.30 beta 10a
--------------
fixed bug in recent files list code that could cause a SIGSEGV
v2.30 beta 10
-------------
fixed misbehaving right-click eye mode buttons (from beta 9)
readded code for Voodoo Rush support (accidently removed a few versions ago)
fixed a recently introduced mouse handling bug involving overlapping windows
fixed, after running quake glqoole, maximized setting was lost
fixed overwritting .qle when running quake from glqoole, saves as #temp#.qle
added recent files list in file menu
added startup recent option to load last edited map at startup
v2.30 beta 9
------------
q2 entity set updates
entity set setting saved seperately for q1 and q2
quake2_pak string for alternate quake2 pak0.pak location (q2 cd)
right-click view panning
GLQoole restarts after running Quake to avoid Glide reinit bug
a few other minor bugs fixed
v2.30 beta 8
------------
fixed disappearing textures in complex scenes
removed fullscreen support
q2 models read from .pak for wireframe rendering
v2.30 beta 7a
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fixed in glqoole, color shown in color selection window
v2.30 beta 7
------------
color shown in color selection window
seperate init loading window with its own palette
"apply all", "reset face" for texture props window
snap grid effects texture x/y offset buttons
other minor bugs fixed
v2.30 beta 6a
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texture properties not sticking in certain cases
v2.30 beta 6
------------
texture surface/content bugs fixed
completed q2 entity set
v2.30 beta 5
------------
support for q2 texture surface/content flags
more complete quake 2 entity set
v2.30 beta 4
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game selection window
fixed no q2 default texture, crashes when asks to apply them at build bsp
default q2 texture set to mine10_1
fixed all white text in 256 colors?
fixed some q2 textures not outputing dir in .map
fixed qbsp/light/vis order for q1, was using q2 order
fixed palette messed up a tiny bit (see q1 lava texture)
fixed solid colors in q2 winqoole were bad
v2.30 beta 3
------------
some q2 entity support
bug fixes
v2.30 beta 2
------------
bug fixes
v2.30 beta 1
------------
q2 texture support, read from .pak